273 Commits

Author SHA1 Message Date
Max Horn
2b74abd2c9 PalmOS changes
svn-id: r7224
2003-04-30 13:23:31 +00:00
Max Horn
4ce574f579 cleanup
svn-id: r7215
2003-04-30 11:15:11 +00:00
Paweł Kołodziejski
39f85f7aac added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
2003-04-30 05:48:55 +00:00
Max Horn
dc7446f469 make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
svn-id: r7176
2003-04-28 13:16:16 +00:00
Jonathan Gray
7529493778 get rid of one of the obscure variable names
svn-id: r7171
2003-04-28 03:13:49 +00:00
Paweł Kołodziejski
caf6d74095 put some v2 code into share code
svn-id: r7148
2003-04-27 07:52:26 +00:00
Max Horn
2d8fa42f44 renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
2003-04-26 13:28:34 +00:00
Jonathan Gray
90dd401eab work around strange problem that breaks fbpack when _showStack is a bool...
svn-id: r7027
2003-04-20 14:28:25 +00:00
Jonathan Gray
f1353701f8 add stack tracing option to debugger
svn-id: r7025
2003-04-20 08:04:27 +00:00
Jonathan Gray
c597d0d4d6 add script hex dumping option to debugger
svn-id: r7024
2003-04-20 06:55:09 +00:00
Max Horn
9750a2407c lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
svn-id: r6977
2003-04-12 02:09:00 +00:00
Max Horn
ca7c8081a1 Patch #712493: CMI: Object line
svn-id: r6930
2003-04-07 16:04:30 +00:00
Paweł Kołodziejski
d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Paweł Kołodziejski
d434b86ddb split waitForTimer func, update for smush,
btw, switching scalers while playing smush movies doesn't work or at least SDL backend,
it hang on SDL_SetVideo func

svn-id: r6818
2003-03-17 12:32:46 +00:00
Max Horn
8fcdb62f74 Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
2003-03-13 02:23:55 +00:00
Paweł Kołodziejski
4a5ffdd9a6 fixed descriptions in the dig
svn-id: r6776
2003-03-08 17:39:18 +00:00
Max Horn
7ec34ab1a9 refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
2003-03-07 21:38:46 +00:00
Paweł Kołodziejski
243c4ffbc0 implemented formating string error for each engine
svn-id: r6744
2003-03-07 15:38:11 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Max Horn
f4e147e5d2 removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
svn-id: r6652
2003-03-01 22:04:48 +00:00
Jonathan Gray
af19cac738 patch #689164 comi verb coin hack by erik, fixes the verb coin drawing behind the inventory
svn-id: r6642
2003-02-27 10:17:29 +00:00
Max Horn
afbc458b3c cleanup
svn-id: r6621
2003-02-18 01:51:05 +00:00
Jonathan Gray
d5e8f369a2 change getDateTime to be a v6 opcode, and hopefully not break anything
svn-id: r6619
2003-02-18 00:13:24 +00:00
James Brown
d054457496 Patch #682981: Experimental translation optimisation (version 2), and
#683384: Smush Regression Workaround

svn-id: r6607
2003-02-14 16:01:55 +00:00
Max Horn
cc5df1b543 cleanup
svn-id: r6594
2003-02-08 02:00:22 +00:00
Max Horn
24cba45574 more access cleanup; also reorderd some method/function declarations in class Scumm
svn-id: r6593
2003-02-08 01:27:21 +00:00
Max Horn
5863805e2c more stuff made 'protected'
svn-id: r6592
2003-02-08 00:38:17 +00:00
Max Horn
a6cbfebf6d removed an obsolete member var, and started to make Scumm member vars protected (had to make some exception; the code which makes these exceptions necessary should be revised)
svn-id: r6589
2003-02-06 21:32:20 +00:00
Paweł Kołodziejski
86cbe86b86 increased buffer
svn-id: r6581
2003-02-02 12:50:56 +00:00
Jonathan Gray
80bd149156 add ability to specify language for comi see scummvm -h for possible values
svn-id: r6567
2003-01-29 08:07:10 +00:00
Jonathan Gray
988db178e6 oops.. meant to add this as well
svn-id: r6566
2003-01-29 04:38:55 +00:00
Jonathan Gray
8e9d8cff81 add list of possible languages in comi and relevant variable
svn-id: r6565
2003-01-29 04:16:14 +00:00
James Brown
d1eb2636f4 Patch 671031: Fix for MI1 intro crash + others (move new object
clearing code into a more generic function, and call it earlier)

svn-id: r6548
2003-01-26 10:57:01 +00:00
James Brown
5f7cd1c93d LCA'03 commit: Fix talking where no sound hardware is present
svn-id: r6536
2003-01-24 06:41:10 +00:00
Max Horn
1abc25817e increasing blast text limit for COMI end credits
svn-id: r6508
2003-01-19 03:25:59 +00:00
James Brown
4e07c1bb91 Patch 668634: Actor iteration fix
svn-id: r6484
2003-01-16 17:37:34 +00:00
James Brown
c24c1270f6 Some cleanup, implementation of setKeyScript (F1 now attempts to start the save/load menu, albiet fails due to a crash in BlastText)
svn-id: r6480
2003-01-16 12:47:34 +00:00
Max Horn
8ad002b3a3 first blastText version. this is work in progress (note that e.g. text is not clipped, and the extra information is not removed)
svn-id: r6472
2003-01-16 00:40:19 +00:00
James Brown
ec006a4357 localvar fix take 2. Note that ship-to-ship combat is still impossible (cannons dont work), but at least it doesnt crash now - you
can use the cheat (shift-v i think)

svn-id: r6471
2003-01-15 16:23:04 +00:00
James Brown
631f0e5d4b ComI uses more locals
svn-id: r6470
2003-01-15 15:49:44 +00:00
James Brown
4fde613432 Hack to make Part III start
svn-id: r6467
2003-01-15 13:29:00 +00:00
James Brown
5bf741f960 Patch 667613: Extend gfxUsageBits[]
svn-id: r6453
2003-01-14 10:06:56 +00:00
Max Horn
020a1c3e2d fixed COMI actor scaling, again
svn-id: r6443
2003-01-13 14:04:41 +00:00
Max Horn
eb9726c497 added V8 scaling code
svn-id: r6440
2003-01-13 01:29:45 +00:00
James Brown
ef9a8d0714 New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
2003-01-12 07:30:17 +00:00
Max Horn
531e73418f our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
svn-id: r6363
2003-01-08 23:41:27 +00:00
James Brown
9df455ce38 Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..

svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
535ad0a4cf moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
svn-id: r6317
2003-01-01 18:22:41 +00:00
Max Horn
805c460543 added yet another variable (for mouse-button-hold flags). Now the 'verb widget' shows up, though it is not erased properly
svn-id: r6304
2003-01-01 02:56:22 +00:00