Max Horn
|
26e0ec1d24
|
itoa is not ANSI C and not portable. TODO: Implement the %b case
svn-id: r17419
|
2005-04-06 17:24:18 +00:00 |
|
Torbjörn Andersson
|
d0615eb956
|
Removed unnecessary semi-colons.
svn-id: r17418
|
2005-04-06 15:21:32 +00:00 |
|
Travis Howell
|
8efb9961d6
|
Use dirtybit
svn-id: r17417
|
2005-04-06 15:09:51 +00:00 |
|
Travis Howell
|
03be8dc46e
|
Add missing code for decodeScriptString cases.
svn-id: r17416
|
2005-04-06 15:01:46 +00:00 |
|
Eugene Sandulenko
|
e5b37bd2a2
|
Restore accidentally remove line
svn-id: r17415
|
2005-04-06 14:34:42 +00:00 |
|
Eugene Sandulenko
|
a1769f0eae
|
o Implemented pDrawLetter
o F5 now can be used to open menu
o Minor cleanup
svn-id: r17414
|
2005-04-06 14:33:31 +00:00 |
|
Torbjörn Andersson
|
224b2afbf1
|
Removed system includes.
svn-id: r17413
|
2005-04-06 12:19:15 +00:00 |
|
Joost Peters
|
abe278b1ed
|
more accurate palette
svn-id: r17412
|
2005-04-06 11:59:28 +00:00 |
|
Joost Peters
|
5d3dbc0d45
|
some endian fixes
svn-id: r17411
|
2005-04-06 11:39:22 +00:00 |
|
Travis Howell
|
3554f66764
|
Typo
svn-id: r17410
|
2005-04-06 05:05:36 +00:00 |
|
Travis Howell
|
c66e6bb001
|
This section of startScene only exists in scumm5 onwards.
svn-id: r17409
|
2005-04-06 05:04:39 +00:00 |
|
Travis Howell
|
de94c2411a
|
Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
The string height setting is ignored in FM Towns version.
svn-id: r17408
|
2005-04-06 02:59:03 +00:00 |
|
Travis Howell
|
f7ae1b822d
|
Correction
svn-id: r17407
|
2005-04-06 02:26:47 +00:00 |
|
Travis Howell
|
840a7ee846
|
Add correct fix for bug #556496
svn-id: r17406
|
2005-04-06 02:11:07 +00:00 |
|
Travis Howell
|
21c2c60343
|
setCameraAt call not required, doesn't match original.
svn-id: r17405
|
2005-04-06 00:51:03 +00:00 |
|
Travis Howell
|
94e1db9ea8
|
Excess ;
svn-id: r17404
|
2005-04-05 23:31:40 +00:00 |
|
Eugene Sandulenko
|
13e18e4801
|
Fix parens. Spotted by Quietust.
svn-id: r17403
|
2005-04-05 23:30:35 +00:00 |
|
Eugene Sandulenko
|
97a84cb18c
|
Separate game initialization and game running little more. Though probably it needs more work.
svn-id: r17402
|
2005-04-05 18:49:58 +00:00 |
|
Max Horn
|
0ddbcc7845
|
Changed remaining file headers
svn-id: r17401
|
2005-04-05 18:08:02 +00:00 |
|
Max Horn
|
ebdb705ffd
|
Remove useless casts
svn-id: r17400
|
2005-04-05 17:50:33 +00:00 |
|
Max Horn
|
1d14278fde
|
Fixing lots of warnings
svn-id: r17399
|
2005-04-05 17:41:37 +00:00 |
|
Joost Peters
|
72f3868c1f
|
fix warnings
svn-id: r17398
|
2005-04-05 17:05:12 +00:00 |
|
Torbjörn Andersson
|
da2dea39f5
|
Removed unused variable.
svn-id: r17397
|
2005-04-05 16:38:58 +00:00 |
|
Torbjörn Andersson
|
6ff4dff306
|
Fixed some of the warnings.
svn-id: r17396
|
2005-04-05 16:37:35 +00:00 |
|
Torbjörn Andersson
|
ed131fdad1
|
This change does not make sense to me, but GCC was screaming bloody murder
about not being able to find a matching call for `MAX(int16&, int)'.
