Travis Howell
72efd4c50e
*** empty log message ***
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svn-id: r16938
2005-02-26 23:59:23 +00:00
Travis Howell
6665f1f9fa
Update HE items
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svn-id: r16937
2005-02-26 23:51:58 +00:00
Andrew Kurushin
baf72d3e94
fix iso mode object draw order
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svn-id: r16936
2005-02-26 18:06:55 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
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glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Gregory Montoir
23c2b3fc96
typo
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svn-id: r16934
2005-02-26 12:48:51 +00:00
Travis Howell
ca660a3512
Compile fix from wjp
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svn-id: r16933
2005-02-26 12:12:15 +00:00
Travis Howell
4a803b93c0
Correction to findSprite()
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svn-id: r16932
2005-02-26 12:10:06 +00:00
Andrew Kurushin
280003edee
iso pathfining work in progress:
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- all figures now stands in right way on iso scene startup
svn-id: r16931
2005-02-26 11:44:30 +00:00
Eugene Sandulenko
3abfcbc579
Lots of other sprite-related renames as suggested by cyx.
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svn-id: r16930
2005-02-26 11:22:00 +00:00
Eugene Sandulenko
885d584842
Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
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svn-id: r16929
2005-02-26 11:05:13 +00:00
Eugene Sandulenko
e106b0a853
Disable ditrherers for v1 games. Algorithm there is different and also
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palette settings seem to be different too. So to not let people get confused
it is disabled until proper implementation.
svn-id: r16928
2005-02-26 11:02:27 +00:00
Gregory Montoir
46844bbb7d
added a missing line to findSpriteWithClassOf and updated _varNumSpriteGroups computing
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svn-id: r16927
2005-02-26 10:59:50 +00:00
Travis Howell
77b50fcce8
Typo
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svn-id: r16926
2005-02-26 10:53:23 +00:00
Gregory Montoir
4f5589bb8b
fix issue in spritesBlitToScreen and added some suggestions for fields/flags renaming
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svn-id: r16925
2005-02-26 10:02:22 +00:00
Travis Howell
1d23aada61
Catch all invalid image resource reads
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svn-id: r16924
2005-02-26 04:53:43 +00:00
Travis Howell
6d7935cc6b
Revert that last change, mixed functions.
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svn-id: r16923
2005-02-26 04:20:47 +00:00
Travis Howell
2689832d75
Rename sprite function
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Correct spritesResetSpriteGroup
svn-id: r16922
2005-02-26 03:57:11 +00:00
Travis Howell
4da8a6e1f0
Fix sprite states
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svn-id: r16921
2005-02-26 01:39:52 +00:00
Travis Howell
574047157a
Fix sprite hacks
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svn-id: r16920
2005-02-26 00:35:23 +00:00
Travis Howell
1bcfa18667
More work on findSpriteWithClassOf()
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svn-id: r16919
2005-02-25 23:37:25 +00:00
Paweł Kołodziejski
6746d89df5
ops
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svn-id: r16918
2005-02-25 20:16:25 +00:00
Paweł Kołodziejski
a73906443b
fixed compilation for emsvc4
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svn-id: r16917
2005-02-25 20:15:01 +00:00
Paweł Kołodziejski
531ca37040
fixed compilation
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svn-id: r16916
2005-02-25 20:12:25 +00:00
Max Horn
ed9272ac9c
Some TODO cleanup/additions
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svn-id: r16915
2005-02-25 17:15:07 +00:00
Travis Howell
2e60c4fbd3
Add WIP findSpriteWithClassOf() function
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svn-id: r16914
2005-02-25 15:19:03 +00:00
Torbjörn Andersson
7298987bba
Whitespace changes.
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svn-id: r16913
2005-02-25 14:19:30 +00:00
Travis Howell
475b1e1395
Update WizParameters struct, to match pajama3.
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svn-id: r16912
2005-02-25 11:45:25 +00:00
Travis Howell
563b271224
Cleanup, reduce duplicate code.
