Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.
svn-id: r51050
Previously, the code in OSystem_SDL::detectSupportedFormats
assumed that the arrays RGBList and BGRList had the exact
same length, and that the entries in each mirrored those in
the other 100%. Instead of relying on that, the code now
simply iterates over both lists separately. This changes the
resulting order a bit, but since we never gave any
guarantees on that, this should not matter.
svn-id: r50833
* Do not use global constructor for the RGBList and BGRList
tables anymore, by moving them inside a function.
* Update the list of supported formats if the hardware
screen surface changes. Previously, the list of supported
pixel formats (and its order) was computed only once and
then never changed.
svn-id: r50832
* remove (S)RAM save code (it has not been in use for quite some time)
* remove the lz compressor (was only used by ram save code)
* OPT_SPEED was set incorrectly
* dsmain.cpp was misspelled as ds_main.cpp
* remove unsed arm9 libcartreset (the copy in the arm7 directory
still is around, though)
svn-id: r50741