Eugene Sandulenko
e2f33c69ab
Fix MM NES text rendering so old messages are cleared up correctly.
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svn-id: r17202
2005-03-23 04:22:11 +00:00
Eugene Sandulenko
dd9ecfe1c0
Fixed Amiga cursor for Zak & MM from Quietust.
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svn-id: r17201
2005-03-23 00:25:08 +00:00
Travis Howell
8e84ee694c
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
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svn-id: r17200
2005-03-23 00:16:51 +00:00
Eugene Sandulenko
df0869f51d
Patch from Quietust for MM NES
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
2005-03-22 21:07:00 +00:00
Eugene Sandulenko
8102efa7a3
Add three new HE sports games. Baseball is most playable now.
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Add some unhandled KernelGet/SetFunctions used by new titles.
svn-id: r17198
2005-03-22 20:57:14 +00:00
Max Horn
6ef24ce3cb
Added a small TODO comment
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svn-id: r17197
2005-03-22 20:18:15 +00:00
Max Horn
3d3b079545
Insert Credits.rtf into OSX bundle
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svn-id: r17196
2005-03-22 20:16:27 +00:00
Max Horn
30bbfc4d24
Add RTF as an output format, allowing the creation of a Credits.rtf file for the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now)
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svn-id: r17195
2005-03-22 20:16:02 +00:00
Max Horn
61d0e3f02c
Make sure SoundHandle's are inited
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svn-id: r17194
2005-03-22 18:29:02 +00:00
Max Horn
a2ac6c9796
Proper check
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svn-id: r17193
2005-03-22 17:49:41 +00:00
Travis Howell
097a3a0aac
Cleanup
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svn-id: r17192
2005-03-22 00:46:48 +00:00
Eugene Sandulenko
0bcb0ac257
Many MM NES fixes/improvements from Quietust:
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
2005-03-21 23:51:48 +00:00
Eugene Sandulenko
11a1f9bb00
NES palette fixes from Quietust.
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Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
2005-03-21 01:15:30 +00:00
Eugene Sandulenko
d1e46a5420
Implement proper scene transition mode for MM NES.
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svn-id: r17189
2005-03-21 00:27:39 +00:00
Jerome Fisher
7f83c47860
Merged with latest Munt CVS.
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* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.
svn-id: r17188
2005-03-20 16:24:55 +00:00
Eugene Sandulenko
9880288669
Fix bug #1166279 "BS1 & BS2: Launching game problems".
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svn-id: r17187
2005-03-20 16:16:09 +00:00
Travis Howell
91c666ebf9
VAR_TALKSTOP_KEY only set in scumm5 onwards.
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svn-id: r17186
2005-03-19 02:54:02 +00:00
Travis Howell
91bfb91d77
These VARS are only used in Loom [CD] and scumm5 onwards.
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svn-id: r17185
2005-03-19 02:40:42 +00:00
Travis Howell
6381320def
Add bug fix from cyx for:
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883415 - COMI: Guybrush appears above tomb
svn-id: r17183
2005-03-19 00:46:15 +00:00
Travis Howell
f258c52bfc
Fix original load/save screen freezing in Loom [ega]
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Sets current drive, instead of drive type.
svn-id: r17182
2005-03-19 00:15:55 +00:00
Travis Howell
89ce70d724
Applies to drawString() too.
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svn-id: r17181
2005-03-18 23:31:58 +00:00
Andrew Kurushin
3025db0d07
- changescene on fair for tents
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
2005-03-18 17:11:37 +00:00
Eugene Sandulenko
b4ed62e1ad
Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support
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those. Also made file name substitution a general thing so we can
eventually get rid of monkey1 target et al.
svn-id: r17179
2005-03-18 15:10:16 +00:00
Travis Howell
47e9cc1b3a
Add string height override for loom
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svn-id: r17178
2005-03-18 15:04:37 +00:00
Eugene Sandulenko
749cf8a083
Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom.
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svn-id: r17177
2005-03-18 11:05:15 +00:00
Travis Howell
0bd4c7b8bc
Missed HE100
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svn-id: r17176
2005-03-17 11:11:00 +00:00
Travis Howell
f50af11b5d
Add HE72 version of file rename opcode
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svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e
HE72+ games use slightly different code for subtitle color.
