Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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b5182581eb
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FULLPIPE: Implement lift_hoverButton(). This completes the lift.
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2014-02-01 16:55:44 +02:00 |
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Eugene Sandulenko
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26960936b5
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FULLPIPE: Implement lift_walkAndGo()
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2014-02-01 16:55:44 +02:00 |
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Eugene Sandulenko
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3dbd8817c3
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FULLPIPE: Implement lift_animateButton()
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2014-02-01 16:55:43 +02:00 |
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Eugene Sandulenko
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b2438f8d01
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FULLPIPE: Implement lift_init()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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05ab849247
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FULLPIPE: Implement lift_setButtonStatics()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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a32f56f9f2
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FULLPIPE: Implement lift_getButtonIdN()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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704eca2ddf
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FULLPIPE: Implement lift_getButtonIdH()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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f7c768552a
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FULLPIPE: Implement lift_clickButton()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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89640976c4
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FULLPIPE: Implement ModalFinal
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2014-01-24 07:21:50 -08:00 |
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Eugene Sandulenko
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a5a60d565e
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FULLPIPE: Plug scene38 in
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2014-01-19 16:28:47 +04:00 |
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Eugene Sandulenko
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f710418ae5
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FULLPIPE: Implement preloadCallback()
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2014-01-10 21:31:18 +02:00 |
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Eugene Sandulenko
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6e828566ef
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FULLPIPE: Implement scene32_updateCursor() and setupMusic()
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2014-01-07 13:15:42 +02:00 |
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Filippos Karapetis
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c0a35b3b00
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FULLPIPE: Initial implementation of scene music tracks
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2014-01-06 07:40:25 +02:00 |
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Eugene Sandulenko
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3f8c39341c
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FULLPIPE: Correctly implement scene switching from command line
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2013-12-28 23:42:06 +02:00 |
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Filippos Karapetis
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6bbec02a6e
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FULLPIPE: Add a new debug command, "scene"
This can be used to view the current scene, or teleport to another one
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2013-12-25 17:53:15 +02:00 |
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Eugene Sandulenko
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f8d1633de9
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FULLPIPE: Implement scene08_setupMusic()
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2013-12-23 00:39:27 +02:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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4fb8e6e66e
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FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
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2013-12-18 15:51:24 +02:00 |
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Eugene Sandulenko
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fe8d2df77c
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FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
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2013-12-16 11:18:33 +02:00 |
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Eugene Sandulenko
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021e00ab7c
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FULLPIPE: Implement scene06_initScene()
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2013-12-16 11:08:54 +02:00 |
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Eugene Sandulenko
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84bf5238cd
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FULLPIPE: Started scene05 code
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2013-12-14 17:39:10 +02:00 |
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Eugene Sandulenko
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97fc0a3bd1
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FULLPIPE: Implement FullpipeEngine::initArcadeKeys()
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2013-12-12 00:05:01 +02:00 |
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Eugene Sandulenko
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0b3c063437
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FULLPIPE: Give proper name to FullpipeEngine::processArcade()
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2013-12-11 23:40:56 +02:00 |
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Eugene Sandulenko
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8caec7691c
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FULLPIPE: Implement StaticANIObject::changeStatics2()
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2013-12-11 23:17:45 +02:00 |
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D G Turner
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4e849da06d
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FULLPIPE: Add debug console.
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2013-12-07 00:16:56 +00:00 |
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Eugene Sandulenko
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583090a623
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FULLPIPE: Implement sceneHandler04_goClock()
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2013-12-07 00:01:59 +02:00 |
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Eugene Sandulenko
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521eeb9b42
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FULLPIPE: Implement sceneHandler04_winArcade()
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2013-12-01 16:50:04 +02:00 |
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Eugene Sandulenko
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91713e695e
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FULLPIPE: More work on scene04
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2013-11-21 07:45:15 -08:00 |
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Eugene Sandulenko
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39f4a502e2
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FULLPIPE: Consolidate lift-related functions in one file
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2013-11-20 12:02:42 -08:00 |
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Eugene Sandulenko
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0ba2fbc2d0
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FULLPIPE: More work on scene02
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2013-11-19 19:02:31 -08:00 |
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Eugene Sandulenko
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5d759d181f
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FULLPIPE: Completed scene03 code
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2013-11-06 00:41:35 +02:00 |
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Eugene Sandulenko
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6c7c8215e3
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FULLPIPE: Started implementing scene 3
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2013-11-04 00:30:00 +02:00 |
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Eugene Sandulenko
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5b54a546e0
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FULLPIPE: Made setting rooms via bootparams easier
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2013-10-10 23:58:44 +03:00 |
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Eugene Sandulenko
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4a6ede35e7
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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f40787dbbf
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FULLPIPE: Rename C* modal objects
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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1ce1712b7b
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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c354981037
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FULLPIPE: Remove C* prefix from input classes
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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2196916b62
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
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Filippos Karapetis
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e184573568
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FULLPIPE: Fix compilation with MSVC and add a FIXME
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2013-09-11 17:57:18 +03:00 |
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Eugene Sandulenko
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0f1cc86896
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FULLPIPE: Use consistent include guard
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2013-09-06 14:57:49 +03:00 |
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Eugene Sandulenko
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ee18a54554
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FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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3e4670e6be
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FULLPIPE: Implement Scene::initObjectCursors()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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6ba453fa2a
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FULLPIPE: Fix number of bugs found by Coverity
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2013-09-06 14:51:16 +03:00 |
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Eugene Sandulenko
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687d0624e5
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FULLPIPE: Fix stupid bug with not processed messages
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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f90371ebce
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FULLPIPE: Implement global_messageHandler4() and startAnim()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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c12ea8bd2b
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FULLPIPE: Implement global_messageHandler1()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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a80f934640
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FULLPIPE: Implemented main event handler
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1d55aa0c6e
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FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
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2013-09-06 14:51:11 +03:00 |
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