1385 Commits

Author SHA1 Message Date
Jonathan Gray
13ca8ea76c make zak use correct charset
svn-id: r6945
2003-04-09 08:06:55 +00:00
Paweł Kołodziejski
5a29b639ff added also Monkey ega for 16 colors palette
svn-id: r6944
2003-04-09 05:20:16 +00:00
Jonathan Gray
34eec5e80f change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
2003-04-08 22:22:55 +00:00
Jonathan Gray
d8d2a38f7f text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
2003-04-08 22:15:46 +00:00
Paweł Kołodziejski
00a2bc9127 added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)

svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski
7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Jonathan Gray
a3a47bcb80 remove old fixme that seemingly isn't needed anymore. note this triggers an assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again
svn-id: r6938
2003-04-07 23:31:42 +00:00
Paweł Kołodziejski
406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Paweł Kołodziejski
f9635e6b92 increased to 16 items
svn-id: r6935
2003-04-07 21:01:49 +00:00
Paweł Kołodziejski
7d6939e2eb revert to revert
svn-id: r6931
2003-04-07 17:01:08 +00:00
Max Horn
ca7c8081a1 Patch #712493: CMI: Object line
svn-id: r6930
2003-04-07 16:04:30 +00:00
Max Horn
df9ccab935 removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
svn-id: r6929
2003-04-07 15:51:37 +00:00
Paweł Kołodziejski
0a46882bea added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
2003-04-07 14:38:26 +00:00
Paweł Kołodziejski
7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
b30aa3cc69 fixed detection v2 scumm game
svn-id: r6926
2003-04-07 05:10:57 +00:00
Jonathan Gray
9bfcce6e79 remove incorrect cast
svn-id: r6925
2003-04-06 23:22:54 +00:00
Paweł Kołodziejski
b4ef91f6c6 added handle v2 resources for scumm v3, for now hack
svn-id: r6924
2003-04-06 21:24:39 +00:00
Paweł Kołodziejski
d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Nicolas Bacca
d3d85bf003 Oops on previous fix
svn-id: r6921
2003-04-06 16:48:52 +00:00
Paweł Kołodziejski
8a619598e9 also Loom exception in the read/write var funcs
svn-id: r6920
2003-04-06 16:02:08 +00:00
Paweł Kołodziejski
aa4898984a corrected right/bottom borders while clipping at drawBox() func
svn-id: r6919
2003-04-06 14:11:37 +00:00
Nicolas Bacca
9dba239af1 Alignment fix
svn-id: r6918
2003-04-06 12:57:25 +00:00
Nicolas Bacca
5179aef286 Alignment fixes
svn-id: r6917
2003-04-05 23:41:21 +00:00
Nicolas Bacca
fb20404df0 Watch this cast
svn-id: r6912
2003-04-05 11:24:58 +00:00
Nicolas Bacca
103937ea63 Add delay in ms for tremor vorbis implementation and possible autodetection
svn-id: r6911
2003-04-05 09:55:12 +00:00
Max Horn
b8043f7570 fix for bug #695654
svn-id: r6900
2003-04-02 15:23:36 +00:00
Paweł Kołodziejski
faf6ec087a correct to match dissassembly
svn-id: r6894
2003-04-01 20:56:27 +00:00
Max Horn
68e7ce8143 Patch 713149: Fix OOB access
svn-id: r6893
2003-04-01 15:32:17 +00:00
Paweł Kołodziejski
7ee96df673 fixed description centering in the FT and added hack for redraw descriptions in height while scrolling room
svn-id: r6890
2003-03-30 19:32:12 +00:00
Paweł Kołodziejski
776cdf2d08 added eriktorbjorn patch for multiple text lines for the dig ending credits
svn-id: r6889
2003-03-30 19:03:12 +00:00
Paweł Kołodziejski
7edc0abd5b changed messages from warning to debug
svn-id: r6888
2003-03-30 16:54:03 +00:00
Max Horn
ee7ca9e891 obsolete TODOs
svn-id: r6887
2003-03-30 12:52:22 +00:00
Paweł Kołodziejski
6c9b798611 fixed cordinates in the Dig opcode 0xE1
svn-id: r6886
2003-03-30 12:34:36 +00:00
Paweł Kołodziejski
2d55c99997 corrected opcode 0xE1 in the dig (bug in the IDB)
svn-id: r6885
2003-03-30 11:04:11 +00:00
Max Horn
df82b6881b fixed verb regression in older games
svn-id: r6884
2003-03-29 20:48:57 +00:00
Paweł Kołodziejski
6dd0b2d9bb changed printf to debug
svn-id: r6883
2003-03-29 15:56:42 +00:00
Paweł Kołodziejski
69723edd1e hack for proper description redraw in the dig while scrolling room
svn-id: r6882
2003-03-29 15:48:25 +00:00
Paweł Kołodziejski
1c2d5878f6 fix y position of text description in the dig
svn-id: r6881
2003-03-29 14:03:20 +00:00
Max Horn
0e0fb2e0c3 some comments on actorHit
svn-id: r6878
2003-03-28 23:53:07 +00:00
Max Horn
af2e2fff7a cleanup
svn-id: r6877
2003-03-28 23:08:36 +00:00
Max Horn
e0a880addb this should fix one of those nasty deadlocks, I hope
svn-id: r6876
2003-03-28 22:42:48 +00:00
Max Horn
fb7fdc8e7e fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
2003-03-28 19:11:16 +00:00
Max Horn
ddb1173bf8 grow default buttons size & browser dialog to accomodate for spanish games
svn-id: r6871
2003-03-26 22:41:12 +00:00
Max Horn
c409895483 make the volume controls in the global options dialog work
svn-id: r6863
2003-03-25 15:55:27 +00:00
Max Horn
023d84a6a3 added some meat to the global options dialog (no prefs are stored yet, though)
svn-id: r6862
2003-03-25 15:32:36 +00:00
Max Horn
b25a47ffc5 Patch #691696: Possible fix for Adlib regression
svn-id: r6857
2003-03-25 00:28:09 +00:00
Max Horn
c98130a0a6 cleanup
svn-id: r6855
2003-03-24 21:56:29 +00:00
Max Horn
d89b2be0fc Patch #708384: Off-by-one bug which causes inventory problems in COMI
svn-id: r6852
2003-03-23 19:28:12 +00:00
Max Horn
be47bc121e cleanup
svn-id: r6847
2003-03-23 13:14:54 +00:00
Paweł Kołodziejski
bc78170ce4 moved delay stuff outside of lock mutex
svn-id: r6843
2003-03-21 09:18:38 +00:00