Bertrand Augereau
cf12e04997
DREAMWEB: frameoutv becomes a native function
2011-06-22 23:11:44 +02:00
Strangerke
52d91368af
TSAGE: Fix bug in sound fading in scene 20.
...
This was blocking progress under linux...
2011-06-22 23:09:36 +02:00
Eugene Sandulenko
33ce6e60fd
Merge pull request #26 from Littleboy/taskbar
...
Taskbar integration
2011-06-22 13:35:37 -07:00
eriktorbjorn
afdfff02f1
TSAGE: Don't crash if -x option points to an non-existing savegame.
...
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22 22:00:59 +02:00
Bastien Bouclet
d2454d7e5f
CONFIGURE: When building the SDL backend, display the SDL version number.
...
From SDL 1.3.0 onwards, audio CD support has been removed.
2011-06-22 20:01:53 +02:00
Bastien Bouclet
1fdbf418dd
PS3: Added a readme
2011-06-22 19:57:44 +02:00
Bastien Bouclet
c31ec23d5b
PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma for the tip.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
f262d8932f
PS3: Keep updating the screen while the XMB is open to prevent it from freezing
2011-06-22 19:57:44 +02:00
Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
...
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33
SDL: Allow building with current SDL 1.3hg
2011-06-22 19:44:46 +02:00
Alyssa Milburn
cb37f4517b
NEWS: Mention Tinsel fix.
2011-06-22 18:35:59 +02:00
Johannes Schickel
7dca4bf096
LASTEXPRESS: Make some static data const respectively static.
2011-06-22 18:11:13 +02:00
Max Horn
c2d31c4ca5
CREDITS: Mark myself as retired
2011-06-22 11:52:58 +02:00
Max Horn
f646ab3c86
SCI: Mark sq6 as a CD game
2011-06-22 11:50:14 +02:00
Paul Gilbert
69290ef7ae
TSAGE: Remove out of date TODO comments where applicable
2011-06-22 19:13:36 +10:00
Paul Gilbert
f67f069e3f
TSAGE: Fix sounds not getting registered in Globals::_sounds
...
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22 18:58:59 +10:00
Paul Gilbert
7ef6bea74e
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
2011-06-22 18:31:33 +10:00
Paul Gilbert
45e1d7aa0d
TSAGE: Bugfix for sound assert in scene 20
2011-06-22 18:31:32 +10:00
Eugene Sandulenko
1fe9985912
LASTEXPRESS: Named several soundEntry structure members
2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207
LASTEXPRESS: Implement sound filters. Still not hooked in.
2011-06-22 10:20:43 +03:00
Strangerke
a307d405b6
CGE: suppress a couple of static, add ProgName and MergeExt
2011-06-22 08:11:18 +02:00
Willem Jan Palenstijn
2551389304
DREAMWEB: Fix bug in tasmrecover causing load/save mixup
...
This is a regression from c1b9adb691
and (my commit) 287c23f126
.
It is not safe to remove opcodes from proc.stmts since labels
are sometimes referenced by their offset in the list. So, instead
they are now replaced by op._nop.
This fixes kLoadingorsave not being set in doload(), which was
visible when going to the load game menu from the startup menu.
2011-06-22 00:00:56 +02:00
Willem Jan Palenstijn
55ed69dbab
DREAMWEB: Remove control char from source
2011-06-21 21:01:02 +02:00
Strangerke
b5ad69d13c
CGE: ScummVM no longer crashes instantly
2011-06-21 19:38:16 +02:00
Johannes Schickel
3b7c91f2a7
COMMON: Move HerculesDimensions enum to SCUMM.
...
The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Paul Gilbert
36526ef954
TSAGE: Bugfix for properly stopping playing sounds
2011-06-21 22:42:20 +10:00
Johannes Schickel
fc2aa70c96
NEWS: Add 1.3.1 news entry to master branch too.
2011-06-21 13:55:52 +02:00
Paul Gilbert
8aa368fe55
TSAGE: Fix updating the volume when changed in the Options dialog
2011-06-21 21:42:42 +10:00
Paul Gilbert
8c6ad70158
TSAGE: Disable SFX and speech volume sliders for all games
2011-06-21 21:30:57 +10:00
Paul Gilbert
fd84b04614
TSAGE: Fixes for sound fading
2011-06-21 19:44:22 +10:00
Paul Gilbert
12fc332242
TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes
2011-06-21 18:50:56 +10:00
Willem Jan Palenstijn
8534f984c9
Merge branch 'dreamsrc'
2011-06-21 10:35:34 +02:00
Thierry Crozat
53dfd3a3f5
I18N: Regenerate translations data file
2011-06-20 23:16:58 +01:00
Thierry Crozat
e58bedc479
I18N: Update translations files from template
2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38
I18N: Update translations template file from source code
2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be
I18N: Make the unsupported game warning translatable
2011-06-20 23:12:26 +01:00
Thierry Crozat
ba6d0121e1
I18N: Update list of files used to generate the translations template
2011-06-20 23:10:45 +01:00
Thierry Crozat
3f1c42fdf5
I18N: Update German translation
2011-06-20 22:42:23 +01:00
Strangerke
6dc29e4a04
CGE: Remove some statics
2011-06-20 23:40:22 +02:00
Filippos Karapetis
784180ef68
GRAPHICS: Cleanup and simplification of some PNG decoder code
2011-06-20 21:32:19 +03:00
eriktorbjorn
f8a4ccbc65
DREAMWEB: Use kMaingamepal provided by the tasm-recover
...
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553
DREAMWEB: Remove readabyte() and readoneblock()
...
They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091
DREAMWEB: Remove convertkey()
...
This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71
TINSEL: Don't leak running processes in Scheduler::reset().
2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900
TINSEL: Fix/comment CORO_KILL_SELF macro.
...
This reverts 9573b1d2f5
, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Johannes Schickel
2cc721760f
WIN32: Properly setup priority in Win32 resource archive code.
2011-06-20 17:00:36 +02:00
Willem Jan Palenstijn
5674dda4cc
COMMON: Fix conflicting comment
2011-06-20 16:27:12 +02:00
Paul Gilbert
fcab88634d
TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage
2011-06-20 23:02:59 +10:00