34633 Commits

Author SHA1 Message Date
Johannes Schickel
299c74bd46 CGE: Indent REGISTER_PLUGIN_* for consistency. 2014-02-17 23:01:13 +01:00
Eugene Sandulenko
8b9eb3148f FULLPIPE: Fix compiler warning 2014-02-17 21:01:59 +02:00
Eugene Sandulenko
a2bcea461f FULLPIPE: Implement sceneHandler09_collideBall() 2014-02-17 20:57:47 +02:00
Filippos Karapetis
715a5f9bbe SCI: Adapt the segment and offset getters/setters for SCI3
This is by no means complete, but it's a good start. It is based on an
earlier discussion on the subject, and it allows us to use the highest
two bits from the segment for offset addresses
2014-02-17 12:05:40 +02:00
Filippos Karapetis
ed400d57fc SCI: Fix NS rect calculation in GK1 (and SCI32 in general)
This fixes the regressions caused by refactoring in SCI32. Thanks to
Timo Korvola for tracking down the issue and providing an initial
patch in bug #6452
2014-02-17 12:00:17 +02:00
Filippos Karapetis
9addca7287 SCI: Allow saving without a VERSION file in Jones
Apparently, the original does the same. Fixes bug #6535
2014-02-17 11:52:49 +02:00
Filippos Karapetis
474c45fdc6 SCI: Some minor cleanup 2014-02-17 11:48:34 +02:00
Filippos Karapetis
d92006188e SCI: Skip some still unsupported robot files in RAMA 2014-02-17 11:47:16 +02:00
Filippos Karapetis
d80f1adb31 SCI: Provide more accurate error messages for unsupported saved games 2014-02-17 11:46:24 +02:00
Filippos Karapetis
5b1631960e SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher" 2014-02-17 03:29:54 +02:00
Eugene Sandulenko
3d1ac3cc78 FULLPIPE: Implement sceneHandler09_hangerStartCycle() 2014-02-17 00:14:52 +02:00
Strangerke
0657b7a072 TSAGE: Fix again #6507 - Regression introduced in a41db1939cdff632d16aa3849e23b844c46bafef 2014-02-16 22:57:52 +01:00
Strangerke
591b38ed42 AVALANCHE: Silence warnings in MSVC 2014-02-16 22:52:33 +01:00
Strangerke
9bc001da90 TSAGE: Fix F5 in Help screen 2014-02-16 22:22:25 +01:00
uruk
dc3477b092 AVALANCHE: Implement ShootEmUp::setup() and connected functions. 2014-02-16 22:13:19 +01:00
Strangerke
828baf963a TSAGE: Fix bug #6509 - Topmost line of scene isn't drawn 2014-02-16 21:51:50 +01:00
Strangerke
a41db1939c TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu 2014-02-16 19:25:32 +01:00
Strangerke
f6a7e00407 FULLPIPE: Janitorial - Remove trailing spaces 2014-02-16 18:48:31 +01:00
Strangerke
e370716c18 SWORD1: Janitorial - Remove trailing spaces 2014-02-16 18:45:53 +01:00
Strangerke
0b63ea185d ZVISION: Janitorial - Remove trailing spaces 2014-02-16 18:45:17 +01:00
Strangerke
81f0a5dc42 WINTERMUTE: Janitorial - Remove trailing spaces 2014-02-16 18:41:25 +01:00
Strangerke
85b3526860 SCUMM: Janitorial - Remove trailing spaces 2014-02-16 18:39:02 +01:00
Strangerke
b808d4818e NEVERHOOD: Janitorial - Remove trailing spaces 2014-02-16 18:37:48 +01:00
Strangerke
c39f7d95c9 DRACI: Janitorial - Remove trailing spaces 2014-02-16 18:36:24 +01:00
Strangerke
54dbb67777 CGE: Janitorial - Remove trailing spaces 2014-02-16 18:35:14 +01:00
Strangerke
0261045ead TSAGE: Janitorial - Remove trailing spaces 2014-02-16 18:32:36 +01:00
Strangerke
2bc174a3d0 MORTEVIELLE: Janitorial - Remove trailing spaces 2014-02-16 18:24:19 +01:00
Strangerke
7c53ba31a4 AVALANCHE: Janitorial - Remove trailing spaces 2014-02-16 18:21:37 +01:00
uruk
9b51c60beb Merge branch 'master' of https://github.com/scummvm/scummvm 2014-02-16 15:24:28 +01:00
uruk
5829615820 AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
Strangerke
8df46608ad QUEEN: Silent some CppCheck warnings by reducing some variable scopes 2014-02-16 14:39:59 +01:00
Strangerke
9f4628c2ef QUEEN: Fix previous commit 2014-02-15 18:08:29 +01:00
Strangerke
e071136108 QUEEN: Add detection of French versions reported in bug #6534 2014-02-15 18:02:44 +01:00
uruk
f8cea0ebea AVALANCHE: Really use KeyCodes instead of ASCII values in Help. 2014-02-15 15:17:27 +01:00
Eugene Sandulenko
0d62136b41 FULLPIPE: Implement sceneHandler09_startAuntie() 2014-02-15 12:38:32 +02:00
Eugene Sandulenko
61e4e14012 FULLPIPE: Implement sceneHandler09_spitterClick() 2014-02-14 23:47:57 +02:00
Johannes Schickel
94f7d01882 TOUCHE: Use keycodes for hotkey handling. 2014-02-14 20:09:14 +01:00
Johannes Schickel
4e290bf475 TOON: Use keycodes for hotkey handling. 2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a TOON: Ignore hotkeys when *any* modifier is used.
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380 TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
uruk
616d9959f3 AVALANCHE: Move/rename/implement SEU::titles(). 2014-02-14 17:12:09 +01:00
uruk
6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00
uruk
370e5969b5 AVALANCHE: Don't use cctype in Help anymore. 2014-02-14 05:09:34 +01:00
uruk
b46224ef3d AVALANCHE: Get rid of continueHelp(), fix run().
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011 AVALANCHE: Implement mouse control in Help. 2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function. 2014-02-14 03:18:11 +01:00
uruk
3d528b512f AVALANCHE: Use keycodes instead of ASCII values in Help. 2014-02-14 02:43:49 +01:00
Eugene Sandulenko
50c98d9ee1 FULLPIPE: More initializations in scene09 2014-02-13 22:53:28 +02:00
Eugene Sandulenko
14590b4c68 FULLPIPE: Implement sceneHandler09_winArcade() 2014-02-13 22:47:28 +02:00
Torbjörn Andersson
2b40502503 HOPKINS: Fix bug that could cause the music to stop prematurely
The SoundManager filled the sound handles with zeroes, which made
the mixer confuse them with active sound handle zero. In my case,
this happened to be the intro music, and the music was stopped when
playWavSample() wrongly thought its sound handle was in use.
2014-02-13 00:38:04 +01:00