13331 Commits

Author SHA1 Message Date
Eugene Sandulenko
e2f33c69ab Fix MM NES text rendering so old messages are cleared up correctly.
svn-id: r17202
2005-03-23 04:22:11 +00:00
Eugene Sandulenko
dd9ecfe1c0 Fixed Amiga cursor for Zak & MM from Quietust.
svn-id: r17201
2005-03-23 00:25:08 +00:00
Travis Howell
8e84ee694c Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
svn-id: r17200
2005-03-23 00:16:51 +00:00
Eugene Sandulenko
df0869f51d Patch from Quietust for MM NES
o objects now update tile colors and mask data
  o mask data is drawn from the correct offset
  o verbs are drawn in the correct color

svn-id: r17199
2005-03-22 21:07:00 +00:00
Eugene Sandulenko
8102efa7a3 Add three new HE sports games. Baseball is most playable now.
Add some unhandled KernelGet/SetFunctions used by new titles.

svn-id: r17198
2005-03-22 20:57:14 +00:00
Max Horn
6ef24ce3cb Added a small TODO comment
svn-id: r17197
2005-03-22 20:18:15 +00:00
Max Horn
3d3b079545 Insert Credits.rtf into OSX bundle
svn-id: r17196
2005-03-22 20:16:27 +00:00
Max Horn
30bbfc4d24 Add RTF as an output format, allowing the creation of a Credits.rtf file for the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now)
svn-id: r17195
2005-03-22 20:16:02 +00:00
Max Horn
61d0e3f02c Make sure SoundHandle's are inited
svn-id: r17194
2005-03-22 18:29:02 +00:00
Max Horn
a2ac6c9796 Proper check
svn-id: r17193
2005-03-22 17:49:41 +00:00
Travis Howell
097a3a0aac Cleanup
svn-id: r17192
2005-03-22 00:46:48 +00:00
Eugene Sandulenko
0bcb0ac257 Many MM NES fixes/improvements from Quietust:
o Doesn't crash when going upstairs. Now game is playable up to
    the green tentacle
  o Proper subtitles colors
  o Room mask is decoded but doesn't affect sprites yet
  o Inventory draw issues fixed
  o Fix actors position when they're facing right

svn-id: r17191
2005-03-21 23:51:48 +00:00
Eugene Sandulenko
11a1f9bb00 NES palette fixes from Quietust.
Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.

svn-id: r17190
2005-03-21 01:15:30 +00:00
Eugene Sandulenko
d1e46a5420 Implement proper scene transition mode for MM NES.
svn-id: r17189
2005-03-21 00:27:39 +00:00
Jerome Fisher
7f83c47860 Merged with latest Munt CVS.
* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.

svn-id: r17188
2005-03-20 16:24:55 +00:00
Eugene Sandulenko
9880288669 Fix bug #1166279 "BS1 & BS2: Launching game problems".
svn-id: r17187
2005-03-20 16:16:09 +00:00
Travis Howell
91c666ebf9 VAR_TALKSTOP_KEY only set in scumm5 onwards.
svn-id: r17186
2005-03-19 02:54:02 +00:00
Travis Howell
91bfb91d77 These VARS are only used in Loom [CD] and scumm5 onwards.
svn-id: r17185
2005-03-19 02:40:42 +00:00
Travis Howell
6381320def Add bug fix from cyx for:
883415 - COMI: Guybrush appears above tomb

svn-id: r17183
2005-03-19 00:46:15 +00:00
Travis Howell
f258c52bfc Fix original load/save screen freezing in Loom [ega]
Sets current drive, instead of drive type.

svn-id: r17182
2005-03-19 00:15:55 +00:00
Travis Howell
89ce70d724 Applies to drawString() too.
svn-id: r17181
2005-03-18 23:31:58 +00:00
Andrew Kurushin
3025db0d07 - changescene on fair for tents
- some memory deallocation fixup

todo: fix follower stuckiness in tents

svn-id: r17180
2005-03-18 17:11:37 +00:00
Eugene Sandulenko
b4ed62e1ad Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support
those. Also made file name substitution a general thing so we can
eventually get rid of monkey1 target et al.

