365 Commits

Author SHA1 Message Date
Torbjörn Andersson
da8dbb271d Added entries for the CD version of Lost in Time. (I'm told this is how we
handle multi-lingual games.)

svn-id: r28416
2007-08-02 20:48:09 +00:00
Sven Hesse
93f9cf5fd3 Renamed "lost" to "lostintime".
svn-id: r28415
2007-08-02 19:16:32 +00:00
Sven Hesse
a865457d73 Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
svn-id: r28414
2007-08-02 19:07:47 +00:00
Sven Hesse
c1d7fa0433 Added the MD5 of Inca II. It works a bit but hangs when a space shooter sequence should start
svn-id: r28413
2007-08-02 16:55:57 +00:00
Sven Hesse
0ea88e439f Don't restart the audiostream when the IMD refills all sound buffers at once
svn-id: r28412
2007-08-02 16:24:04 +00:00
Sven Hesse
8d09c1a3ad Don't crash at getRandom(0)
svn-id: r28411
2007-08-02 16:21:49 +00:00
Sven Hesse
b9092cc18d Strip path from save file name
svn-id: r28410
2007-08-02 16:19:47 +00:00
Sven Hesse
d51b3b4f62 Added Italian Woodruff, as supplied by Hkz on #scummvm
svn-id: r28403
2007-08-02 09:01:58 +00:00
Sven Hesse
482d626663 Fixing compilation for Raziel_AOne ;)
svn-id: r28402
2007-08-02 08:07:39 +00:00
Sven Hesse
35052de25f Support for (still a bit glitchy) 16bit sound
svn-id: r28383
2007-08-01 12:24:04 +00:00
Sven Hesse
ad2bfc18d6 Some GK2 VMDs now load and play, too. The sound is borked, though (probably 16 bit).
svn-id: r28377
2007-08-01 01:20:02 +00:00
Sven Hesse
9f05751611 Woodruff's intro.vmd now works correctly! :))
svn-id: r28374
2007-07-31 23:34:05 +00:00
Sven Hesse
507461e94d - VMD playing works a bit better now
- Minor cleanup

svn-id: r28373
2007-07-31 23:06:25 +00:00
Sven Hesse
6b3c03317d Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174
svn-id: r28369
2007-07-31 20:15:58 +00:00
Sven Hesse
873a3e24e5 Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren in bug #1764174
svn-id: r28366
2007-07-31 19:18:41 +00:00
Filippos Karapetis
806995ddd0 Fixed some warnings
svn-id: r28364
2007-07-31 18:26:14 +00:00
Sven Hesse
2e9ca7bf85 Still partly broken/stubby VMD playing
svn-id: r28363
2007-07-31 18:16:33 +00:00
Sven Hesse
ea251afbb7 Added the spanish version of Woodruff, provided by jvprat on #scummvm
svn-id: r28360
2007-07-31 17:05:45 +00:00
Sven Hesse
34292a6b58 Minor DataIO-cleanup
svn-id: r28349
2007-07-31 01:43:32 +00:00
Sven Hesse
f77195a5cc - Removed left-over, commented-out code
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though)

svn-id: r28342
2007-07-30 23:22:09 +00:00
Sven Hesse
4c2ec23de7 Added a few stub messages
svn-id: r28333
2007-07-30 18:35:16 +00:00
Sven Hesse
f06f150c76 Restructured and cleaned-up IMD playing
svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398 Clarifying the language fallback warnings
svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
d8e4d70b67 The language fallback now prefers the other english if USA or GRB was requested but wasn't found in the game data.
svn-id: r28237
2007-07-27 13:05:24 +00:00
Sven Hesse
806a0d9f0a Fixing languages for another Woodruff version
svn-id: r28236
2007-07-27 13:02:43 +00:00
Sven Hesse
d6b08fc751 - AJWorld has Adlib
- Fixing languages for one version of Woodruff

svn-id: r28228
2007-07-27 01:41:58 +00:00
Sven Hesse
872a1ea369 Fixed o1_fillRect() again
svn-id: r28209
2007-07-26 03:29:45 +00:00
Sven Hesse
b644e460aa Corrected Woodruff's hotspot text positions.
svn-id: r28208
2007-07-26 03:17:54 +00:00
Sven Hesse
459868da77 sub0x18 is o2_addCollision().
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)

svn-id: r28207
2007-07-26 01:01:00 +00:00
Sven Hesse
88f265d584 Renamed Inter_Woodruff to Inter_v4
svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
- Yet another safety check
- Removed another hard-coded screen height

svn-id: r28205
2007-07-25 21:48:47 +00:00
Sven Hesse
e151167dd8 Some more safety checks and the first room's background can be seen
svn-id: r28204
2007-07-25 21:02:30 +00:00
Sven Hesse
99a707d89e Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash).
svn-id: r28203
2007-07-25 20:36:14 +00:00
Eugene Sandulenko
4f403f4dd3 Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
svn-id: r28197
2007-07-25 16:12:19 +00:00
Eugene Sandulenko
3bafb8cd61 Add A.J's World of Discovery. Compatibility is perfect.
svn-id: r28191
2007-07-25 16:00:23 +00:00
Sven Hesse
3b92867848 Added one (commented out) "The Last Dynasty" MD5
svn-id: r28190
2007-07-25 15:46:13 +00:00
Sven Hesse
5c588e1f5e Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes)
svn-id: r28188
2007-07-25 04:52:12 +00:00
Sven Hesse
7490b935c5 - Removed Adlib from Woodruff's freatures
- Added a fallback for Woodruff

svn-id: r28187
2007-07-25 00:01:31 +00:00
Sven Hesse
e0ead7947d Oops, forgot I've modified the entries for testing
svn-id: r28186
2007-07-24 23:42:07 +00:00
Sven Hesse
09c2ea82de - Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults

svn-id: r28185
2007-07-24 23:24:40 +00:00
Sven Hesse
d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn
7bf493939b Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)
svn-id: r27832
2007-07-01 18:40:35 +00:00
Max Horn
e1bcd70436 Re-added __attribute__(packed)
svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
e2ad271bd8 Removing non-ASCII chars from source code
svn-id: r27818
2007-07-01 12:47:07 +00:00
Sven Hesse
6a2bbea165 Applying agentq's screenshot loading fix to the trunk as well
svn-id: r27816
2007-07-01 02:01:19 +00:00
Max Horn
d35861fc4a Changed GOB to use common/frac.h
svn-id: r27763
2007-06-28 20:09:58 +00:00
Max Horn
c967312d74 Explicitly mention the bug we work around (makes it a lot easier to deal with the workaround code in the future if necessary)
svn-id: r27725
2007-06-26 08:01:32 +00:00
Sven Hesse
bfa84a05bf Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
svn-id: r27709
2007-06-25 16:16:34 +00:00
Sven Hesse
db529f9c8f Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)
svn-id: r27708
2007-06-25 16:15:35 +00:00
Sven Hesse
8953674a2f Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
svn-id: r27679
2007-06-23 17:00:27 +00:00