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svn-id: r17174
2005-03-17 10:53:29 +00:00
Torbjörn Andersson
4c3d302e19
If a game is scaled with the 2x or 3x scaler, use the same scaler on the
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cursor as well. It looks strange if the game is blocky and the cursor is
smooth.
svn-id: r17173
2005-03-17 09:49:22 +00:00
Travis Howell
31c89144dc
Rename sprite functions
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svn-id: r17172
2005-03-17 09:42:31 +00:00
Travis Howell
2c4b7dfd32
Another correction to sprite flags
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svn-id: r17171
2005-03-17 09:28:36 +00:00
Eugene Sandulenko
ed45ee5a05
NES cursor fixes from Quitetust. No need to use separate palette.
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svn-id: r17170
2005-03-17 03:20:25 +00:00
Eugene Sandulenko
1abab50123
Tile-based NES cursor for MM NES.
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svn-id: r17169
2005-03-17 02:55:20 +00:00
Nicolas Bacca
d99d4d09f2
Weird ... but fixes the second (and hopefully last) crash
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svn-id: r17168
2005-03-16 22:58:42 +00:00
Nicolas Bacca
a7d2552cfd
Fix head first crash. Virtual functions + one parameter added == fun :p
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svn-id: r17167
2005-03-16 22:27:11 +00:00
Travis Howell
a9aed6ec52
Last line of verbs work in NES maniac now.
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svn-id: r17166
2005-03-16 04:23:52 +00:00
Eugene Sandulenko
1febad7cc5
First attempt to fix charset colors.
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svn-id: r17165
2005-03-16 03:40:25 +00:00
Eugene Sandulenko
f86768fee8
Preliminary support for NES charsets. Colors are wrong and we get glitches
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caused by too narrow screen. Also text clearing doesn't work.
svn-id: r17164
2005-03-16 03:20:32 +00:00
Travis Howell
dd71f57aeb
Actor position fix for NES maniac, from Quietust
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svn-id: r17163
2005-03-16 03:01:12 +00:00
Eugene Sandulenko
a827bb1c05
Patch from Quietust. Proper drawing of objects and fixes to inventory.
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svn-id: r17162
2005-03-16 02:14:35 +00:00
Max Horn
6e33b3f0a7
Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
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svn-id: r17161
2005-03-15 21:48:06 +00:00
Max Horn
deca135252
Use better variable names...
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svn-id: r17160
2005-03-15 21:20:44 +00:00
Eugene Sandulenko
b8ee09d21b
Properly wipe out animation trails in MM NES. It appeared that it
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just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
2005-03-15 21:15:37 +00:00
Eugene Sandulenko
968e900a0f
oops
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svn-id: r17158
2005-03-15 18:46:35 +00:00
Eugene Sandulenko
088eb28c17
Add md5's of all known MM NES versions.
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svn-id: r17157
2005-03-15 18:10:06 +00:00
Eugene Sandulenko
4824af64bb
Minor NES-related fixes
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o Actors do not leave trails, though background isn't restored since
that code always uses two buffers and nes isn't. I have to switch it to
use two
o Add Swedish version of MM NES
o Code formatting fixes
svn-id: r17156
2005-03-15 17:56:50 +00:00
Jochen Hoenicke
86cd961b72
Fix Bug #1163202 (music never stops). Some code cleanup.
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svn-id: r17155
2005-03-15 13:41:15 +00:00
Jochen Hoenicke
402dd115ea
Weakened the low pass filter (thanks to tbcarey who compared it with a real PCjr)
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svn-id: r17154
2005-03-15 10:04:35 +00:00
Paweł Kołodziejski
adbd8f23e5
fixed compilation for emsvc4
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svn-id: r17153
2005-03-15 09:53:07 +00:00
Paweł Kołodziejski
009cc66a24
fixed compilation for for overlay SDL latest changes, and formating code.
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Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func
svn-id: r17152
2005-03-15 09:43:38 +00:00