svn-id: r17179
2005-03-18 15:10:16 +00:00
Travis Howell
47e9cc1b3a Add string height override for loom
svn-id: r17178
2005-03-18 15:04:37 +00:00
Eugene Sandulenko
749cf8a083 Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom.
svn-id: r17177
2005-03-18 11:05:15 +00:00
Travis Howell
0bd4c7b8bc Missed HE100
svn-id: r17176
2005-03-17 11:11:00 +00:00
Travis Howell
f50af11b5d Add HE72 version of file rename opcode
svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e HE72+ games use slightly different code for subtitle color.
svn-id: r17174
2005-03-17 10:53:29 +00:00
Torbjörn Andersson
4c3d302e19 If a game is scaled with the 2x or 3x scaler, use the same scaler on the
cursor as well. It looks strange if the game is blocky and the cursor is
smooth.

svn-id: r17173
2005-03-17 09:49:22 +00:00
Travis Howell
31c89144dc Rename sprite functions
svn-id: r17172
2005-03-17 09:42:31 +00:00
Travis Howell
2c4b7dfd32 Another correction to sprite flags
svn-id: r17171
2005-03-17 09:28:36 +00:00
Eugene Sandulenko
ed45ee5a05 NES cursor fixes from Quitetust. No need to use separate palette.
svn-id: r17170
2005-03-17 03:20:25 +00:00
Eugene Sandulenko
1abab50123 Tile-based NES cursor for MM NES.
svn-id: r17169
2005-03-17 02:55:20 +00:00
Nicolas Bacca
d99d4d09f2 Weird ... but fixes the second (and hopefully last) crash
svn-id: r17168
2005-03-16 22:58:42 +00:00
Nicolas Bacca
a7d2552cfd Fix head first crash. Virtual functions + one parameter added == fun :p
svn-id: r17167
2005-03-16 22:27:11 +00:00
Travis Howell
a9aed6ec52 Last line of verbs work in NES maniac now.
svn-id: r17166
2005-03-16 04:23:52 +00:00
Eugene Sandulenko
1febad7cc5 First attempt to fix charset colors.
svn-id: r17165
2005-03-16 03:40:25 +00:00
Eugene Sandulenko
f86768fee8 Preliminary support for NES charsets. Colors are wrong and we get glitches
caused by too narrow screen. Also text clearing doesn't work.

svn-id: r17164
2005-03-16 03:20:32 +00:00
Travis Howell
dd71f57aeb Actor position fix for NES maniac, from Quietust
svn-id: r17163
2005-03-16 03:01:12 +00:00
Eugene Sandulenko
a827bb1c05 Patch from Quietust. Proper drawing of objects and fixes to inventory.
svn-id: r17162
2005-03-16 02:14:35 +00:00
Max Horn
6e33b3f0a7 Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
svn-id: r17161
2005-03-15 21:48:06 +00:00
Max Horn
deca135252 Use better variable names...
svn-id: r17160
2005-03-15 21:20:44 +00:00
Eugene Sandulenko
b8ee09d21b Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well

svn-id: r17159
2005-03-15 21:15:37 +00:00
Eugene Sandulenko
968e900a0f oops
svn-id: r17158
2005-03-15 18:46:35 +00:00
Eugene Sandulenko
088eb28c17 Add md5's of all known MM NES versions.
svn-id: r17157
2005-03-15 18:10:06 +00:00
Eugene Sandulenko
4824af64bb Minor NES-related fixes
o Actors do not leave trails, though background isn't restored since
    that code always uses two buffers and nes isn't. I have to switch it to
    use two
  o Add Swedish version of MM NES
  o Code formatting fixes

svn-id: r17156
2005-03-15 17:56:50 +00:00
Jochen Hoenicke
86cd961b72 Fix Bug #1163202 (music never stops). Some code cleanup.
svn-id: r17155
2005-03-15 13:41:15 +00:00
Jochen Hoenicke
402dd115ea Weakened the low pass filter (thanks to tbcarey who compared it with a real PCjr)
svn-id: r17154
2005-03-15 10:04:35 +00:00
Paweł Kołodziejski
adbd8f23e5 fixed compilation for emsvc4
svn-id: r17153
2005-03-15 09:53:07 +00:00
Paweł Kołodziejski
009cc66a24 fixed compilation for for overlay SDL latest changes, and formating code.
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func

svn-id: r17152
2005-03-15 09:43:38 +00:00