Commit Graph

91 Commits

Author SHA1 Message Date
Eugene Sandulenko
5a8b613a97 FULLPIPE: Stubbed sceneFade() 2014-06-18 09:37:36 +03:00
Eugene Sandulenko
f404c842a1 FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit 2014-06-17 14:55:26 +03:00
Eugene Sandulenko
343910d3ce FULLPIPE: Switch graphics to TransparentSurface 2014-06-17 14:07:19 +03:00
Eugene Sandulenko
c7d017e166 FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support 2014-05-01 12:06:40 +03:00
Eugene Sandulenko
81b24d0c40 FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack() 2014-04-26 14:34:12 +03:00
Eugene Sandulenko
d12d69631d FULLPIPE: Implement FullpipeEngine::playTrack() 2014-04-26 14:22:50 +03:00
Eugene Sandulenko
23f15c754f FULLPIPE: Implement ModalMainMenu::setSliderPos() 2014-04-18 21:18:04 +03:00
Eugene Sandulenko
e6c6eac9af FULLPIPE: Implement ModalMainMenu::updateSliderPos() 2014-04-18 21:09:12 +03:00
Eugene Sandulenko
df39d9a963 FULLPIPE: Implement ModalMainMenu::init() 2014-04-15 22:17:56 +03:00
Eugene Sandulenko
15c6293128 FULLPIPE: Implement ModalMainMenu constructor 2014-04-09 23:43:50 +03:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
b5182581eb FULLPIPE: Implement lift_hoverButton(). This completes the lift. 2014-02-01 16:55:44 +02:00
Eugene Sandulenko
26960936b5 FULLPIPE: Implement lift_walkAndGo() 2014-02-01 16:55:44 +02:00
Eugene Sandulenko
3dbd8817c3 FULLPIPE: Implement lift_animateButton() 2014-02-01 16:55:43 +02:00
Eugene Sandulenko
b2438f8d01 FULLPIPE: Implement lift_init() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
05ab849247 FULLPIPE: Implement lift_setButtonStatics() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
a32f56f9f2 FULLPIPE: Implement lift_getButtonIdN() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
704eca2ddf FULLPIPE: Implement lift_getButtonIdH() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
f7c768552a FULLPIPE: Implement lift_clickButton() 2014-01-26 16:53:08 +02:00
Eugene Sandulenko
89640976c4 FULLPIPE: Implement ModalFinal 2014-01-24 07:21:50 -08:00
Eugene Sandulenko
a5a60d565e FULLPIPE: Plug scene38 in 2014-01-19 16:28:47 +04:00
Eugene Sandulenko
f710418ae5 FULLPIPE: Implement preloadCallback() 2014-01-10 21:31:18 +02:00
Eugene Sandulenko
6e828566ef FULLPIPE: Implement scene32_updateCursor() and setupMusic() 2014-01-07 13:15:42 +02:00
Filippos Karapetis
c0a35b3b00 FULLPIPE: Initial implementation of scene music tracks 2014-01-06 07:40:25 +02:00
Eugene Sandulenko
3f8c39341c FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
Filippos Karapetis
6bbec02a6e FULLPIPE: Add a new debug command, "scene"
This can be used to view the current scene, or teleport to another one
2013-12-25 17:53:15 +02:00
Eugene Sandulenko
f8d1633de9 FULLPIPE: Implement scene08_setupMusic() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
4fb8e6e66e FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10() 2013-12-18 15:51:24 +02:00
Eugene Sandulenko
fe8d2df77c FULLPIPE: Implement FullpipeEngine::setArcadeOverlay() 2013-12-16 11:18:33 +02:00
Eugene Sandulenko
021e00ab7c FULLPIPE: Implement scene06_initScene() 2013-12-16 11:08:54 +02:00
Eugene Sandulenko
84bf5238cd FULLPIPE: Started scene05 code 2013-12-14 17:39:10 +02:00
Eugene Sandulenko
97fc0a3bd1 FULLPIPE: Implement FullpipeEngine::initArcadeKeys() 2013-12-12 00:05:01 +02:00
Eugene Sandulenko
0b3c063437 FULLPIPE: Give proper name to FullpipeEngine::processArcade() 2013-12-11 23:40:56 +02:00
Eugene Sandulenko
8caec7691c FULLPIPE: Implement StaticANIObject::changeStatics2() 2013-12-11 23:17:45 +02:00
D G Turner
4e849da06d FULLPIPE: Add debug console. 2013-12-07 00:16:56 +00:00
Eugene Sandulenko
583090a623 FULLPIPE: Implement sceneHandler04_goClock() 2013-12-07 00:01:59 +02:00
Eugene Sandulenko
521eeb9b42 FULLPIPE: Implement sceneHandler04_winArcade() 2013-12-01 16:50:04 +02:00
Eugene Sandulenko
91713e695e FULLPIPE: More work on scene04 2013-11-21 07:45:15 -08:00
Eugene Sandulenko
39f4a502e2 FULLPIPE: Consolidate lift-related functions in one file 2013-11-20 12:02:42 -08:00
Eugene Sandulenko
0ba2fbc2d0 FULLPIPE: More work on scene02 2013-11-19 19:02:31 -08:00
Eugene Sandulenko
5d759d181f FULLPIPE: Completed scene03 code 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
6c7c8215e3 FULLPIPE: Started implementing scene 3 2013-11-04 00:30:00 +02:00
Eugene Sandulenko
5b54a546e0 FULLPIPE: Made setting rooms via bootparams easier 2013-10-10 23:58:44 +03:00
Eugene Sandulenko
4a6ede35e7 FULLPIPE: CGameLoader -> GameLoader 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
f40787dbbf FULLPIPE: Rename C* modal objects 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
1ce1712b7b FULLPIPE: Remove C* prefix from inventory classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
c354981037 FULLPIPE: Remove C* prefix from input classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
2196916b62 FULLPIPE: Implement FullpipeEngine::defHandleKeyDown() 2013-09-15 22:29:22 +03:00