Eugene Sandulenko
2b47cbb4b5
Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe
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will be never needed not to mention that it will require to add much
logic to code which will be used just once just for single release of the game.
(and if somebody will have patience to watch intro to the end)
svn-id: r19070
2005-10-13 23:27:11 +00:00
Eugene Sandulenko
bd4340f21a
Add possibility to see exact md5s of your game and save when they don't
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match. It's on debuglevel 1.
svn-id: r19069
2005-10-13 23:20:41 +00:00
Johannes Schickel
7664cbcc74
Committed patch #1325945 ( KYRA: md5 game detection ) with a few changes
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and added the story picture in the intro.
svn-id: r19068
2005-10-13 21:12:47 +00:00
Eugene Sandulenko
eef92cb7e7
Patch from wjp which fixed parser operands and now protection screen always
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shows numbers, not just rotation of them. Still no screen updated during the
process.
svn-id: r19067
2005-10-13 20:54:16 +00:00
Marcus Comstedt
57e1c6451d
Improved savefile error handling:
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* New flush() method in WriteStream class to flush pending I/O, in order
to detect any I/O errors
* Use of flush() and ioFailed() added to scumm engine save function
* Dreamcast backend extended to support the new checks
svn-id: r19066
2005-10-13 18:50:53 +00:00
Gregory Montoir
66fbe2d3c4
Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE and PalmOS, does it help bug #1293385 ?
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svn-id: r19065
2005-10-13 18:48:33 +00:00
Johannes Schickel
ce2e9ab9d8
Rewrite of the script interpretation class:
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- Now only one instance is needed for many scripts
- Fixed a few command procs, but lacks opcode caller
implementation
svn-id: r19064
2005-10-13 18:05:04 +00:00
Torbjörn Andersson
e9b7a88e77
This message is much too annoying to be a printf(). I should know -- I
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added it. ;-)
svn-id: r19063
2005-10-13 15:40:56 +00:00
Torbjörn Andersson
2ba1926be6
It should not be a fatal error if allocate_part() fails. As far as I
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understand, it just means that the currently active parts are too important
(i.e. have too high priority) to throw out for this new one.
This makes bugs #1325060 and #1325487 less severe.
svn-id: r19062
2005-10-13 15:33:56 +00:00
Travis Howell
9895a02032
Objects were not been swapped in HE games.
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svn-id: r19061
2005-10-13 15:02:21 +00:00
Torbjörn Andersson
d1ee537c59
Added note about possible BS2 alignment problems that I wish I had been
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told about much earlier.
svn-id: r19060
2005-10-13 14:27:38 +00:00
Travis Howell
8387b48d20
Set _HEAPOK to correct value,if using earlier mingw-runtime.
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svn-id: r19059
2005-10-13 12:44:26 +00:00
Eugene Sandulenko
d218fceb43
Sync with upstream. It has checks for some 64bits systems.
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svn-id: r19058
2005-10-13 01:12:33 +00:00
Eugene Sandulenko
d5b203748a
o Add fate to obsolete targets. It was just an oversight
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o Make generateSubstResFileName more portable. I wonder how it worked in
the past at all.
svn-id: r19057
2005-10-12 22:52:47 +00:00
Eugene Sandulenko
412693ac70
Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"
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which fixes bug #1324814 "GOB1 ega: lock up when game is over"
svn-id: r19056
2005-10-12 22:13:41 +00:00
Chris Apers
1b96ad1a91
68k modules and frontend prefix files
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svn-id: r19055
2005-10-12 21:11:49 +00:00
Eugene Sandulenko
2a5025d69a
Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it's
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aquadran's fix.
