Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Eugene Sandulenko
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9b0bf64448
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Silence MSVC8 warnings.
svn-id: r26062
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2007-03-10 15:02:39 +00:00 |
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Max Horn
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227a080e5b
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
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2007-02-20 18:50:17 +00:00 |
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Max Horn
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5fc65f2230
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cleanup
svn-id: r25668
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2007-02-18 01:05:27 +00:00 |
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Max Horn
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7d5d6c2f91
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Speed up the Player_NES code quite a bit (still is rather slow without compiler optimizations on my 1.5Ghz PowerBook G4, but at least it's not unbearably slow anymore, and with -O2 it's running smoothly)
svn-id: r25659
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2007-02-17 18:52:21 +00:00 |
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Max Horn
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f027e2f562
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OOified Player_NES code; revamped the code in GetSample slightly (to avoid overflows, an expensive multiplication and an even more expensive division)
svn-id: r25658
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2007-02-17 16:59:06 +00:00 |
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Max Horn
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57f529e36e
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added some static keywords
svn-id: r25604
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2007-02-15 12:00:13 +00:00 |
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Max Horn
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9edf1e6a1a
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cleanup
svn-id: r24407
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2006-10-21 12:44:10 +00:00 |
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Max Horn
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4c14cf6d1a
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
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2006-09-23 00:42:35 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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