Max Horn
de295c562d
Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member variable; added (commented out) entries for the german and french lure
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svn-id: r21168
2006-03-09 12:59:46 +00:00
Max Horn
6b19677e1d
Make use of DetectedGame::updateDesc in the kyra & lure engines
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svn-id: r21167
2006-03-09 12:52:54 +00:00
Max Horn
46ee5c8f26
Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
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svn-id: r21166
2006-03-09 12:52:10 +00:00
Torbjörn Andersson
671450fcb8
Set down in comments what I know about _outputTable[], and what I suspect about
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_unkTable[]. Investigating the latter further might help unravelling several of
the "unk" variables. (Right now, I'm suspecting that unk15 is the pitch bend.)
svn-id: r21164
2006-03-09 12:36:11 +00:00
Torbjörn Andersson
9d19f7d32e
Corrected a few comments where I had mistaken the note on/off bit for one of
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the octave bits.
The unkOuput1() function always turns off the note, so I've renamed it
noteOff(). I've added some comments to unkOuput2() as well, but I'm still not
quite sure what its purpose is. It seems unlikely that it's simply a "note on"
function, given the many things it will clear for the channel. It does end by
turning the note on, though. Strange.
svn-id: r21162
2006-03-09 12:04:41 +00:00
Eugene Sandulenko
8a5f44d797
Converted last dialogs to new scheme. Now it seems to be everything. Please,
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test throghoutly.
svn-id: r21157
2006-03-09 05:18:00 +00:00
Jamieson Christian
effed85448
Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment on Bug 1088045.
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svn-id: r21156
2006-03-09 03:29:12 +00:00
Max Horn
ea26ccea4a
Add the known 'extra' info to the description string; and removed the old hack which added this information during launch (which really was a bad hack)
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svn-id: r21155
2006-03-09 03:21:23 +00:00
Max Horn
e53e0e5885
- Removed the code from the launcher that adds language/platform to the
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game descriptions. Doing this now is the responsibility of the engines.
- Adapted the SCUMM engine to add lang/platform to the desc string if
necessary. Other engines still have to be adapted (but many do not seem to
need this at all, since they either are lang/platform agnostic, or already
include this information in their MD5 tables).
svn-id: r21154
2006-03-09 03:09:21 +00:00
Max Horn
12755197f2
Tiny code simplification
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svn-id: r21152
2006-03-09 03:01:28 +00:00
Eugene Sandulenko
51495fb199
Moved keys mapping dialog to new scheme. Made it generic. Fixed several
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compilation errors associated with it.
svn-id: r21151
2006-03-09 02:54:02 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Eugene Sandulenko
c3f91ca288
Converted all scumm dialogs to new scheme
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svn-id: r21147
2006-03-09 01:08:25 +00:00
Johannes Schickel
f5efc8b169
Commits patch #1437774 ("KYRA1: Game will crash if bitmap is missing").
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svn-id: r21146
2006-03-08 21:21:56 +00:00
Oystein Eftevaag
39c9af43ae
Implemented the last menu (the settings screen). Walking speed, text speed,
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and speech modes (text only, speech only, speech & text) can now be
configured. Toggling music and sound in general is not enabled yet.
Also formatted the static menu resources a bit differently, made
sure some vars in the menu code always got initalized, and
fixed a slight formatting error :).
svn-id: r21145
2006-03-08 13:15:13 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
14f1337c60
Use %p to print pointers portably (even on 64bit systems). Note: this will add a 0x prefix automatically
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svn-id: r21140
2006-03-08 10:07:02 +00:00
Eugene Sandulenko
a8a8624511
o Converted most (all?) widgets to new scheme.
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o Converted global options dialog to new scheme.
svn-id: r21137
2006-03-08 01:42:02 +00:00
Oystein Eftevaag
cca7da5ba1
The adlib code was calling the Kyra delay() function instead of the
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system delay, which was causing concurrency problems.
svn-id: r21136
2006-03-08 01:38:27 +00:00
Travis Howell
431c820e4f
Correct order of cases in o72_redimArray()
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svn-id: r21135
2006-03-07 22:27:14 +00:00
Oystein Eftevaag
3f31e1b27d
Added the proper death dialog, changed the sequence skipping code a bit to avoid
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possible frame losses, and removed a (now) redundant call to showOverlay() in the
debugger.
svn-id: r21125
2006-03-07 14:16:52 +00:00
Johannes Schickel
4aaa3eacbd
Renamed setTempo to update_setTempo, also fixed tempo handling (intro is too fast now though, but seems to be another problem).
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Also changed some unsigned values to signed.
svn-id: r21111
2006-03-06 16:37:03 +00:00
Torbjörn Andersson
628d64f136
More renamings: _unkTableByte1 is now _tempo, and updateCallback29() is
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setTempo().
svn-id: r21110
2006-03-06 16:31:19 +00:00
Torbjörn Andersson
ddd312cea7
Cleanup
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svn-id: r21109
2006-03-06 15:10:48 +00:00
Gregory Montoir
45656e9fcf
fixed palette handling regression, as reported on the forum.
