Max Horn
8fddaada1d
Simplified debuglevel handling:
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
2005-04-23 13:52:27 +00:00
Max Horn
88d0b6cc44
Only modify gDebugLevel, not the transient config
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svn-id: r17754
2005-04-22 20:04:25 +00:00
Jonathan Gray
24c92d0091
Remove usage of vsprintf in favour of vsnprintf and make
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more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
2005-04-09 01:52:44 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn
0c1f2aa161
Removed GF_SMALL_NAMES
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svn-id: r17368
2005-04-04 00:16:58 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
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svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
d138a880bf
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
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svn-id: r16345
2004-12-27 21:54:20 +00:00
Max Horn
d6872dba6b
Get rid of g_debugLevel (this fixes bug #1091142 )
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svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
232ef35298
Print some camera info
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svn-id: r15925
2004-11-28 02:04:14 +00:00
Jerome Fisher
8d0ab890f8
To really, truly fix the multi-midi race condition, the adlib driver is now always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console.
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svn-id: r15912
2004-11-27 14:53:37 +00:00
Max Horn
d172111444
Don't use directory param of File::open unless you have to
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svn-id: r15904
2004-11-27 02:26:21 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Max Horn
768133d6e6
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
feb4d79506
cleanup
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svn-id: r14866
2004-09-02 17:29:48 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Max Horn
6c48497059
Show a bit less info so that the output of the 'actors' command fits into the console
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svn-id: r14628
2004-08-15 14:40:02 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
809c3bd943
Fixed variable access in the debugger
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svn-id: r14523
2004-08-08 22:44:15 +00:00
Max Horn
b8ad54b3af
Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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svn-id: r14090
2004-06-27 22:14:35 +00:00
Max Horn
fd52b3a3c0
Patch #917503 : Remove stray semicolons
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svn-id: r13319
2004-03-16 23:51:41 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Max Horn
9d5dace366
whitespaces
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svn-id: r12998
2004-02-22 21:02:06 +00:00
James Brown
0e24cabec8
Remove debug printf()
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svn-id: r12843
2004-02-13 10:26:40 +00:00
Max Horn
9fe1aaa921
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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svn-id: r12691
2004-01-31 22:12:35 +00:00
James Brown
ac5b7036c2
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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svn-id: r12430
2004-01-16 10:45:56 +00:00
James Brown
8cc0b7163c
Move SCUMM debugger init later on. With this _numVariables is set, so theoretically the Debugger's scumm_vars[] array should work again. Although it
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doesn't, for some reason I have yet to look into.
svn-id: r12377
2004-01-14 10:02:33 +00:00
Paweł Kołodziejski
e4628fbb07
- indent
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- fix for compilation, is it proper ?
svn-id: r12343
2004-01-12 18:51:15 +00:00
Max Horn
7237b6a2ec
changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
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svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af
renamed removeObjectFromRoom to forceObjectRedraw
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svn-id: r12325
2004-01-11 20:15:05 +00:00
James Brown
c4528ac022
More conversion to debug channels
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svn-id: r12293
2004-01-10 11:01:47 +00:00
James Brown
1778b01d76
Start of debug channel support. TODO: Move this to the common Debugger system?
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svn-id: r12289
2004-01-10 05:20:15 +00:00
Max Horn
6222d6e643
more cleanup
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svn-id: r12234
2004-01-08 03:24:41 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
cc67301791
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen comments to VirtScreen; cleanup
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svn-id: r12168
2004-01-06 11:47:34 +00:00
Max Horn
d834bd9684
replace more usages of _screenWidth by more appropriate variables/values
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svn-id: r12162
2004-01-05 16:49:14 +00:00
Max Horn
a469559d13
added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
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svn-id: r12160
2004-01-05 16:19:14 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
bceb48f5e0
renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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svn-id: r12122
2004-01-03 22:45:23 +00:00
Max Horn
c06b1af619
be a bit more gentle to people typing in invalid box IDs :-)
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svn-id: r12044
2003-12-30 23:05:34 +00:00
Max Horn
f23d990fda
improved box drawing in debugger (now also draws boxes of height 0
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svn-id: r12042
2003-12-30 22:50:55 +00:00
Max Horn
e3e6bb3191
got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
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svn-id: r11953
2003-12-26 23:11:35 +00:00
Max Horn
27e32a7b42
fix debugger
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svn-id: r11930
2003-12-25 22:49:10 +00:00
Max Horn
b5db74b2ac
_inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
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svn-id: r11925
2003-12-25 21:56:12 +00:00
Max Horn
6a318fcdfe
cleanup
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svn-id: r11921
2003-12-25 18:00:30 +00:00
Paweł Kołodziejski
1f9e408e2f
cleanup whitespaces
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svn-id: r11217
2003-11-08 21:59:32 +00:00
Max Horn
b27a871f87
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
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svn-id: r11045
2003-11-02 02:18:16 +00:00