Commit Graph

47201 Commits

Author SHA1 Message Date
Bertrand Augereau
cf12e04997 DREAMWEB: frameoutv becomes a native function 2011-06-22 23:11:44 +02:00
Strangerke
52d91368af TSAGE: Fix bug in sound fading in scene 20.
This was blocking progress under linux...
2011-06-22 23:09:36 +02:00
Eugene Sandulenko
33ce6e60fd Merge pull request #26 from Littleboy/taskbar
Taskbar integration
2011-06-22 13:35:37 -07:00
eriktorbjorn
afdfff02f1 TSAGE: Don't crash if -x option points to an non-existing savegame.
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22 22:00:59 +02:00
Bastien Bouclet
d2454d7e5f CONFIGURE: When building the SDL backend, display the SDL version number.
From SDL 1.3.0 onwards, audio CD support has been removed.
2011-06-22 20:01:53 +02:00
Bastien Bouclet
1fdbf418dd PS3: Added a readme 2011-06-22 19:57:44 +02:00
Bastien Bouclet
c31ec23d5b PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma for the tip. 2011-06-22 19:57:44 +02:00
Bastien Bouclet
f262d8932f PS3: Keep updating the screen while the XMB is open to prevent it from freezing 2011-06-22 19:57:44 +02:00
Bastien Bouclet
6633a06519 PS3: Map joypad buttons to features. Enable the virtual keyboard. 2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325 PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357 PS3: Initial version of the PlayStation 3 backend 2011-06-22 19:51:02 +02:00
Bastien Bouclet
872d672c33 SDL: Allow building with current SDL 1.3hg 2011-06-22 19:44:46 +02:00
Alyssa Milburn
cb37f4517b NEWS: Mention Tinsel fix. 2011-06-22 18:35:59 +02:00
Johannes Schickel
7dca4bf096 LASTEXPRESS: Make some static data const respectively static. 2011-06-22 18:11:13 +02:00
Max Horn
c2d31c4ca5 CREDITS: Mark myself as retired 2011-06-22 11:52:58 +02:00
Max Horn
f646ab3c86 SCI: Mark sq6 as a CD game 2011-06-22 11:50:14 +02:00
Paul Gilbert
69290ef7ae TSAGE: Remove out of date TODO comments where applicable 2011-06-22 19:13:36 +10:00
Paul Gilbert
f67f069e3f TSAGE: Fix sounds not getting registered in Globals::_sounds
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22 18:58:59 +10:00
Paul Gilbert
7ef6bea74e TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds 2011-06-22 18:31:33 +10:00
Paul Gilbert
45e1d7aa0d TSAGE: Bugfix for sound assert in scene 20 2011-06-22 18:31:32 +10:00
Eugene Sandulenko
1fe9985912 LASTEXPRESS: Named several soundEntry structure members 2011-06-22 10:41:38 +03:00
Eugene Sandulenko
c288d6d207 LASTEXPRESS: Implement sound filters. Still not hooked in. 2011-06-22 10:20:43 +03:00
Strangerke
a307d405b6 CGE: suppress a couple of static, add ProgName and MergeExt 2011-06-22 08:11:18 +02:00
Willem Jan Palenstijn
2551389304 DREAMWEB: Fix bug in tasmrecover causing load/save mixup
This is a regression from c1b9adb691 and (my commit) 287c23f126.

It is not safe to remove opcodes from proc.stmts since labels
are sometimes referenced by their offset in the list. So, instead
they are now replaced by op._nop.

This fixes kLoadingorsave not being set in doload(), which was
visible when going to the load game menu from the startup menu.
2011-06-22 00:00:56 +02:00
Willem Jan Palenstijn
55ed69dbab DREAMWEB: Remove control char from source 2011-06-21 21:01:02 +02:00
Strangerke
b5ad69d13c CGE: ScummVM no longer crashes instantly 2011-06-21 19:38:16 +02:00
Johannes Schickel
3b7c91f2a7 COMMON: Move HerculesDimensions enum to SCUMM.
The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
2011-06-21 16:59:50 +02:00
Paul Gilbert
36526ef954 TSAGE: Bugfix for properly stopping playing sounds 2011-06-21 22:42:20 +10:00
Johannes Schickel
fc2aa70c96 NEWS: Add 1.3.1 news entry to master branch too. 2011-06-21 13:55:52 +02:00
Paul Gilbert
8aa368fe55 TSAGE: Fix updating the volume when changed in the Options dialog 2011-06-21 21:42:42 +10:00
Paul Gilbert
8c6ad70158 TSAGE: Disable SFX and speech volume sliders for all games 2011-06-21 21:30:57 +10:00
Paul Gilbert
fd84b04614 TSAGE: Fixes for sound fading 2011-06-21 19:44:22 +10:00
Paul Gilbert
12fc332242 TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes 2011-06-21 18:50:56 +10:00
Willem Jan Palenstijn
8534f984c9 Merge branch 'dreamsrc' 2011-06-21 10:35:34 +02:00
Thierry Crozat
53dfd3a3f5 I18N: Regenerate translations data file 2011-06-20 23:16:58 +01:00
Thierry Crozat
e58bedc479 I18N: Update translations files from template 2011-06-20 23:16:27 +01:00
Thierry Crozat
5e4e36ea38 I18N: Update translations template file from source code 2011-06-20 23:14:25 +01:00
Thierry Crozat
f4d20223be I18N: Make the unsupported game warning translatable 2011-06-20 23:12:26 +01:00
Thierry Crozat
ba6d0121e1 I18N: Update list of files used to generate the translations template 2011-06-20 23:10:45 +01:00
Thierry Crozat
3f1c42fdf5 I18N: Update German translation 2011-06-20 22:42:23 +01:00
Strangerke
6dc29e4a04 CGE: Remove some statics 2011-06-20 23:40:22 +02:00
Filippos Karapetis
784180ef68 GRAPHICS: Cleanup and simplification of some PNG decoder code 2011-06-20 21:32:19 +03:00
eriktorbjorn
f8a4ccbc65 DREAMWEB: Use kMaingamepal provided by the tasm-recover
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20 20:16:21 +02:00
eriktorbjorn
f78d5bc553 DREAMWEB: Remove readabyte() and readoneblock()
They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
2011-06-20 20:09:26 +02:00
eriktorbjorn
7079912091 DREAMWEB: Remove convertkey()
This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
2011-06-20 20:00:09 +02:00
Alyssa Milburn
6318758e71 TINSEL: Don't leak running processes in Scheduler::reset(). 2011-06-20 17:42:00 +02:00
Alyssa Milburn
0269a8d900 TINSEL: Fix/comment CORO_KILL_SELF macro.
This reverts 9573b1d2f5, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20 17:23:30 +02:00
Johannes Schickel
2cc721760f WIN32: Properly setup priority in Win32 resource archive code. 2011-06-20 17:00:36 +02:00
Willem Jan Palenstijn
5674dda4cc COMMON: Fix conflicting comment 2011-06-20 16:27:12 +02:00
Paul Gilbert
fcab88634d TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage 2011-06-20 23:02:59 +10:00