svn-id: r19054
2005-10-12 21:11:11 +00:00
Chris Apers
3480548952
Manage palmos versions
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svn-id: r19053
2005-10-12 21:03:09 +00:00
Chris Apers
d94b48f946
- Removed cache since new stdio functions do it
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- Renamed class. Will be remove when new backends will be done
svn-id: r19052
2005-10-12 21:01:11 +00:00
Chris Apers
5e1af3190c
Added volume parameter
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svn-id: r19051
2005-10-12 20:53:55 +00:00
Chris Apers
016620838a
Little change
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svn-id: r19050
2005-10-12 20:46:05 +00:00
Chris Apers
bfa7823a5e
Added GoLCD support
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svn-id: r19049
2005-10-12 20:43:30 +00:00
Chris Apers
d9527b601e
Not needed
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svn-id: r19048
2005-10-12 20:41:00 +00:00
Chris Apers
559bf8634c
Added getVolume() (what the hell with these newlines :\ )
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svn-id: r19047
2005-10-12 20:36:40 +00:00
Chris Apers
b9cb9b6802
Revamped PocketTunes support
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svn-id: r19046
2005-10-12 20:28:11 +00:00
Chris Apers
6330435331
Added battery info
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svn-id: r19045
2005-10-12 20:24:30 +00:00
Chris Apers
3e9419db51
Added grabPalette
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svn-id: r19044
2005-10-12 20:20:26 +00:00
Chris Apers
8ab08763ad
Added battery info and 'Fight mode' OSD message
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svn-id: r19043
2005-10-12 20:19:12 +00:00
Chris Apers
625520882c
Ease 68K/ARM communication
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svn-id: r19042
2005-10-12 20:17:13 +00:00
Chris Apers
89e27f5edc
New backends
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svn-id: r19041
2005-10-12 20:08:07 +00:00
Chris Apers
797b6e5a7c
PalmOS ARM too
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svn-id: r19040
2005-10-12 19:47:15 +00:00
Chris Apers
48ed1b4073
PalmOS : Reorder resource file names so that I can save data segment space
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svn-id: r19039
2005-10-12 19:45:35 +00:00
Chris Apers
037665a1b3
Not needed
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svn-id: r19038
2005-10-12 19:41:57 +00:00
Johannes Schickel
27191b258c
Applied patch #1320381 (KYRA: Adds speech support to CD version)
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- changed the seq player
- added cdrom version data
- changed the resource loader a bit
svn-id: r19037
2005-10-12 19:15:32 +00:00
Johannes Schickel
56c9058706
Updated info savegame chunk:
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- now we save the date and time(although in localtime) in the same
format as we pass it to the dialog
(See "ATTN: Porters. Notes about time() implementation and thumbnails"
on -devel)
- old format is kept for compatibility for
older ScummVM versions
svn-id: r19036
2005-10-12 17:59:12 +00:00
Andrew Kurushin
961cd63ae9
fix #1324803 ITE: Freeze during storm
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svn-id: r19035
2005-10-12 17:56:07 +00:00
Johannes Schickel
7db5abf7e8
Edited credits files:
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- added new engines (Gob + Kyra) to other devs description
- moved LordHoto to dev team
svn-id: r19033
2005-10-12 16:26:34 +00:00
Torbjörn Andersson
744a01b449
Looks like my pitch wheel change still has the ability to break things. See
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bug #1324103 .
I've changed it - again - so that now it only centers the pitch wheels on
unload if a new mpCenterPitchWheelOnUnload property has been set. Currently
only the SAGA engine does that, so if it still breaks it only breaks SAGA.
I've also fixed what looked like an unintentional fall-through in the
MidiParser::property() function. Surently that can't cause any new
regressions? Please.
svn-id: r19032
2005-10-12 06:57:25 +00:00
Travis Howell
cd2c0f2e47
Revert last change and add a safe work around for bug.
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svn-id: r19031
2005-10-12 05:58:57 +00:00
James Brown
706ea9db69
Reverted default case error in o5_resourceRoutines to a warning, in order to workaround a fatal error in zak256 caused by a botched script load. See bug #1290485
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svn-id: r19030
2005-10-12 05:46:56 +00:00
Travis Howell
0b0916ca75
Fix sound effects regression in simon2talkie.
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svn-id: r19029
2005-10-12 00:51:14 +00:00
Travis Howell
5eb4192f83
Fix regression, cuased by typo.
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Add wrapper as suggested.
svn-id: r19028
2005-10-12 00:35:54 +00:00
Eugene Sandulenko
e6ae6d3520
Hide unnecessary debug output
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svn-id: r19027
2005-10-12 00:02:47 +00:00
Eugene Sandulenko
8447b128e6
Patch #1308891 "0.8.0 spec files for scummvm and scummvm-tools"
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svn-id: r19026
2005-10-11 20:41:10 +00:00
Torbjörn Andersson
ad8a71783a
This is an attempt to fix the actor frames in IHNM. It appears to be at
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least partially successful.
svn-id: r19025
2005-10-11 18:11:58 +00:00
Eugene Sandulenko
ee697e27ef
Patch #1324028 "Another configure patch for OS/2"
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svn-id: r19024
2005-10-11 18:09:52 +00:00
Torbjörn Andersson
bb14140ca7
Moved the pitch wheel centering to unloadMusic() instead, since having it
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in allNotesOff() broke the Kyra music. I have no idea why.
svn-id: r19023
2005-10-11 17:48:16 +00:00
Torbjörn Andersson
e44213c832
Cleanups. Mostly whitespace.
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svn-id: r19022
2005-10-11 17:39:31 +00:00
Torbjörn Andersson
f405adae1f
This should ensure that savegames are endian-safe. Unfortunately, I've just
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broken any old savegame made on a big-endian machine. Oh well, better now
than after 0.8.0 ...
svn-id: r19021
2005-10-11 17:20:30 +00:00
Torbjörn Andersson
db4308d60b
Rewrote some code that didn't look alignment safe to me.
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svn-id: r19020
2005-10-11 14:03:36 +00:00