6684 Commits

Author SHA1 Message Date
Travis Howell
7ee49b0330 Cleanup HE debug msgs
svn-id: r20506
2006-02-11 09:33:29 +00:00
Travis Howell
44763fcce9 Add support for Spanish version of balloon
svn-id: r20484
2006-02-11 00:44:04 +00:00
Max Horn
0ad58cdb95 Removed .cvsignore files
svn-id: r20424
2006-02-07 22:50:14 +00:00
Paweł Kołodziejski
f65e531a6e - changed logic of allocation fade tracks, now each normal track have own static fade track, (i know about affect on savagame state of imuse, but it's minor thing),
- added more thread locks, i hope they are create deadlocks somewhere

svn-id: r20417
2006-02-05 19:57:59 +00:00
Max Horn
be94482806 Class data is 32 bits, and available for objects, too
svn-id: r20408
2006-02-05 15:49:38 +00:00
Max Horn
b621575dbd Make debugging a little bit easier :-)
svn-id: r20407
2006-02-05 15:49:09 +00:00
Max Horn
b3e1252b02 WORKAROUND bug (DOTT: Can't get teeth)
svn-id: r20406
2006-02-05 15:48:46 +00:00
Paweł Kołodziejski
b4f4175c1c revert experimental smush changes too
svn-id: r20402
2006-02-05 14:57:48 +00:00
Paweł Kołodziejski
a480fa9788 revert experimental imuse changes
svn-id: r20395
2006-02-05 13:49:34 +00:00
Paweł Kołodziejski
9555cd4df4 revert experimental imuse changes
svn-id: r20394
2006-02-05 13:48:27 +00:00
Paweł Kołodziejski
c0d4faf383 fixed warning
svn-id: r20392
2006-02-05 12:57:15 +00:00
Travis Howell
ffc3b48021 Revert back to original shadow detection.
svn-id: r20391
2006-02-05 07:55:13 +00:00
Travis Howell
f18672b348 Another regression, palette cycling is used by HE61 too.
svn-id: r20387
2006-02-05 06:32:16 +00:00
Travis Howell
37993562af Correct position, as they are used by HE60 games.
svn-id: r20385
2006-02-05 02:14:20 +00:00
Travis Howell
002dd49e12 Fix broken game detection for now.
svn-id: r20384
2006-02-05 00:56:00 +00:00
Travis Howell
937a5f8af5 Change to int32 for safety.
svn-id: r20383
2006-02-05 00:50:03 +00:00
Travis Howell
df3d553e32 Sync. subOp variable name and always use byte.
svn-id: r20382
2006-02-05 00:40:48 +00:00
Travis Howell
bdedc81c22 Fix restarting Maniac NES.
svn-id: r20380
2006-02-04 23:51:25 +00:00
Travis Howell
76562c281d Fix DISABLE_SCUMM_7_8 compile.
svn-id: r20375
2006-02-04 21:55:37 +00:00
Travis Howell
6277598a2d akos codec 32 should never be used for old costumes.
small change to match original.

svn-id: r20373
2006-02-04 12:44:31 +00:00
Max Horn
26349e6f65 Split intern.h and moved HE stuff into the new file intern_he.h
svn-id: r20372
2006-02-04 12:11:10 +00:00
Travis Howell
4e83bd307a Reset shadow for each cycle.
svn-id: r20371
2006-02-04 10:18:25 +00:00
Travis Howell
ba2c097653 Actually active sprite table doesn't need to be saved.
svn-id: r20369
2006-02-04 09:38:51 +00:00
Travis Howell
cd24d93f7b Save complete tables, was off by one.
svn-id: r20368
2006-02-04 08:40:36 +00:00
Travis Howell
529f260261 Cleanup
svn-id: r20367
2006-02-04 08:19:10 +00:00
Travis Howell
0c8e751b29 Correct the position of shadow check in HE90+ games.
Fixes glitch when recycling bottles in puttrace.

svn-id: r20366
2006-02-04 02:16:18 +00:00
Travis Howell
44cb88cab8 Remove unused sprite flag, which is never set.
Remove leftover argument.

svn-id: r20356
2006-02-03 09:31:07 +00:00
Paweł Kołodziejski
2ebdbbf5e0 fixes allow compile with emsvc4 again
svn-id: r20355
2006-02-03 07:30:29 +00:00
Travis Howell
4df095cb36 Reverse to match values.
svn-id: r20354
2006-02-03 05:47:40 +00:00
Travis Howell
da860e9985 Oops
svn-id: r20347
2006-02-02 05:13:39 +00:00
Travis Howell
8b6449ce6e Re-sort later HE games, by engine changes.
Use set heap size for HE games too, since index sets a lower size.

svn-id: r20346
2006-02-02 05:07:47 +00:00
Gregory Montoir
b32f8ab2fc Minor cleanup.
svn-id: r20335
2006-01-31 19:28:31 +00:00
Gregory Montoir
d08df2683d Use the pitch of a virtual screen surface instead of the width to skip a scanline.
svn-id: r20334
2006-01-31 19:28:19 +00:00
Travis Howell
930ef80e23 A scale of zero should be ignored.
svn-id: r20324
2006-01-31 02:54:37 +00:00
Travis Howell
418fd64554 Works fine now.
svn-id: r20323
2006-01-31 02:19:14 +00:00
Travis Howell
3addf48534 Fix detection of rotated sprite.
svn-id: r20322
2006-01-31 01:06:04 +00:00
Travis Howell
e079fa1382 Cleanup
svn-id: r20321
2006-01-31 00:46:20 +00:00
Travis Howell
44383a7ab7 Revert back to match original version.
Change caused glitches in credits of pajama3.

svn-id: r20320
2006-01-30 22:06:53 +00:00
Gregory Montoir
c7e90efc80 Changed to be consistent with rest of wiz code.
svn-id: r20318
2006-01-30 20:33:45 +00:00
Gregory Montoir
ea2c7b7d28 Changed transformation origin computation (the previous code is matching pajama2 disasm, but looks wrong to me).
svn-id: r20316
2006-01-30 19:29:28 +00:00
Gregory Montoir
5465d3206c Some cleanup and fixes to the wiz transformation code.
svn-id: r20315
2006-01-30 19:20:51 +00:00
Max Horn
2ce2bac35c cleanup
svn-id: r20300
2006-01-29 17:47:38 +00:00
Max Horn
83d6bd606c Added a warning not to change the order of the res types
svn-id: r20299
2006-01-29 17:47:05 +00:00
Travis Howell
836e635614 Adjust, for recent changes.
svn-id: r20294
2006-01-29 09:27:17 +00:00
Travis Howell
a863c37b0d Variables no longer used.
svn-id: r20293
2006-01-29 08:12:32 +00:00
Travis Howell
0f510a2a62 HE80+ games use a transparent color of 5.
svn-id: r20292
2006-01-29 05:25:25 +00:00
Travis Howell
0b2adc4628 Enable angle and zoom support for polygons, based on HE95.
svn-id: r20281
2006-01-29 01:57:46 +00:00
Johannes Schickel
5fda0cc6f1 - Fixes a bug that the debugger crashed while opening
- Changed gradient calculating
- added background saving for all dialog/widget backgrounds for now (change that later maybe)
- changed ScummDialog to use the colors of our launcher dialog

svn-id: r20276
2006-01-28 23:03:39 +00:00
Travis Howell
d84cefec75 Add extra case for Russian water.
svn-id: r20275
2006-01-28 22:39:26 +00:00
Paweł Kołodziejski
72aaf60da0 not used now
svn-id: r20274
2006-01-28 20:20:00 +00:00