Max Horn
2d97c1f40c
fixed regression caused by changes to akos code
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svn-id: r6353
2003-01-07 20:21:39 +00:00
Max Horn
eaf2e1a313
more akos/costume merging
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svn-id: r6352
2003-01-07 17:35:20 +00:00
James Brown
08d34d17c0
Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
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type stuff. :)
svn-id: r6351
2003-01-07 09:46:51 +00:00
James Brown
6426833420
CMI cannon hack
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svn-id: r6350
2003-01-07 08:16:55 +00:00
Max Horn
02ff516590
scaling bug fix
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svn-id: r6349
2003-01-06 18:46:07 +00:00
Max Horn
9270a0558b
some chore/limb related code
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svn-id: r6348
2003-01-06 16:04:01 +00:00
Max Horn
37a64f5d12
cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
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svn-id: r6347
2003-01-06 13:41:29 +00:00
Max Horn
f1d1076fd7
oops
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svn-id: r6346
2003-01-06 02:18:27 +00:00
Max Horn
c80f082490
fix talking in The Dig
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svn-id: r6345
2003-01-06 02:10:45 +00:00
Max Horn
82edaeaaf1
unified function names (compared to V8); added some FIXME comments
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svn-id: r6344
2003-01-06 01:53:38 +00:00
Max Horn
d9515432e4
started unifying code in akos.cpp and costume.cpp
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svn-id: r6343
2003-01-05 23:53:16 +00:00
Max Horn
a0d4234e89
fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh>
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svn-id: r6342
2003-01-05 22:38:44 +00:00
Max Horn
ca8ddd6c6e
changed 'default case' warning output to hex (as we use that for the case labels)
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svn-id: r6341
2003-01-05 22:17:26 +00:00
Max Horn
8d8580545b
added TODO
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svn-id: r6340
2003-01-05 22:16:19 +00:00
Max Horn
a6d89ad7fd
fix for the cannon scene
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svn-id: r6339
2003-01-05 22:16:09 +00:00
Max Horn
65fdb8fbf0
cleaned up & documented the transitionEffect() code a bit
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svn-id: r6338
2003-01-05 21:18:53 +00:00
Travis Howell
e8b784e18a
This isn't a fixme
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svn-id: r6337
2003-01-05 12:38:04 +00:00
Travis Howell
3224d39f65
Alter fix me comment
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svn-id: r6336
2003-01-05 12:20:31 +00:00
Travis Howell
6414e9a255
Remove fixme
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svn-id: r6335
2003-01-05 10:40:44 +00:00
Travis Howell
c502a72f6e
Fix error in my last commit
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svn-id: r6334
2003-01-05 00:58:30 +00:00
Travis Howell
98578cbfff
Small cleanup
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svn-id: r6333
2003-01-05 00:47:49 +00:00
Max Horn
c2f816b246
use proper C++ now so that it compiles again on GCC 3
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svn-id: r6332
2003-01-04 19:11:45 +00:00
James Brown
fb02e1f227
Small junk
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svn-id: r6331
2003-01-04 15:08:30 +00:00
Travis Howell
338569587b
Simon update
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svn-id: r6330
2003-01-04 13:39:28 +00:00
Travis Howell
0704d6657e
Add extra target for simon2demo
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svn-id: r6329
2003-01-04 09:02:47 +00:00
Travis Howell
b989a3a934
Fix crashes in simon2dos/talkie caused by my music changes awhile back.
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svn-id: r6328
2003-01-04 08:46:10 +00:00
Travis Howell
5111eede5e
Don't crash if sound effect file doesn't exist
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svn-id: r6327
2003-01-03 12:33:53 +00:00
Travis Howell
3a4782f166
Add olki's patch for sound effects in simon1dos
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Plus hack to allow choice between midi music and sound effects via 's' key
svn-id: r6326
2003-01-03 12:06:30 +00:00
Travis Howell
f1365f4f2b
Don't show scumm version number when starting Simon games
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svn-id: r6325
2003-01-03 11:14:21 +00:00
Travis Howell
758dca49c9
Improve error message when data files are missing
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svn-id: r6324
2003-01-03 10:36:13 +00:00
Travis Howell
303acc02bb
Remove sion 1 music warning
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Change warning about missing vga file to error
svn-id: r6323
2003-01-03 04:24:16 +00:00
James Brown
9df455ce38
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
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room in-game, but it works for bootparams and saved games..
svn-id: r6322
2003-01-02 10:36:17 +00:00
James Brown
3c3c5bb574
implement temporary state saving for CMI
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svn-id: r6321
2003-01-02 08:39:33 +00:00
Max Horn
50b3e798b6
oops... wrong fix in the wrong spot
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svn-id: r6320
2003-01-01 21:51:12 +00:00
Max Horn
7fa5fe38a7
fixed VAR_TALKSTOP_KEY
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svn-id: r6319
2003-01-01 21:37:27 +00:00
Max Horn
d59dc6cf17
endian fix
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svn-id: r6318
2003-01-01 20:59:59 +00:00
Max Horn
535ad0a4cf
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
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svn-id: r6317
2003-01-01 18:22:41 +00:00
Max Horn
53a8fc24fe
fixed cutscene override in V8; cleanup
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svn-id: r6316
2003-01-01 17:57:14 +00:00
Max Horn
0ab1edf809
added an assert against the z plane count; resolved an ambigious statement (the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup
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svn-id: r6315
2003-01-01 17:04:13 +00:00
Max Horn
d88bd87153
3 * 320 = 960, not 800
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svn-id: r6314
2003-01-01 16:51:13 +00:00
Jonathan Gray
53ba3e7cee
change detected game to trying to start game as this message is displayed even when there aren't any resource files in the specified directory
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svn-id: r6313
2003-01-01 16:07:08 +00:00
James Brown
b5d0e48695
implement roomops case (CMI crypt)
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svn-id: r6312
2003-01-01 11:38:59 +00:00
James Brown
158951dbd9
Clean up the code a little.
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For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using
this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with..
svn-id: r6311
2003-01-01 11:25:04 +00:00
James Brown
be8810eaa9
Fix CMI room segfaults (too few zbuffers defined)
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svn-id: r6310
2003-01-01 09:02:36 +00:00
Paweł Kołodziejski
b429b0c0bd
changed to binary
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svn-id: r6309
2003-01-01 08:08:46 +00:00
Paweł Kołodziejski
6c9be14999
changed into binary
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svn-id: r6308
2003-01-01 08:04:57 +00:00
Jonathan Gray
48c7919ee9
change the zero key to mean slot 10 instead of 0 (autosave) when using save/load hotkeys. feature request #660500
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svn-id: r6307
2003-01-01 07:12:57 +00:00
Travis Howell
df1577d842
Microsoft VC++ dsp and sw files should be commited in binary mode!
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svn-id: r6306
2003-01-01 06:41:17 +00:00
Travis Howell
b0334747f3
*** empty log message ***
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svn-id: r6305
2003-01-01 06:40:38 +00:00
Max Horn
805c460543
added yet another variable (for mouse-button-hold flags). Now the 'verb widget' shows up, though it is not erased properly
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svn-id: r6304
2003-01-01 02:56:22 +00:00