Commit Graph

13331 Commits

Author SHA1 Message Date
Max Horn
26e0ec1d24 itoa is not ANSI C and not portable. TODO: Implement the %b case
svn-id: r17419
2005-04-06 17:24:18 +00:00
Torbjörn Andersson
d0615eb956 Removed unnecessary semi-colons.
svn-id: r17418
2005-04-06 15:21:32 +00:00
Travis Howell
8efb9961d6 Use dirtybit
svn-id: r17417
2005-04-06 15:09:51 +00:00
Travis Howell
03be8dc46e Add missing code for decodeScriptString cases.
svn-id: r17416
2005-04-06 15:01:46 +00:00
Eugene Sandulenko
e5b37bd2a2 Restore accidentally remove line
svn-id: r17415
2005-04-06 14:34:42 +00:00
Eugene Sandulenko
a1769f0eae o Implemented pDrawLetter
o F5 now can be used to open menu
o Minor cleanup

svn-id: r17414
2005-04-06 14:33:31 +00:00
Torbjörn Andersson
224b2afbf1 Removed system includes.
svn-id: r17413
2005-04-06 12:19:15 +00:00
Joost Peters
abe278b1ed more accurate palette
svn-id: r17412
2005-04-06 11:59:28 +00:00
Joost Peters
5d3dbc0d45 some endian fixes
svn-id: r17411
2005-04-06 11:39:22 +00:00
Travis Howell
3554f66764 Typo
svn-id: r17410
2005-04-06 05:05:36 +00:00
Travis Howell
c66e6bb001 This section of startScene only exists in scumm5 onwards.
svn-id: r17409
2005-04-06 05:04:39 +00:00
Travis Howell
de94c2411a Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
The string height setting is ignored in FM Towns version.

svn-id: r17408
2005-04-06 02:59:03 +00:00
Travis Howell
f7ae1b822d Correction
svn-id: r17407
2005-04-06 02:26:47 +00:00
Travis Howell
840a7ee846 Add correct fix for bug #556496
svn-id: r17406
2005-04-06 02:11:07 +00:00
Travis Howell
21c2c60343 setCameraAt call not required, doesn't match original.
svn-id: r17405
2005-04-06 00:51:03 +00:00
Travis Howell
94e1db9ea8 Excess ;
svn-id: r17404
2005-04-05 23:31:40 +00:00
Eugene Sandulenko
13e18e4801 Fix parens. Spotted by Quietust.
svn-id: r17403
2005-04-05 23:30:35 +00:00
Eugene Sandulenko
97a84cb18c Separate game initialization and game running little more. Though probably it needs more work.
svn-id: r17402
2005-04-05 18:49:58 +00:00
Max Horn
0ddbcc7845 Changed remaining file headers
svn-id: r17401
2005-04-05 18:08:02 +00:00
Max Horn
ebdb705ffd Remove useless casts
svn-id: r17400
2005-04-05 17:50:33 +00:00
Max Horn
1d14278fde Fixing lots of warnings
svn-id: r17399
2005-04-05 17:41:37 +00:00
Joost Peters
72f3868c1f fix warnings
svn-id: r17398
2005-04-05 17:05:12 +00:00
Torbjörn Andersson
da2dea39f5 Removed unused variable.
svn-id: r17397
2005-04-05 16:38:58 +00:00
Torbjörn Andersson
6ff4dff306 Fixed some of the warnings.
svn-id: r17396
2005-04-05 16:37:35 +00:00
Torbjörn Andersson
ed131fdad1 This change does not make sense to me, but GCC was screaming bloody murder
about not being able to find a matching call for `MAX(int16&, int)'.

svn-id: r17395
2005-04-05 16:33:38 +00:00
Torbjörn Andersson
3eddcd5da5 Added .cvsignore
svn-id: r17394
2005-04-05 16:30:44 +00:00
Torbjörn Andersson
91e889dc94 Fixed one warning. (Several to go.)
svn-id: r17393
2005-04-05 16:29:59 +00:00
Torbjörn Andersson
39ff74b40d Removed unused variables.
svn-id: r17392
2005-04-05 16:28:18 +00:00
Torbjörn Andersson
f8c0d3ebf4 This looks like a mistake to me...
svn-id: r17391
2005-04-05 16:25:51 +00:00
Eugene Sandulenko
862e03da66 Updated part of headers.
svn-id: r17390
2005-04-05 15:53:16 +00:00
Travis Howell
90b475f53f Use correct buffer when capturing wizImage.
Puzzle in 1grademo and jokes/photo booth in pajama work now.

svn-id: r17389
2005-04-05 15:21:18 +00:00
Eugene Sandulenko
1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00
Travis Howell
b399a052f1 Fixed long ago...
svn-id: r17387
2005-04-05 14:45:02 +00:00
Travis Howell
eeb70bdfd2 Writing into wizImage no longer crashes.
svn-id: r17386
2005-04-05 14:42:36 +00:00
Travis Howell
0c49146b41 Cleanup
svn-id: r17385
2005-04-05 12:52:43 +00:00
Travis Howell
101917d03f Update HE issues
svn-id: r17384
2005-04-05 12:06:20 +00:00
Travis Howell
aeec229615 getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
2005-04-05 11:06:03 +00:00
Torbjörn Andersson
23e4199699 Clear the text surface when loading a saved game, otherwise any text that
was displayed before loading the game will remain.

I hope this is the correct fix.

svn-id: r17382
2005-04-05 07:53:46 +00:00
Robert Göffringmann
5de9e36ff8 fix smush intialization
svn-id: r17381
2005-04-05 06:27:34 +00:00
Max Horn
581ab2ed63 Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
svn-id: r17380
2005-04-04 18:42:35 +00:00
Max Horn
adf9bcf5d1 Fix for bug #1166231 (GUI: Caret not removed when switching tabs)
svn-id: r17379
2005-04-04 17:57:40 +00:00
Max Horn
d2cdbefc5c Cleanup
svn-id: r17378
2005-04-04 17:57:15 +00:00
Max Horn
9e2e00881f Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
e46a677c0e Nevermind, only o_getObjectImageX/Y needed adjustment.
svn-id: r17376
2005-04-04 14:57:28 +00:00
Travis Howell
f077f357d0 Object width/height should be divded by 8 too.
svn-id: r17375
2005-04-04 14:51:42 +00:00
Travis Howell
172e558050 Missed a function.
svn-id: r17374
2005-04-04 11:58:42 +00:00
Travis Howell
74c124628a Muddled ifs
svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
f230fe65e8 Add 8 sound channel support for HE games
-Allows sound looping to work

Added support for WAVE format musuc used in later HE100 games.

svn-id: r17372
2005-04-04 11:43:25 +00:00
Torbjörn Andersson
d08068dff1 Fixed warnings on little-endian systems.
svn-id: r17371
2005-04-04 07:25:21 +00:00
Paweł Kołodziejski
c7ddbf7cad fixed compilation
svn-id: r17370
2005-04-04 06:09:04 +00:00