Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
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Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Max Horn
830c39a687
SWORD2: Reduce dependencies on common/memstream.h
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svn-id: r54442
2010-11-23 22:27:40 +00:00
Torbjörn Andersson
54b2a8c98d
JANITORIAL: Cleanup (mostly whitespace)
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svn-id: r53161
2010-10-12 04:19:58 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
dc9c538a62
Sword2: PSX version support, and GMM loading/saving
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svn-id: r39896
2009-04-07 19:52:46 +00:00
Torbjörn Andersson
4b06f42ff3
Initial implementation of pauseEngineIntern(). There are issues, though, since
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the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.
svn-id: r32232
2008-05-23 17:54:47 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Torbjörn Andersson
01b6e025ff
Fixed typo in comment.
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svn-id: r29865
2007-12-15 22:54:00 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
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svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
48cb57ec89
Let the event manager keep track of the mouse position.
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svn-id: r26205
2007-03-18 12:53:28 +00:00
Torbjörn Andersson
d2910fe758
Added separate function for playing cutscene lead-in/out sounds, and made sure
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that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480 . (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
2007-01-26 18:21:41 +00:00
Torbjörn Andersson
7bfaa0db78
Cleanup
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svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Torbjörn Andersson
d2030f17b3
Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.
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That limit has been lifted from the SDL backend.
NOTE: This may cause problems in other backends!
svn-id: r22405
2006-05-10 20:50:59 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
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less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Torbjörn Andersson
441ead453a
Merged _mouse.cpp and mouse.cpp into mouse.cpp
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svn-id: r20659
2006-02-12 21:41:34 +00:00
Torbjörn Andersson
2ec8584828
Renamed files for consistency with other engines:
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build_display -> screen
save_rest -> saveload
More to come, no doubt.
svn-id: r20651
2006-02-12 19:33:45 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00