Johannes Schickel
299c74bd46
CGE: Indent REGISTER_PLUGIN_* for consistency.
2014-02-17 23:01:13 +01:00
Eugene Sandulenko
8b9eb3148f
FULLPIPE: Fix compiler warning
2014-02-17 21:01:59 +02:00
Eugene Sandulenko
a2bcea461f
FULLPIPE: Implement sceneHandler09_collideBall()
2014-02-17 20:57:47 +02:00
Filippos Karapetis
715a5f9bbe
SCI: Adapt the segment and offset getters/setters for SCI3
...
This is by no means complete, but it's a good start. It is based on an
earlier discussion on the subject, and it allows us to use the highest
two bits from the segment for offset addresses
2014-02-17 12:05:40 +02:00
Filippos Karapetis
ed400d57fc
SCI: Fix NS rect calculation in GK1 (and SCI32 in general)
...
This fixes the regressions caused by refactoring in SCI32. Thanks to
Timo Korvola for tracking down the issue and providing an initial
patch in bug #6452
2014-02-17 12:00:17 +02:00
Filippos Karapetis
9addca7287
SCI: Allow saving without a VERSION file in Jones
...
Apparently, the original does the same. Fixes bug #6535
2014-02-17 11:52:49 +02:00
Filippos Karapetis
474c45fdc6
SCI: Some minor cleanup
2014-02-17 11:48:34 +02:00
Filippos Karapetis
d92006188e
SCI: Skip some still unsupported robot files in RAMA
2014-02-17 11:47:16 +02:00
Filippos Karapetis
d80f1adb31
SCI: Provide more accurate error messages for unsupported saved games
2014-02-17 11:46:24 +02:00
Filippos Karapetis
5b1631960e
SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"
2014-02-17 03:29:54 +02:00
Eugene Sandulenko
3d1ac3cc78
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
2014-02-17 00:14:52 +02:00
Strangerke
0657b7a072
TSAGE: Fix again #6507 - Regression introduced in a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16 22:57:52 +01:00
Strangerke
591b38ed42
AVALANCHE: Silence warnings in MSVC
2014-02-16 22:52:33 +01:00
Strangerke
9bc001da90
TSAGE: Fix F5 in Help screen
2014-02-16 22:22:25 +01:00
uruk
dc3477b092
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
2014-02-16 22:13:19 +01:00
Strangerke
828baf963a
TSAGE: Fix bug #6509 - Topmost line of scene isn't drawn
2014-02-16 21:51:50 +01:00
Strangerke
a41db1939c
TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu
2014-02-16 19:25:32 +01:00
Strangerke
f6a7e00407
FULLPIPE: Janitorial - Remove trailing spaces
2014-02-16 18:48:31 +01:00
Strangerke
e370716c18
SWORD1: Janitorial - Remove trailing spaces
2014-02-16 18:45:53 +01:00
Strangerke
0b63ea185d
ZVISION: Janitorial - Remove trailing spaces
2014-02-16 18:45:17 +01:00
Strangerke
81f0a5dc42
WINTERMUTE: Janitorial - Remove trailing spaces
2014-02-16 18:41:25 +01:00
Strangerke
85b3526860
SCUMM: Janitorial - Remove trailing spaces
2014-02-16 18:39:02 +01:00
Strangerke
b808d4818e
NEVERHOOD: Janitorial - Remove trailing spaces
2014-02-16 18:37:48 +01:00
Strangerke
c39f7d95c9
DRACI: Janitorial - Remove trailing spaces
2014-02-16 18:36:24 +01:00
Strangerke
54dbb67777
CGE: Janitorial - Remove trailing spaces
2014-02-16 18:35:14 +01:00
Strangerke
0261045ead
TSAGE: Janitorial - Remove trailing spaces
2014-02-16 18:32:36 +01:00
Strangerke
2bc174a3d0
MORTEVIELLE: Janitorial - Remove trailing spaces
2014-02-16 18:24:19 +01:00
Strangerke
7c53ba31a4
AVALANCHE: Janitorial - Remove trailing spaces
2014-02-16 18:21:37 +01:00
uruk
9b51c60beb
Merge branch 'master' of https://github.com/scummvm/scummvm
2014-02-16 15:24:28 +01:00
uruk
5829615820
AVALANCHE: Implement ShootEmUp::instructions().
...
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
Strangerke
8df46608ad
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
2014-02-16 14:39:59 +01:00
Strangerke
9f4628c2ef
QUEEN: Fix previous commit
2014-02-15 18:08:29 +01:00
Strangerke
e071136108
QUEEN: Add detection of French versions reported in bug #6534
2014-02-15 18:02:44 +01:00
uruk
f8cea0ebea
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
2014-02-15 15:17:27 +01:00
Eugene Sandulenko
0d62136b41
FULLPIPE: Implement sceneHandler09_startAuntie()
2014-02-15 12:38:32 +02:00
Eugene Sandulenko
61e4e14012
FULLPIPE: Implement sceneHandler09_spitterClick()
2014-02-14 23:47:57 +02:00
Johannes Schickel
94f7d01882
TOUCHE: Use keycodes for hotkey handling.
2014-02-14 20:09:14 +01:00
Johannes Schickel
4e290bf475
TOON: Use keycodes for hotkey handling.
2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a
TOON: Ignore hotkeys when *any* modifier is used.
...
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380
TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
...
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
uruk
616d9959f3
AVALANCHE: Move/rename/implement SEU::titles().
2014-02-14 17:12:09 +01:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
370e5969b5
AVALANCHE: Don't use cctype in Help anymore.
2014-02-14 05:09:34 +01:00
uruk
b46224ef3d
AVALANCHE: Get rid of continueHelp(), fix run().
...
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011
AVALANCHE: Implement mouse control in Help.
2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
2014-02-14 03:18:11 +01:00
uruk
3d528b512f
AVALANCHE: Use keycodes instead of ASCII values in Help.
2014-02-14 02:43:49 +01:00
Eugene Sandulenko
50c98d9ee1
FULLPIPE: More initializations in scene09
2014-02-13 22:53:28 +02:00
Eugene Sandulenko
14590b4c68
FULLPIPE: Implement sceneHandler09_winArcade()
2014-02-13 22:47:28 +02:00
Torbjörn Andersson
2b40502503
HOPKINS: Fix bug that could cause the music to stop prematurely
...
The SoundManager filled the sound handles with zeroes, which made
the mixer confuse them with active sound handle zero. In my case,
this happened to be the intro music, and the music was stopped when
playWavSample() wrongly thought its sound handle was in use.
2014-02-13 00:38:04 +01:00