33 Commits

Author SHA1 Message Date
Eugene Sandulenko
ef4f019125
SAGA: Added support for Russian ITE fan-translation 2021-05-10 01:26:21 +02:00
athrxx
181368f1c5 SAGA: (ITE/PC98) - fix intro text frame width 2020-11-22 19:02:47 +01:00
athrxx
3aded1d5ba SAGA: (ITE/PC98) - fix intro credits text positioning
This commit aims at getting the text almost pixel-exact like the original (from disasm and from comparison with an emulator).

It seems that the original messed up the upscaling (from 320x200 to 640x400). The whole method how they do it is weird. The text is rendered on a 320x200 pixel surface and this surface gets blitted in the center of a 640x400 pixel screen. Sometimes they
 seem to assume to draw onto 320x200, sometimes onto 640x400 (e. g. the line height for the paragraph headlines is assumed to be 11, although the font height is 18; and it will use height 18 for all the other text lines). Also, the orginal will use different printing methods for the headlines and for the text blocks below, which also doesn't help to get this right...

Now, some credits text lines are still off by 1 pixel vertically due to my method of upscaling (at the very last moment in drawDirtyRects()). I find this a much cleaner approach than the original method which is just hacking up the whole graphics code to use 640x400 coords (except for the places they forgot, see above). But this also means I can't hit the odd lines for text positioning, thus the one pixel off sometimes...
2020-11-22 19:02:46 +01:00
athrxx
30704a98dd SAGA: (ITE/PC98) -adjustments to hardcoded intro data
(text colors and layout for the Japanese version)
2020-11-22 19:02:43 +01:00
athrxx
d2aa06eef5 SAGA: (ITE/PC98) - fix opening credits style/color 2020-05-19 16:18:38 +02:00
athrxx
386aad2196 SAGA: (ITE/PC98) - fix opening credits 2020-05-19 16:18:34 +02:00
Misty De Meo
4189c2acfa SAGA: add introduction text for Japanese versions
Contains the intro text and opening credits.

This is currently in Unicode; may need to make it Shift JIS later,
depending on how multibyte handling goes.
2020-05-19 12:35:54 +02:00
D G Turner
0416249765 SAGA: Add Define for French Language for clarity. 2017-10-28 11:24:58 +01:00
D G Turner
d50c13a7c7 SAGA: Add Code to Support French Fan Translation.
This code was supplied by Darknior (hugues.fabien@gmail.com).
2017-10-26 18:16:11 +01:00
Filippos Karapetis
a95d22a2cd SAGA: Initial work on the DOS ITE demo 2015-07-04 01:51:45 +03:00
Filippos Karapetis
6bdb362370 SAGA: Remove trailing whitespace 2014-10-28 16:16:12 +02:00
Filippos Karapetis
d316b00b9e SAGA: Some renaming 2014-07-20 17:46:06 +03:00
Filippos Karapetis
7bab457a23 SAGA: Remove the now unneeded individual cave scene handlers 2014-07-20 17:17:00 +03:00
Filippos Karapetis
bb353d14fd SAGA: Merge all of the ITE intro cave scene handlers 2014-07-20 17:10:56 +03:00
Filippos Karapetis
7c19effd36 SAGA: Move ITE credits together with the other ITE static data 2014-07-20 17:10:56 +03:00
Filippos Karapetis
e5b10aba57 SAGA: Move the ITE intro text together with the other static ITE data 2014-07-20 17:10:56 +03:00
Filippos Karapetis
e663395435 SAGA: Add wrappers for queuing music events 2014-07-20 17:10:55 +03:00
Filippos Karapetis
8f5ccbff18 SAGA: Move and rename some defines which are only used in the ITE intro 2014-07-20 17:10:54 +03:00
Johannes Schickel
c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Eugene Sandulenko
9faa5d66b7 SAGA: Remove unused assignment. CID 1002506 2013-10-08 00:11:18 +03:00
Eugene Sandulenko
067ce95965 SAGA: Remove unused assignment. CID 1002505 2013-10-08 00:11:18 +03:00
Filippos Karapetis
8c1ca6548d SAGA: Fix bug #3528338 - "ITE: Subtitles always shown in introduction" 2012-05-20 20:16:16 +03:00
Filippos Karapetis
0d3a2267c7 SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Andrew Kurushin
e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Max Horn
c975ed11a1 ALL: Fix various typos (patch #3093266)
svn-id: r53762
2010-10-24 13:04:33 +00:00
Andrew Kurushin
b10cd22d51 SAGA: replace Events malloc base linked list with Common::List
svn-id: r53751
2010-10-23 23:07:10 +00:00
Filippos Karapetis
9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
78eeb313fe Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
svn-id: r35158
2008-11-23 15:03:54 +00:00
Filippos Karapetis
eea2aadbd8 Renamed files for consistency
svn-id: r32283
2008-05-26 11:14:30 +00:00