Sven Hesse
74e43312f7
GOB: Fix missing sound effects in Woodruff (bug #3374170 )
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Another regression of the CoktelDecoder rewrite.
Thanks to digitall for finding the offending commit. :)
2011-07-23 15:39:38 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
c88ee19478
GOB: Stub some Adibou mult stuff
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svn-id: r55653
2011-01-30 13:14:32 +00:00
Sven Hesse
bd3f9ad1e2
GOB: Use Surface::blit() in VideoPlayer::copyFrame()
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svn-id: r55344
2011-01-20 05:19:41 +00:00
Sven Hesse
f33b84ff3d
GOB: Fix Woodruff object videos
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svn-id: r55289
2011-01-18 07:03:42 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
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svn-id: r53161
2010-10-12 04:19:58 +00:00
Sven Hesse
8e523d9d2f
GOB: Fix object videos with more than 255 frames
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A regression of the CoktelDecoder rewrite.
svn-id: r53043
2010-10-07 09:18:15 +00:00
Sven Hesse
51fd528fe5
GOB: Change all drawing to use class Surface
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svn-id: r52947
2010-09-30 13:02:16 +00:00
Arnaud Boutonné
c8005dfb75
GOB - Fix 2 bugs in Fascination Hebrew, now playable.
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Again, thanks SylvainTV for the debugging efforts
svn-id: r52288
2010-08-22 23:11:29 +00:00
Arnaud Boutonné
e26da1a634
Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
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svn-id: r52109
2010-08-16 00:29:05 +00:00
Sven Hesse
a78ddb8488
GOB: Handle VMD subtitles again
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svn-id: r51916
2010-08-08 01:05:46 +00:00
Sven Hesse
e6f5785436
GOB: Fix a VMD slot seeking regression
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svn-id: r51914
2010-08-08 01:04:46 +00:00
Sven Hesse
f40b128bd9
GOB: Partly fixing VMD slot playing
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svn-id: r51913
2010-08-08 01:04:19 +00:00
Sven Hesse
cebc1aca81
GOB: Fix playing of slot videos
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The actual frame content is still not there, though :P
svn-id: r51911
2010-08-08 01:03:21 +00:00
Sven Hesse
bab55f3a1d
GOB: Adapt the remaining bits to the new VideoPlayer interface
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svn-id: r51895
2010-08-08 00:55:27 +00:00
Sven Hesse
4415953393
GOB: Add constants for different surfaces/sprites
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Add
static const int kFrontSurface = 20;
static const int kBackSurface = 21;
static const int kAnimSurface = 22;
static const int kCursorSurface = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.
svn-id: r51852
2010-08-08 00:35:18 +00:00
Sven Hesse
f8a43ee35f
GOB: Stub the new VideoPlayer interface
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This is will be the new, less convoluted interface for playing videos
within the gob engine. No actual functionality is implemented yet, and
old functions are mostly commented out for now.
svn-id: r51851
2010-08-08 00:34:33 +00:00
Sven Hesse
a802e1e64f
VIDEO: Stub a VideoDecoder-like CoktelDecoder
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This creates a new CoktelDecoder class using the VideoDecoder
interface, which will eventually become the new way to decode
PreIMD, IMD and VMD videos.
Since the VideoPlayer in gob is not yet ready for this, we're
disabling all video playback in the gob engine for now.
svn-id: r51850
2010-08-08 00:33:59 +00:00
Sven Hesse
f5e9aa67c4
Changing stuff around a bit so alignment requirements won't increase
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svn-id: r42857
2009-07-28 15:19:55 +00:00
Sven Hesse
f832d0fc56
Silencing two "empty loop body" warnings
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svn-id: r42856
2009-07-28 15:05:44 +00:00
Sven Hesse
adc537161a
Adding subtitle support to Woodruff
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svn-id: r42705
2009-07-24 21:31:00 +00:00
Sven Hesse
88062e90a0
Plugging some memory leaks
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svn-id: r41859
2009-06-25 10:54:35 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
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svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
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svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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svn-id: r41299
2009-06-06 20:03:13 +00:00
Max Horn
ac59693be2
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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svn-id: r36127
2009-01-29 05:26:12 +00:00
Sven Hesse
f1b0e379d1
Only try playing object videos when the game version supports that (only Woodruff, for now)
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svn-id: r32737
2008-06-19 16:27:49 +00:00
Sven Hesse
7227ddb6fa
Changed anim/static PieceDesc loading, to allow for more sanity checks.
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This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim()
svn-id: r32292
2008-05-26 15:29:12 +00:00
Sven Hesse
afa92cf083
Added updateStatic()'s sanity checks to renderStatic() as well.
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Fixes an invalid read when entering the red light district
svn-id: r32246
2008-05-24 14:54:22 +00:00
Sven Hesse
5127f1a8f1
Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
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svn-id: r32146
2008-05-17 04:07:16 +00:00
Sven Hesse
85d28316ac
Implemented support for object videos with more than 256 frames, this fixes a lockup when entering the bar
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svn-id: r32087
2008-05-13 15:52:01 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
5681ae1e82
Draw order related fixes.
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This also (finally) fixes the Gob3 draw order glitch (for real, this time)
svn-id: r31915
2008-05-07 02:56:18 +00:00
Sven Hesse
a666136b8e
Fixing object video related segfault
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svn-id: r31797
2008-05-01 18:38:36 +00:00
Sven Hesse
ab1a3b0cc8
Implemented support for VMDs substituting object animations.
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Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
2008-04-27 03:19:19 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
1f80f1f47e
Fixing the scenery/overlay redrawing in Woodruff
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svn-id: r29324
2007-10-30 10:47:24 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
e151167dd8
Some more safety checks and the first room's background can be seen
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svn-id: r28204
2007-07-25 21:02:30 +00:00
Chris Apers
546fcc6195
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
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svn-id: r27487
2007-06-16 20:30:32 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
3260684066
Fixed the background glitch
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svn-id: r26438
2007-04-09 16:56:47 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
33c6a6f460
Fixing curly bracket style
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svn-id: r26326
2007-03-29 21:03:32 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
65bb902be9
- Fixed the actor freeze issue in the garage in Bargon Attack
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- Some minor fixes
svn-id: r25921
2007-03-02 11:37:42 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
b30c615165
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
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svn-id: r25006
2007-01-05 18:16:05 +00:00