svn-id: r17395
|
2005-04-05 16:33:38 +00:00 |
|
Torbjörn Andersson
|
3eddcd5da5
|
Added .cvsignore
svn-id: r17394
|
2005-04-05 16:30:44 +00:00 |
|
Torbjörn Andersson
|
91e889dc94
|
Fixed one warning. (Several to go.)
svn-id: r17393
|
2005-04-05 16:29:59 +00:00 |
|
Torbjörn Andersson
|
39ff74b40d
|
Removed unused variables.
svn-id: r17392
|
2005-04-05 16:28:18 +00:00 |
|
Torbjörn Andersson
|
f8c0d3ebf4
|
This looks like a mistake to me...
svn-id: r17391
|
2005-04-05 16:25:51 +00:00 |
|
Eugene Sandulenko
|
862e03da66
|
Updated part of headers.
svn-id: r17390
|
2005-04-05 15:53:16 +00:00 |
|
Travis Howell
|
90b475f53f
|
Use correct buffer when capturing wizImage.
Puzzle in 1grademo and jokes/photo booth in pajama work now.
svn-id: r17389
|
2005-04-05 15:21:18 +00:00 |
|
Eugene Sandulenko
|
1758c5b211
|
Initial checking of Gob engine
svn-id: r17388
|
2005-04-05 15:07:40 +00:00 |
|
Travis Howell
|
b399a052f1
|
Fixed long ago...
svn-id: r17387
|
2005-04-05 14:45:02 +00:00 |
|
Travis Howell
|
eeb70bdfd2
|
Writing into wizImage no longer crashes.
svn-id: r17386
|
2005-04-05 14:42:36 +00:00 |
|
Travis Howell
|
0c49146b41
|
Cleanup
svn-id: r17385
|
2005-04-05 12:52:43 +00:00 |
|
Travis Howell
|
101917d03f
|
Update HE issues
svn-id: r17384
|
2005-04-05 12:06:20 +00:00 |
|
Travis Howell
|
aeec229615
|
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
|
2005-04-05 11:06:03 +00:00 |
|
Torbjörn Andersson
|
23e4199699
|
Clear the text surface when loading a saved game, otherwise any text that
was displayed before loading the game will remain.
I hope this is the correct fix.
svn-id: r17382
|
2005-04-05 07:53:46 +00:00 |
|
Robert Göffringmann
|
5de9e36ff8
|
fix smush intialization
svn-id: r17381
|
2005-04-05 06:27:34 +00:00 |
|
Max Horn
|
581ab2ed63
|
Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
svn-id: r17380
|
2005-04-04 18:42:35 +00:00 |
|
Max Horn
|
adf9bcf5d1
|
Fix for bug #1166231 (GUI: Caret not removed when switching tabs)
svn-id: r17379
|
2005-04-04 17:57:40 +00:00 |
|
Max Horn
|
d2cdbefc5c
|
Cleanup
svn-id: r17378
|
2005-04-04 17:57:15 +00:00 |
|
Max Horn
|
9e2e00881f
|
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
svn-id: r17377
|
2005-04-04 17:43:00 +00:00 |
|
Travis Howell
|
e46a677c0e
|
Nevermind, only o_getObjectImageX/Y needed adjustment.
svn-id: r17376
|
2005-04-04 14:57:28 +00:00 |
|
Travis Howell
|
f077f357d0
|
Object width/height should be divded by 8 too.
svn-id: r17375
|
2005-04-04 14:51:42 +00:00 |
|
Travis Howell
|
172e558050
|
Missed a function.
svn-id: r17374
|
2005-04-04 11:58:42 +00:00 |
|
Travis Howell
|
74c124628a
|
Muddled ifs
svn-id: r17373
|
2005-04-04 11:47:38 +00:00 |
|
Travis Howell
|
f230fe65e8
|
Add 8 sound channel support for HE games
-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
|
2005-04-04 11:43:25 +00:00 |
|
Torbjörn Andersson
|
d08068dff1
|
Fixed warnings on little-endian systems.
svn-id: r17371
|
2005-04-04 07:25:21 +00:00 |
|
Paweł Kołodziejski
|
c7ddbf7cad
|
fixed compilation
svn-id: r17370
|
2005-04-04 06:09:04 +00:00 |
|