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svn-id: r21108
2006-03-05 23:50:24 +00:00
Jamieson Christian
06398d1a84
Removed tag2str usage, which eliminates scumm/util.h dependency.
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svn-id: r21107
2006-03-05 22:35:26 +00:00
Torbjörn Andersson
ac33309a4d
I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
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svn-id: r21106
2006-03-05 22:31:49 +00:00
Johannes Schickel
e2779a0658
Corrects implementation of updateCallback48.
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svn-id: r21105
2006-03-05 21:48:55 +00:00
Jamieson Christian
5e25b3b679
Restructured IMuse and IMuseInternal.
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* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.
All references to the g_system and g_scumm globals are now gone. BOOYAH!
Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.
svn-id: r21104
2006-03-05 21:30:44 +00:00
Torbjörn Andersson
27e49b6f56
Note to self: compile before commit.
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svn-id: r21103
2006-03-05 20:11:43 +00:00
Torbjörn Andersson
4fb6c92473
The updateUnk6Value() appears to be some sort of random number generator, so I
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have renamed it getRandomNr(). The _unk6 variable has been renamed _rnd. (Our
MidiDriver_ADLIB class also has its own random number generator, so it's not
such a far-fetched guess as it may seem.)
svn-id: r21102
2006-03-05 20:09:02 +00:00
Torbjörn Andersson
525690344b
Renamed output1() to adjustVolume(). I'm still uncertain exactly *how* the
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volume is modified (it depends on several still unknown variables), but that's
all it does as far as I can tell.
svn-id: r21101
2006-03-05 19:48:22 +00:00
Torbjörn Andersson
0651236066
Make sure there actually is a SMUSH mixer before stopping and deleting it.
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svn-id: r21099
2006-03-05 13:57:05 +00:00
Paweł Kołodziejski
7a6ff46b38
that was not what I want. it should stop audio only for immediately stop.
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svn-id: r21095
2006-03-05 12:29:13 +00:00
Paweł Kołodziejski
38b82fb585
that should help for bug #1352486 , smush sound tracks are not stopped immediately, but outside smush when sound data are depleted in sound mixer buffer.
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svn-id: r21094
2006-03-05 12:15:39 +00:00
Travis Howell
3fbf207ee5
Update box flags for C64 maniac
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svn-id: r21093
2006-03-05 10:54:41 +00:00
Travis Howell
24493b3f45
Add back exclusion lost in last commit, exclude some verbs from verbs error script
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svn-id: r21091
2006-03-05 10:02:43 +00:00
Travis Howell
279ad67506
Correct case of verb names in C64 Maniac
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svn-id: r21090
2006-03-05 09:05:44 +00:00
Travis Howell
7a9ed5425b
Add German verbs and more work on input in C64 maniac
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svn-id: r21089
2006-03-05 08:22:39 +00:00
Travis Howell
5bf6fdf2f5
Update, to add new imuse file
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svn-id: r21087
2006-03-05 05:53:29 +00:00
Travis Howell
429f7d43d6
Fix compiler warnings
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svn-id: r21086
2006-03-05 05:43:46 +00:00
Jamieson Christian
b1f7f32ed1
Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
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svn-id: r21085
2006-03-05 05:14:20 +00:00
Travis Howell
1fe0deeb54
Add some basic walkbox support for C64 maniac
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svn-id: r21084
2006-03-05 03:46:41 +00:00
Torbjörn Andersson
623514df01
Cleanup: output0x388(0xABCD) is now writeOPL(0xAB, 0xCD), which is slightly
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more easy to read.
svn-id: r21081
2006-03-04 20:27:51 +00:00
Jamieson Christian
857abe4c8b
Removed the default ignoreFadeouts parameter value for ImuseInternal's getSoundStatus method. The disposition of this method is going to be changing soon, and I'm getting confused by the assumptions being made by many of the calls to it.
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svn-id: r21080
2006-03-04 19:35:38 +00:00
Jamieson Christian
01af975df4
Rearranged methods in the IMuse class declaration to denote those derived from the MusicEngine base class.
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svn-id: r21079
2006-03-04 18:38:27 +00:00
Max Horn
6a4c709af6
No need to use generateSubstResFileName when we already know the result
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svn-id: r21072
2006-03-04 12:57:12 +00:00
Max Horn
feeaa2c35e
Removed unnecessary strcpy calls
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svn-id: r21071
2006-03-04 12:34:14 +00:00
Travis Howell
bc735c4595
Older naming style only used by PC version of FT demo
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svn-id: r21070
2006-03-04 12:08:19 +00:00