Commit Graph

6 Commits

Author SHA1 Message Date
Torbjörn Andersson
d38f71c1e4 Added an "fxq" debugger command to print the FX queue. I guess it might help in
debugging the "No free slot in FX queue!" bug I've heard of but never actually
seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".)

svn-id: r48458
2010-04-01 16:11:29 +00:00
Max Horn
22c0403e0d Re-added Revolution Software copyright to BS2 engine
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00
Torbjörn Andersson
8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00