md5
3430a3f347
TSAGE: Switched to American English, after the relevant discussion on -devel:
...
serialiser -> serializer
synchronise -> synchronize
2011-05-04 11:41:47 +03:00
md5
5c3b564e0b
TSAGE: Now initializing the save game version properly
2011-05-04 11:36:35 +03:00
md5
7b8f3021ac
TSAGE: Bumped up savegame version, so that the old savegames are still usable
...
Savegames from revisions bf9b98f
and 4f70162d
are now version 2 savegames
2011-05-04 10:52:36 +03:00
Sven Hesse
a1c339ea4f
GOB: Don't overwrite _destSpriteX after PRINTTEXT
...
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889 .
2011-05-04 02:34:37 +02:00
Sven Hesse
30f7cdb49a
GOB: Plug a leak
...
Thanks to digitall for finding that one
2011-05-04 01:26:10 +02:00
Max Horn
3797971c48
BUILDS: Sort some stuff in backends/module.mk
2011-05-03 23:58:33 +02:00
Max Horn
fc74fb357d
BUILD: Compile backend specific files only if their backend is selected
2011-05-03 23:58:33 +02:00
Max Horn
971baf3585
BUILD: Remove incorrect mention of 'symbian' backend from configure
2011-05-03 23:58:33 +02:00
strangerke
a47eba2b49
TSAGE: for consistency, use display2() when possible
2011-05-03 23:37:59 +02:00
strangerke
9847083d63
TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some useless parameters too.
2011-05-03 23:11:13 +02:00
strangerke
ff635a385b
TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)
2011-05-03 23:11:11 +02:00
Max Horn
95a6098f67
PS2: Allow using mkdir
2011-05-03 23:05:45 +02:00
Max Horn
d683a228a3
MOTO: Change fprintf calls to debug calls
2011-05-03 23:04:58 +02:00
Max Horn
5efb1e5596
DINGUX: Change fprintf calls to debug calls
2011-05-03 23:04:40 +02:00
Matthew Hoops
029bfc0c60
COMMON: Fix spelling of 'Philips'
2011-05-03 15:55:40 -04:00
dhewg
b85fc8f190
WII: Fix compilation
2011-05-03 18:27:50 +02:00
Max Horn
7a0c64631d
MACOSX: Try to fix compile errors triggered with certain Mac OS X SDK versions
2011-05-03 18:25:30 +02:00
Max Horn
b449b73f59
N64: Fix FS code regression
2011-05-03 15:33:37 +02:00
Paul Gilbert
0a0ac68722
TSAGE: Bugfixes for displaying the credits
2011-05-03 22:40:49 +10:00
Paul Gilbert
9f30ffa76f
TSAGE: Bugfixes to allow for drawing message strings that are empty
2011-05-03 22:40:48 +10:00
Max Horn
73396954c9
GPH: Change fprintf to debug
2011-05-03 14:34:59 +02:00
Max Horn
2fa63ca015
COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility
2011-05-03 14:30:25 +02:00
Max Horn
a50c36d138
ANDROID: Fix various forbidden symbol clashes
2011-05-03 14:29:01 +02:00
Max Horn
1a570c14e3
DINGUX: Remove unused (?) include
2011-05-03 14:28:15 +02:00
Max Horn
ff6533e1b3
PSP: Fix more forbidden symbol clashes
2011-05-03 14:14:21 +02:00
Max Horn
48bbdd1708
PS2: Fix various forbidden symbol clashes
2011-05-03 13:44:14 +02:00
Max Horn
91141dae40
WII: Fix fs code compile regressions
2011-05-03 13:32:20 +02:00
Max Horn
89f40bc02a
VIDEO: Cleanup mixed array / type declaration
2011-05-03 13:25:01 +02:00
Max Horn
4dd4cf8bc0
DS: Remove references to DEVKITARM
...
In some places we used $DEVKITARM, but in others we hardcode the path
$DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the
latter everywhere for now. Should it turn out that we really want to
have this flexible, we can reintroduce $DEVKITARM in a proper way. In
that case, we could augment configure to set DEVKITARM to
$DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03 13:22:00 +02:00
Max Horn
f62fd4f25f
BACKENDS: Avoid #including .cpp files
...
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.
Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00
Paul Gilbert
5ea9e14c2f
TSAGE: Bugfix for palette fader crash in Scene #9990
2011-05-03 20:53:30 +10:00
Max Horn
75d9f21580
BACKENDS: Change printf -> debug in vkeybd code
2011-05-03 12:53:14 +02:00
Max Horn
81ff18b0b7
WII: Fix various forbidden symbol clashes
2011-05-03 12:52:28 +02:00
Paul Gilbert
bf9b98f316
TSAGE: Add missing calls to inherited method in various class synchronisation methods
2011-05-03 20:31:51 +10:00
Paul Gilbert
4f70162d94
TSAGE: Bugfixes to savegames when the scene is showing an alternate screen
2011-05-03 20:14:20 +10:00
Max Horn
b737dcbad5
PSP: Fix various forbidden symbol clashes
2011-05-03 11:56:17 +02:00
Max Horn
d67e450f7a
DC: Fix various forbidden symbol clashes
2011-05-03 11:56:10 +02:00
Max Horn
bdc7414f80
COMMON: Don't declare a fake printf
2011-05-03 11:41:01 +02:00
Max Horn
eafc54869c
PSP: Add FIXME to portdefs.h
2011-05-03 11:40:11 +02:00
Max Horn
3d4e9fe674
BACKENDS: Allow various files to use stuff from time.h
2011-05-03 11:27:44 +02:00
strangerke
3201bb46bd
TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
2011-05-03 08:40:28 +02:00
strangerke
fbabcf0047
TSAGE: Fix freeze in scene 4250
2011-05-03 01:02:21 +02:00
strangerke
e149f5bedc
TSAGE: Fix a crash and a freeze in scene 4250.
2011-05-03 00:27:10 +02:00
strangerke
210f69c852
TSAGE: Fix two blocking bugs in scene 4301
2011-05-03 00:02:58 +02:00
strangerke
d45909dd18
TSAGE: some little cosmetic modifications
2011-05-03 00:02:13 +02:00
Thierry Crozat
1aff380a15
I18N: Update translations data file
2011-05-02 20:19:13 +01:00
Thierry Crozat
3500bf6581
I18N: Update Swedish translation from patch #3296202
2011-05-02 20:18:55 +01:00
Thierry Crozat
9c834e58fc
I18N: Update Polish translation from patch #3296137
2011-05-02 20:18:39 +01:00
Thierry Crozat
58a11f93ff
I18N: Update French translation
2011-05-02 20:18:30 +01:00
strangerke
857c6821d1
TSAGE: Fix a couple of glitches in scene 9100
2011-05-02 21:01:24 +02:00