Torbjörn Andersson
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dfe04491c1
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JANITORIAL: Remove unnecessary semicolons
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2015-01-21 01:29:22 +01:00 |
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Eugene Sandulenko
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2ee3b7c11b
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FULLPIPE: Fix crash on exit
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2014-06-14 09:43:29 +03:00 |
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Eugene Sandulenko
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96065c7f87
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FULLPIPE: Implement GameLoader::~GameLoader()
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2014-06-13 10:32:35 +03:00 |
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Eugene Sandulenko
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18242b8a29
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FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
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2014-06-12 10:32:45 +03:00 |
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Eugene Sandulenko
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9630e28bd9
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FULLPIPE: Implement FullpipeEngine::restartGame()
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2014-05-03 11:37:13 +03:00 |
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Eugene Sandulenko
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c7d017e166
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FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
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2014-05-01 12:06:40 +03:00 |
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Eugene Sandulenko
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39f771a3c5
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FULLPIPE: Implement ModalSaveGame::saveload()
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2014-05-01 09:44:47 +03:00 |
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Eugene Sandulenko
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60a41b76f2
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FULLPIPE: More renames in scene18and19
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2014-03-16 22:40:26 +02:00 |
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Eugene Sandulenko
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201f7a0f82
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FULLPIPE: Implement true scene19_preload()
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2014-03-03 00:26:57 +02:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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f710418ae5
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FULLPIPE: Implement preloadCallback()
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2014-01-10 21:31:18 +02:00 |
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Eugene Sandulenko
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a47e2a6b7d
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FULLPIPE: Started preloadCallback() implementation
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2014-01-10 08:46:43 +02:00 |
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Eugene Sandulenko
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71c8d5edd0
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FULLPIPE: Stubbed and implemented some class destructors
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2014-01-08 18:37:39 +02:00 |
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Eugene Sandulenko
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ea66761b04
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FULLPIPE: Implement sceneHandler11_hitMan()
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2013-12-27 21:23:59 +02:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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5fc18c023d
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FULLPIPE: Implement sceneHandler06()
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2013-12-16 22:28:11 +02:00 |
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Filippos Karapetis
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edbf2d49fb
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FULLPIPE: Make _exCommands private
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2013-12-11 22:52:49 +02:00 |
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Eugene Sandulenko
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0c2bc41f49
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FULLPIPE: Fix crash after intro
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2013-10-30 00:32:06 +02:00 |
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Eugene Sandulenko
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4a6ede35e7
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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1ce1712b7b
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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c354981037
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FULLPIPE: Remove C* prefix from input classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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3bd3431ad4
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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5d25dd3b36
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FULLPIPE: Remove C* prefixes from motion classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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4db215a511
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FULLPIPE: Move PreloadItem methods where they belong
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2013-09-14 00:14:49 +03:00 |
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Eugene Sandulenko
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e8f4c28d10
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FULLPIPE: Move Sc2 to gameloader.h
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2013-09-12 22:51:21 +03:00 |
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Eugene Sandulenko
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6cd830fb1b
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FULLPIPE: Implement CGameLoader::preloadScene()
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2013-09-12 22:51:21 +03:00 |
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Eugene Sandulenko
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ad43f25c0f
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FULLPIPE: Fix debug scene
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2013-09-12 01:00:20 +03:00 |
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Eugene Sandulenko
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fa8027203c
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FULLPIPE: Started debug scene
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2013-09-09 23:23:33 +03:00 |
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Eugene Sandulenko
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af91d2a5ce
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FULLPIPE: Whitespace fix
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2013-09-06 15:58:05 +03:00 |
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Eugene Sandulenko
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4db2d7e21b
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FULLPIPE: Fix crash
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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13059906c5
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FULLPIPE: Rename base class variables to avoid ambigiuity
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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c12ea8bd2b
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FULLPIPE: Implement global_messageHandler1()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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60ca9f74ac
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FULLPIPE: Fix bug with lost picture palettes
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1d55aa0c6e
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FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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7257d8804b
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FULLPIPE: Implement CGameLoader::applyPicAniInfos()
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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633a0fcd86
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FULLPIPE: Fix scene loading
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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6e64897e72
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FULLPIPE: Rename some CGameLoader members
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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856eb1b0fa
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FULLPIPE: Implemented FullpipeEngine::updateScreen()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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56cb6bbd45
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FULLPIPE: Implemented CGameLoader::gotoScene()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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795a926744
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FULLPIPE: Unstubbed loadGam() and CGameLoader()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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3c77ad17af
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FULLPIPE: Implement FullpipeEngine::initCursors()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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74b662516d
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FULLPIPE: Implemented StaticANIObject::countMovements()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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94fedf0128
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FULLPIPE: Finished stubbing loadGam()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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aaf5bae026
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FULLPIPE: Fixed initial scene drawing. Scene bg is shown
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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7aa2377bf7
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FULLPIPE: Initial stubs for input system
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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82b596a31e
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FULLPIPE: Several methods for motion controller
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
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