Travis Howell
cc5caba793
HE60/61 still VAR_NOSUBTITLES.
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Typo.
svn-id: r17990
2005-05-09 02:59:45 +00:00
Travis Howell
69d000d2d0
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
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Cleanup.
svn-id: r17989
2005-05-09 02:38:58 +00:00
Max Horn
7b93b0e079
Moved v2 verb code into class ScummEngine_v2
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svn-id: r17725
2005-04-20 23:53:29 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
ea8d2a0fd0
Correction to last commits.
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svn-id: r17700
2005-04-20 01:42:55 +00:00
Travis Howell
2009b72679
Replace all GF_HUMONGOUS use with _heversion.
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Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.
svn-id: r17698
2005-04-20 01:33:44 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
d271b58aa7
Got rid of GF_NEW_OPCODES
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svn-id: r17488
2005-04-09 20:13:30 +00:00
Travis Howell
aeec229615
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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svn-id: r17383
2005-04-05 11:06:03 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Max Horn
3497e9afa4
cleanup
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svn-id: r17222
2005-03-25 00:40:58 +00:00
Travis Howell
7b3b253fba
Seems to work now, maybe fixed by script cycles?
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svn-id: r17088
2005-03-12 06:45:27 +00:00
Travis Howell
e50aca32a8
Missed a change.
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svn-id: r16960
2005-02-28 13:34:52 +00:00
Travis Howell
36705d4344
Add support for script cycles used by HE90+ games.
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svn-id: r16958
2005-02-28 13:23:10 +00:00
Max Horn
b6ea449335
Renamed _localScriptList to _localScriptOffsets for clarity
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svn-id: r16691
2005-01-29 15:49:57 +00:00
Travis Howell
99c00c9e5d
*** empty log message ***
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svn-id: r16630
2005-01-24 10:10:50 +00:00
Travis Howell
63ebdfa6c7
Correct sound offset size
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svn-id: r16628
2005-01-24 10:07:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Travis Howell
d42f98d0c4
Add missing case for HE 90+
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Always clear complete local script vars.
svn-id: r15564
2004-10-16 05:10:15 +00:00
Travis Howell
39fad0387b
Unfortunately still not perfect.
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svn-id: r15460
2004-10-08 01:07:44 +00:00
Max Horn
6f02fab8f3
Removed some code which has no effect (looks like a coding mistake?)
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svn-id: r15444
2004-10-07 10:33:46 +00:00
Travis Howell
d08a1994f2
nukeArrays seems fine now.
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Fix dog regression
svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
be1ab48a57
Fix array pointer overflows in HE80+ games.
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Some arrays are nuked in startScene.
svn-id: r15239
2004-09-23 05:02:15 +00:00
Eugene Sandulenko
64043ff1fc
Removed some not necessary #defines which could (and did) lead to program
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logic misinterpretation. I assume these were added for readability, but
(a) names suggestet that they're class variables but they didn't
(b) their use wasn't consistent, i.e. there were places where variables were
used directly, not by means of the macros
(c) they didn't save that much space because they are used in few places.
svn-id: r15179
2004-09-19 00:15:17 +00:00
Travis Howell
d34da28ed9
nukeArrays still nuking wrong arrays.
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Add some more differences in later HE versions.
Add HE opcodes changes.
svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
9105a3ae1d
Required for later HE games to.
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svn-id: r15084
2004-09-13 02:29:45 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Travis Howell
438daed1f1
Add basic decoding of debug script scripts.
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svn-id: r14871
2004-09-03 06:57:38 +00:00
Max Horn
d8fe05a5fa
Fix incorrect flObject base address computation
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svn-id: r14854
2004-09-01 07:59:30 +00:00
Travis Howell
35bc32625c
Correct assert
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svn-id: r14850
2004-09-01 02:41:48 +00:00
Travis Howell
93584bcdc3
Add HE version 80 to avoid additional game ids
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svn-id: r14843
2004-08-31 07:32:53 +00:00
Travis Howell
e0bb88b91c
Add some WIP code for HE games.
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Add some music adjustments
svn-id: r14839
2004-08-30 11:52:33 +00:00
Travis Howell
3540014e45
Later HE 7.1 games need to send virtual x/y mouse vars.
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svn-id: r14826
2004-08-29 06:40:03 +00:00
Travis Howell
3d7955dab7
Need throughout puttmoon
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svn-id: r14811
2004-08-28 12:01:28 +00:00
Travis Howell
4c732d15c6
Limit nukeArrays to only location thats requires it for now.
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svn-id: r14803
2004-08-28 04:14:33 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Eugene Sandulenko
eb7671f0a7
Add another variable which improves readability.
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svn-id: r14791
2004-08-26 23:30:28 +00:00
Travis Howell
3b7d3120c1
Add var difference in later HE games
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svn-id: r14789
2004-08-26 23:15:39 +00:00
Travis Howell
f6eae9d1a1
Update akos error messages
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Add proper timer opcodes
Up some debug msgs.
svn-id: r14779
2004-08-26 14:28:42 +00:00
Travis Howell
79fb54ba29
Remove leftovers
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svn-id: r14766
2004-08-26 09:50:44 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c
Add some stubs for HE 7.2
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Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
2004-08-26 06:08:41 +00:00
Travis Howell
f16065d86d
Remove some old/duplicate code.
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Add a few more functions/stubs for HE 7.2
Moved HE 7.2 o_resourceRoutine() specifics.
svn-id: r14727
2004-08-24 11:17:28 +00:00
Travis Howell
01c0cb3d8f
Skip copy protection screen in indy3ega.
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svn-id: r14663
2004-08-21 09:02:45 +00:00
Travis Howell
6a2306c969
Enable original method of skipping copy protection
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svn-id: r14645
2004-08-20 01:26:56 +00:00
Travis Howell
98aeb40968
Causes name to be lost in the Dig too.
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Only scumm6 games originally used this method.
svn-id: r14640
2004-08-18 10:41:39 +00:00
Max Horn
15e3d8cbe3
whitespace
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svn-id: r14600
2004-08-14 07:04:31 +00:00
Max Horn
137f0e4ca3
Disable this workaround for COMI, as it causes a regression there. Actually, maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately...
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svn-id: r14475
2004-08-05 21:25:58 +00:00
Travis Howell
b154e524a9
Correction from disasm.
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svn-id: r14468
2004-08-05 11:03:22 +00:00