Paul Gilbert
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212479ab79
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M4: Implementation of script engine
svn-id: r52364
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2010-08-25 06:42:54 +00:00 |
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Paul Gilbert
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fd804eb44b
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M4: Further work done on the setup and starting of actions
svn-id: r51461
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2010-07-29 11:04:54 +00:00 |
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Paul Gilbert
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ec460ca2ca
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M4: Implemented lots of support code for pre-action handling
svn-id: r51235
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2010-07-24 05:56:06 +00:00 |
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Paul Gilbert
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42851e047f
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Lots of action related fields added; scroll over default action is now displayed on-screen
svn-id: r51200
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2010-07-23 09:49:40 +00:00 |
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Paul Gilbert
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3edc151c5b
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
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2010-04-21 10:42:01 +00:00 |
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Paul Gilbert
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eb433fcccd
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Added the beginnings of the main timer list
svn-id: r48635
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2010-04-12 08:31:46 +00:00 |
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Max Horn
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92c896d883
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Patch #2973290: Semicolon cleanup
svn-id: r48359
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2010-03-22 20:28:08 +00:00 |
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Paul Gilbert
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b2b7a08cc2
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Beginnings of hooking up the new logic for current action display
svn-id: r48298
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2010-03-19 09:19:23 +00:00 |
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Paul Gilbert
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730405f975
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Further code implemented for the current action display
svn-id: r48266
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2010-03-16 08:26:08 +00:00 |
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Paul Gilbert
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404088f58b
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Further separation of MADS and M4 scene logic
svn-id: r48257
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2010-03-14 05:47:33 +00:00 |
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Paul Gilbert
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77c821249e
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Further work on separating M4 specific scene code into the m4_scene.cpp file
svn-id: r48256
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2010-03-14 05:39:47 +00:00 |
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Paul Gilbert
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ca64698408
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Split up the SceneResources class into a generic common set, with specific versions each for M4 and Mads, and merged the MadsSceneInfo data into it
svn-id: r48223
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2010-03-10 11:43:48 +00:00 |
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Paul Gilbert
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7f57001e17
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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2010-03-07 05:06:58 +00:00 |
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Paul Gilbert
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2881a8c057
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Implemented loading of the Rex Nebular walkable areas
svn-id: r48150
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2010-02-28 01:07:25 +00:00 |
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Paul Gilbert
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75a0022dff
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Beginnings of code for scene info loading
svn-id: r48143
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2010-02-27 05:30:53 +00:00 |
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Paul Gilbert
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6969b5ebe6
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Implemented some of the sprite animations loading logic for the first scene (no display yet)
svn-id: r48099
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2010-02-21 01:18:03 +00:00 |
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Paul Gilbert
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bf82639c04
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Implemented player sprite loading portion of scene enter code
svn-id: r48076
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2010-02-17 11:37:17 +00:00 |
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Paul Gilbert
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52c2abba96
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Added the beginnings of scene set-up logic
svn-id: r48039
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2010-02-13 11:49:18 +00:00 |
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Paul Gilbert
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9c178c2d3a
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Formatting corrections to conform to ScummVM formatting guidelines
svn-id: r47733
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2010-01-31 00:47:29 +00:00 |
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Paul Gilbert
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dc8ff8c9d4
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Further work on separating the scene logic for MADS and M4
svn-id: r47732
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2010-01-31 00:42:47 +00:00 |
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Paul Gilbert
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3d1a43bc54
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Worked on separating scene logic into separate classes for M4 and MADS
svn-id: r47728
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2010-01-30 23:03:07 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Paul Gilbert
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5c732e00ee
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Started implementation of the original game's cheat mode
svn-id: r46425
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2009-12-20 07:10:32 +00:00 |
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Paul Gilbert
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f21810242e
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Hooked up the actions list and object-specific actions to change the status text
svn-id: r46268
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2009-12-05 11:32:19 +00:00 |
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Paul Gilbert
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0e85be8405
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Implemented support for the inventory list scrollbar and directly selecting an object
svn-id: r46266
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2009-12-05 07:46:41 +00:00 |
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Paul Gilbert
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60fa351d32
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Expanded the actions view into a full user interface view, and added support for highlighting of user interface elements
svn-id: r46262
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2009-12-05 05:44:46 +00:00 |
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Paul Gilbert
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9bc2aa2afa
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Corrected the palette colours for the interface elements
svn-id: r46230
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2009-12-01 10:47:39 +00:00 |
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Paul Gilbert
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5afc0e5ed7
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Added the basics of a action list display
svn-id: r46152
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2009-11-26 11:48:43 +00:00 |
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Paul Gilbert
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67442c230c
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Added display of the rotating inventory objects
svn-id: r45912
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2009-11-15 08:22:57 +00:00 |
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Paul Gilbert
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faaec05e65
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Removed all the '- 1' from calls to get vocabs, centralising it in the getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
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2009-11-11 09:55:05 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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