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svn-id: r16911
2005-02-25 11:23:27 +00:00
Max Horn
51391279cc
cleanup
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svn-id: r16910
2005-02-25 10:00:06 +00:00
Travis Howell
a82cff4816
Correct check
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svn-id: r16909
2005-02-25 02:07:22 +00:00
Travis Howell
587d4da23a
Init sprites
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svn-id: r16908
2005-02-25 01:34:33 +00:00
Travis Howell
1f56546052
*** empty log message ***
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svn-id: r16907
2005-02-25 01:23:36 +00:00
Travis Howell
6ae017622a
*** empty log message ***
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svn-id: r16906
2005-02-25 01:20:46 +00:00
Travis Howell
cae8366844
Add missing parts of spritesProcessWiz()
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svn-id: r16905
2005-02-25 01:15:16 +00:00
Travis Howell
685b070107
Rename SpriteGroup fields
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svn-id: r16904
2005-02-24 23:28:56 +00:00
Eugene Sandulenko
451527e2af
Rename sprite flags as suggested:
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kSF22 -> kSFYFlipped
kSF23 -> kSFXFlipped
svn-id: r16903
2005-02-24 23:11:50 +00:00
Eugene Sandulenko
84453d5725
o Fixed sprite flags everywhere. In many cases they were wrong as they were
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checked in higher byte not whole word.
o Some flags/functions renames
svn-id: r16902
2005-02-24 21:05:29 +00:00
Gregory Montoir
cc5e406cb5
defined some flags for HE wiz ; it should make the code more readable
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svn-id: r16901
2005-02-24 20:20:35 +00:00
Travis Howell
976b988448
Ooops, should be _varNumSprites
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svn-id: r16900
2005-02-24 12:22:14 +00:00
Travis Howell
2591151638
Add stub case
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svn-id: r16899
2005-02-24 11:49:07 +00:00
Travis Howell
b16dc17f63
Add missing sprite redraw
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svn-id: r16898
2005-02-24 11:45:22 +00:00
Travis Howell
8a5918aa2e
Correct sprite flags in resetSprite
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svn-id: r16897
2005-02-24 11:22:05 +00:00
Travis Howell
40771358a6
Correct classId.
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svn-id: r16896
2005-02-24 08:26:58 +00:00
Torbjörn Andersson
4f01f5e6e9
I'm not quite sure if this is the correct fix, but by not calling
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updateActorsScene() when _sceneNumber is -1 we avoid followers going into
that scene and being drawn (as garbage) early during the ITE intro. (Look
in the upper left corner -- that's where the garbage appeared for me.)
svn-id: r16895
2005-02-24 08:03:47 +00:00
Travis Howell
350ed76947
Update sprite calls in main loop
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svn-id: r16894
2005-02-24 08:00:30 +00:00
Torbjörn Andersson
90a158fbf7
Some syncing between the README and the LaTeX documentation. Untested since
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I don't have LaTeX on this computer.
The "Known Problems" section is still out of sync.
svn-id: r16893
2005-02-24 07:53:02 +00:00
Torbjörn Andersson
f145d859cf
ScummVM 0.7.0 does not need SKY.CPT for Beneath a Steel Sky, so I've
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changed the version number in the text to 0.8.0CVS. Of course, this should
be updated again when 0.8.0 (or whatever we'll call the next version) is
released. By then we ought to include SKY.CPT in the main BASS download as
well, I think.
svn-id: r16892
2005-02-24 07:51:27 +00:00
Travis Howell
88a70e46b8
init vars
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svn-id: r16891
2005-02-24 07:43:29 +00:00
Travis Howell
dcb22ee216
Correct SpriteInfo_setFlags*
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Rename functions
svn-id: r16890
2005-02-24 06:47:12 +00:00
Eugene Sandulenko
e26480aaee
This is a dirty hack which lets see HE sprites, so further debugging is
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possible.
svn-id: r16889
2005-02-24 05:11:37 +00:00