Commit Graph

33 Commits

Author SHA1 Message Date
Paul Gilbert
340b5b9378 Added detection entry for Hebrew Discworld 1 release
svn-id: r40614
2009-05-15 23:57:08 +00:00
Max Horn
27b74756d8 TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overlapping strings is unsafe)
svn-id: r40307
2009-05-04 15:05:25 +00:00
Paul Gilbert
86debbd679 Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
svn-id: r40141
2009-04-25 06:42:01 +00:00
Fabio Battaglia
33180805ad tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
svn-id: r40090
2009-04-23 15:29:34 +00:00
Fabio Battaglia
199ca291ee tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
svn-id: r40021
2009-04-19 13:52:05 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
71421c9966 Mention that kSupportsRTL is problematic in tinsel
svn-id: r35969
2009-01-20 23:50:07 +00:00
Filippos Karapetis
cb8ffaf3a9 Implemented loading from the command line and the GMM for tinsel (kSupportsLoadingDuringStartup)
svn-id: r35958
2009-01-20 17:30:23 +00:00
Filippos Karapetis
8911d34542 Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version)
svn-id: r35836
2009-01-12 14:56:29 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
cba892a61b Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
svn-id: r35456
2008-12-21 00:48:23 +00:00
Johannes Schickel
f3f93da8b8 - Added comment about error check when loading save on startup
- Updated code to properly test the last three digits of save filenames instead of only the last two

svn-id: r35455
2008-12-20 23:15:46 +00:00
Johannes Schickel
c3041ad99b Implemented support for loading saves from launcher / via command line.
svn-id: r35454
2008-12-20 23:11:56 +00:00
Johannes Schickel
34368e5650 Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
2008-12-20 23:08:37 +00:00
Travis Howell
98bbf9c417 Add target for CD demo of Discworld 1.
svn-id: r35405
2008-12-16 23:07:16 +00:00
Paul Gilbert
116980367a Removed the comment about the DW1 Demo not being supported
svn-id: r35356
2008-12-14 04:39:25 +00:00
Filippos Karapetis
cbdb105d8e - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)

svn-id: r35316
2008-12-12 15:48:38 +00:00
Paul Gilbert
7a49843047 Beginning of support for DW1 Demo - Interpret has been changed to support opcode differences, and CallLibraryRoutine has a new mapping list of routines
svn-id: r35252
2008-12-06 02:07:30 +00:00
Sven Hesse
d01e9b6785 Correcting the language for GRB/USA
svn-id: r35242
2008-12-04 19:24:25 +00:00
Filippos Karapetis
d8e656a217 - Added back the English V1 CD version of DW1 (with *.gra files)
- Added the US version of DW2
- Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct)

svn-id: r35222
2008-12-03 18:54:22 +00:00
Jordi Vilalta Prat
d34865d054 DW2: Add support for the Italian/Spanish release
svn-id: r35211
2008-12-02 22:22:23 +00:00
Filippos Karapetis
3669360043 Added detection for the French version of DW2, as described in the forums
svn-id: r35210
2008-12-02 22:16:44 +00:00
Filippos Karapetis
5bfb248301 - Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)

svn-id: r35207
2008-12-02 18:34:32 +00:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Filippos Karapetis
f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn
fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
62a75f2615 Added detection for 4-language floppy version of DW (see report on forum post 39703)
svn-id: r34486
2008-09-11 09:26:27 +00:00
Max Horn
40e05acff3 TINSEL: Enabled listSaves support
svn-id: r34263
2008-09-01 21:13:11 +00:00
Max Horn
aa463878a3 TINSEL: Remove some unused code; and duplicated the 4-FLAGS version detection entry (one copy for each language) for the user's convenience
svn-id: r34213
2008-08-30 22:09:35 +00:00
Max Horn
396d815e15 TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW (only 4 flags version has been tested; see also bug #2048383)
svn-id: r34210
2008-08-30 21:03:15 +00:00
Max Horn
b998a7ef07 Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
svn-id: r33553
2008-08-02 23:01:14 +00:00
Max Horn
c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00