Max Horn
1a615346ab
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
...
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
...
svn-id: r18037
2005-05-10 22:56:25 +00:00
Torbjörn Andersson
224b2afbf1
Removed system includes.
...
svn-id: r17413
2005-04-06 12:19:15 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
...
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Torbjörn Andersson
c5e83de099
Use Fingolfin's new WAV code.
...
svn-id: r16540
2005-01-11 08:32:10 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
...
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Max Horn
7df70de2b1
Mark some places which probably should use loadWAVFromStream(); maybe some of the engine maintainers can look into using it
...
svn-id: r16503
2005-01-09 15:57:38 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
...
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Andrew Kurushin
241155c882
- aninamation cycle now approach to original
...
svn-id: r16290
2004-12-24 12:47:16 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
...
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
...
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Max Horn
e1f6101140
use loadVOCFromStream
...
svn-id: r16036
2004-12-11 23:36:17 +00:00
Torbjörn Andersson
66b8bcd7eb
Added looping background noise to the IHNM intro. I don't know if it's the
...
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
2004-11-26 13:28:00 +00:00
Torbjörn Andersson
7c43635212
Fixed a really stupid memory leak I introduced yesterday.
...
svn-id: r15881
2004-11-25 07:15:08 +00:00
Torbjörn Andersson
87ffc13324
Added the voice-overs and partial subtitles for the IHNM intro monologue.
...
svn-id: r15877
2004-11-24 15:02:00 +00:00
Torbjörn Andersson
f80bdba62f
Partial support for WAV sound playback, which apparently will be needed for
...
IHNM support. I used the partial IHNM intro as my test case, and it seems
to work that far at least.
svn-id: r15827
2004-11-18 17:34:54 +00:00
Eugene Sandulenko
4295a17c23
o Make GAME_GetFileContext() more object-like
...
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
2004-11-15 03:03:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
...
svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson
82b6902b56
Initial, and slightly buggy, support for sound effects.
...
svn-id: r15614
2004-10-19 17:12:53 +00:00
Paweł Kołodziejski
c9a552bebc
fixed warnings
...
svn-id: r15574
2004-10-16 20:38:37 +00:00
Torbjörn Andersson
4aa55a188a
Fixed the nasty "pop" when playing the standalone VOC file in the intro.
...
Fixed the overlap when playing the standalone IAF file in the intro.
svn-id: r15508
2004-10-10 12:27:43 +00:00
Torbjörn Andersson
54cec2e011
Set up file paths to handle the differences between the file layout of the
...
Windows and Linux versions. (TODO: Handle game detection.)
Added preliminary support for the P2_A.aif file that the Linux version
uses, where the Windows version uses p2_a.voc. Someone will have to verify
the actual format of it, and we have a silly bug in playVoice() which will
have to be fixed before things work properly.
svn-id: r15365
2004-10-01 06:45:13 +00:00
Jonathan Gray
d1d308ff74
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
...
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
...
svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko
873c886910
Made all MemoryReadStream local variables. This plugged a giantic constant
...
leakage in the engine.
svn-id: r14427
2004-08-01 23:24:22 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
...
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
c5836541fe
Objectize render.cpp
...
svn-id: r14395
2004-07-31 23:00:48 +00:00
Max Horn
a1b82d8e13
Cleanup for MemoryReadStream; made it match the File-class interface
...
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
9ec42ab9a7
Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep
...
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the
beginning of the sound (and a smaller one at the end), but it's a start.
It's a shame that the sound is of such low quality: lower sample rate, and
8 bits instead of 16. Perhaps it was extracted from the floppy version?
svn-id: r13840
2004-05-17 16:11:04 +00:00
Paweł Kołodziejski
6c38484c1a
workaround warning - fixme
...
svn-id: r13779
2004-05-05 06:56:01 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
...
In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
c0772498b6
All graphics and input now is in OSystem.
...
Only timers left.
svn-id: r13723
2004-05-01 19:41:47 +00:00
Paweł Kołodziejski
0af53f3c97
indent
...
svn-id: r13715
2004-05-01 16:15:55 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
...
svn-id: r13687
2004-04-30 23:02:23 +00:00
Torbjörn Andersson
d5873104ad
Added fixme comment about a bug that happens (at least) in the Wyrmkeep
...
re-release of ITE, and how to work around it.
svn-id: r13685
2004-04-30 17:49:33 +00:00
Eugene Sandulenko
d7835da8c7
Voices are played
...
svn-id: r13668
2004-04-29 01:24:18 +00:00
Eugene Sandulenko
4c889000f2
Objectizing sound.cpp
...
svn-id: r13667
2004-04-28 23:54:40 +00:00
Eugene Sandulenko
4f25dbb45b
Rename Snd object to SndRes
...
svn-id: r13665
2004-04-28 23:19:45 +00:00
Eugene Sandulenko
1ad6498bd5
Objectize sndres.cpp
...
svn-id: r13664
2004-04-28 23:10:59 +00:00
Eugene Sandulenko
b59c8004a5
code formatting insanity
...
svn-id: r13663
2004-04-28 22:21:51 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
...
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
...
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00