85 Commits

Author SHA1 Message Date
sluicebox
93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
14edaf3d03 DRASCULA: Split detection code & adapt to new plugins
- Also shift common things to detection.h, like a struct & enum.
2020-10-03 14:56:36 +02:00
Bastien Bouclet
d7a9147eb3 DRASCULA: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
2da484c128 DRASCULA: Added override keywords 2020-02-05 15:13:46 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
D G Turner
f65799acc0 DRASCULA: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:30:23 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Eugene Sandulenko
59905eee0d DRASCULA: Added support for Russian fan translation 2018-02-21 22:39:09 +01:00
Thierry Crozat
b7e87d9e09 DRASCULA: Link speech and SFX volumes 2017-02-11 14:38:58 +00:00
Ben Castricum
b041618a42 ALL: Remove comma before the word 'instead' 2016-11-29 20:22:19 +01:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
c5c1209edd DRASCULA: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
7a7c783fec DRASCULA: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Pino Toscano
e8fd25e22f DRASCULA: use Common::String::format when possible
Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer.
2014-12-22 23:10:31 +01:00
Johannes Schickel
cf91cebb9d DRASCULA: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Filippos Karapetis
e4d5b37a3e Revert "DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236)"
This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a.
2013-05-20 12:44:17 +03:00
Filippos Karapetis
bd91467891 Revert "DRASCULA: Fix the comment of the Debian repacked Italian version"
This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7.
2013-05-20 12:44:03 +03:00
Filippos Karapetis
d06a654224 DRASCULA: Fix the comment of the Debian repacked Italian version 2013-05-19 08:37:57 +03:00
Filippos Karapetis
f0071c65ad DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) 2013-05-19 08:32:37 +03:00
Filippos Karapetis
d2a97bc928 DRASCULA: Reorder detection entries
Entries have been grouped by type (packed / unpacked) and ordered by
language, alphabetically
2013-05-19 08:32:37 +03:00
Filippos Karapetis
2dce7167b9 DRASCULA: Add detection entries for updated unpacked French / Italian versions (bug #3612236) 2013-05-19 08:32:36 +03:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Filippos Karapetis
92dc12a3b2 DRASCULA: Properly set the game play time when loading a saved game 2013-01-04 13:24:43 +02:00
Filippos Karapetis
4adfdb17e3 DRASCULA: Add advanced savegame functionality
This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
2013-01-04 13:12:52 +02:00
D G Turner
541c43992f DRASCULA: Change loop variable to uint, rather than size_t. 2012-11-30 12:45:26 +00:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
upthorn
9c70954f64 DRASCULA: listSaves handles unsynced save index
This is a situation that would occur when a user copies drscula save
files from one device to another, without copying the corresponding
index, or copies the index without all corresponding save files.
2012-04-16 13:52:36 -07:00
upthorn
9e5015e631 DRASCULA: added list saves support
Added kSupportsListSaves to DrasculaMetaEngine::hasFeature
Added working listSaves to DrasculaMetaEngine
2012-04-15 11:09:15 -07:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
ae75b9780c DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:41 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
David Turner
c17e3d38bd DRASCULA: Fix for Duplicate Registering of Archive.
A warning occurs that the archive, Packet.001 has been added twice.
This is due to a hack to get the detector priority listing correct.
This fix prevents this causing a multiple add of the same archive.

svn-id: r55580
2011-01-28 01:09:27 +00:00
Johannes Schickel
a05e9a6842 DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.
svn-id: r54125
2010-11-07 19:13:08 +00:00
Max Horn
c5598664ce DETECTOR: Get rid of ADGF_KEEPMATCH
Also fix some typos, and minor tweaks

svn-id: r54118
2010-11-07 17:15:27 +00:00