Alejandro Marzini
b89412d7e4
OPENGL: Redesign blitting system. Add basics for aspect correction.
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
2010-07-24 05:54:51 +00:00
Alejandro Marzini
bbdb87a831
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
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svn-id: r51193
2010-07-23 06:57:23 +00:00
Alejandro Marzini
ef880dd5da
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
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svn-id: r51146
2010-07-22 15:36:50 +00:00
Max Horn
0c2d90f090
Fix warning about float->int conversion
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svn-id: r51051
2010-07-20 07:11:17 +00:00
Max Horn
5b626533cd
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
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Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.
svn-id: r51050
2010-07-20 07:10:25 +00:00
Alejandro Marzini
302400a701
OPENGL: Implement fullscreen mode.
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svn-id: r51049
2010-07-20 04:32:31 +00:00
Alejandro Marzini
f6e04fe03b
OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.
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svn-id: r51046
2010-07-19 23:58:48 +00:00
Alejandro Marzini
6f70a303bc
OPENGL: Add basic scaler handle.
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svn-id: r51016
2010-07-19 05:36:10 +00:00
Alejandro Marzini
7ad017bde0
OPENGL: Fix palette issues.
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svn-id: r51012
2010-07-19 02:32:36 +00:00
Alejandro Marzini
492569a7a2
Improved cursor drawing.
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svn-id: r50976
2010-07-18 03:25:58 +00:00
Alejandro Marzini
0e748c5a97
Added basic cursor drawing.
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svn-id: r50954
2010-07-16 23:50:46 +00:00
Alejandro Marzini
cfe85d6b9f
Added basic screen drawing (only overlay working).
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svn-id: r50930
2010-07-16 04:45:47 +00:00
Alejandro Marzini
9ef2fc4744
Fixed doing OpenGL calls before a graphical context was created.
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svn-id: r50905
2010-07-15 04:01:41 +00:00
Alejandro Marzini
84ceae9328
Check if USE_OPENGL is defined for compiling OpenGL code.
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svn-id: r50842
2010-07-13 05:38:10 +00:00
Alejandro Marzini
8b6a670391
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. Changed how GLTexture determines its format.
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svn-id: r50811
2010-07-12 06:00:19 +00:00
Alejandro Marzini
4dca7c7e02
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
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svn-id: r50796
2010-07-11 04:32:24 +00:00
Alejandro Marzini
85034dc730
Added BaseSdlGraphicsManager. Added GLTexture.
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svn-id: r50795
2010-07-10 22:47:29 +00:00
Alejandro Marzini
30136589f0
Base class for OpenGL graphics manager.
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svn-id: r50668
2010-07-05 03:21:48 +00:00