Martin Gerhardy
385a7b5422
TWINE: switched to rgba palette and ported crossFade
2020-10-24 16:12:55 +02:00
Martin Gerhardy
33d27512f1
TWINE: switch to managed surfaces
2020-10-24 16:12:55 +02:00
Martin Gerhardy
e652a0e93b
TWINE: update the palette in crossFade
2020-10-24 16:12:55 +02:00
Martin Gerhardy
7978dffee6
TWINE: fixed valgrind error reports
2020-10-24 16:12:55 +02:00
Martin Gerhardy
5d18dd0d17
TWINE: handle magic ball action and code cleanup
2020-10-24 16:12:55 +02:00
Martin Gerhardy
150266bd4b
TWINE: refactored the input code to use the KeyMapper
2020-10-24 16:12:55 +02:00
Martin Gerhardy
c3f0c2b1c1
TWINE: removed unused enum
2020-10-24 16:12:55 +02:00
Martin Gerhardy
4026b23d7c
TWINE: merged version 0.2.2 of twine develop branch
2020-10-24 16:12:55 +02:00
Martin Gerhardy
7e04efc533
TWINE: converted c artifacts to c++
2020-10-24 16:12:55 +02:00
Martin Gerhardy
859957cbee
TWINE: reduced scope and cleanup
2020-10-24 16:12:55 +02:00
Martin Gerhardy
3afcbb8f35
TWINE: removed raw buffer crossFade method
2020-10-24 16:12:55 +02:00
Martin Gerhardy
ecbc291e25
TWINE: use Graphics::Surface instead of raw 8 bit buffer
2020-10-24 16:12:55 +02:00
Martin Gerhardy
3bc2c1921b
TWINE: fixed parts of the input handling
...
fixed error when playing a second fla
2020-10-24 16:12:55 +02:00
Martin Gerhardy
1b4a8b8510
TWINE: replaced magic number
2020-10-24 16:12:55 +02:00
Martin Gerhardy
a93aafbdc4
TWINE: removed Quit member from ConfigFile
2020-10-24 16:12:55 +02:00
Martin Gerhardy
9428284b17
TWINE: reduced scope
2020-10-24 16:12:55 +02:00
Martin Gerhardy
784e62d012
TWINE: updated detection entries for other languages
2020-10-24 16:12:55 +02:00
Martin Gerhardy
77f29ada5f
TWINE: renamed variables and initialize members
2020-10-24 16:12:55 +02:00
Martin Gerhardy
37bbfc168b
TWINE: converted to classes and use the scummvm systems
...
also converted the code to the coding guidelines of the scummvm team
2020-10-24 16:12:55 +02:00
Martin Gerhardy
bc35611293
TWINE: initial import
2020-10-24 16:12:55 +02:00
antoniou
cff369a14b
ANDROID: Handle repeating keys for virtual keyboard
2020-10-24 16:04:11 +03:00
Paweł Kołodziejski
ccc9f6634d
GRIM: Remove 'Quit' key mapping to avoid conflict with virtual keyboard
2020-10-24 14:11:56 +02:00
Lothar Serra Mari
0eac2023db
NEWS: Update German NEWS file
2020-10-24 11:05:16 +02:00
Paul Gilbert
586d7ccceb
GLK: COMPREHEND: Added SET_WORD and CLEAR_WORD opcodes
2020-10-23 22:20:25 -07:00
Paul Gilbert
280e44f706
GLK: COMPREHEND: Verified v2 opcodes, added OPCODE_RANDOM_MSG
2020-10-23 21:28:13 -07:00
Paul Gilbert
d220fb1adc
GLK: COMPREHEND: Further fix OO-Topos strings
2020-10-23 20:59:54 -07:00
Paul Gilbert
1fef4148a1
GLK: COMPREHEND: More v2 opcodes verified
2020-10-23 20:36:21 -07:00
Paul Gilbert
71177654db
GLK: COMPREHEND: Fix box drawing in OO-Topos room 2
2020-10-23 20:17:13 -07:00
Filippos Karapetis
f04c4d04a2
NEWS: Mention the SCI RGB mode feature
2020-10-24 02:55:02 +03:00
Filippos Karapetis
fd126fba7a
SCI: Add GAMEOPTION for RGB rendering
...
Adapted from commit 9f0f34abac463911e620be2ed7ebb15333006636
2020-10-24 02:55:01 +03:00
Willem Jan Palenstijn
0be765b288
SCI: Add support for RGB rendering
2020-10-24 02:55:01 +03:00
Vladimir Serbinenko
125fd9d80c
PLUMBERS: support for 3DO version
...
It was fun to reverse engineer but the game is garbage, so I didn't test
it a lot, please report bugs.
Currently missing parts:
* effect when changing between scenes
* 3DO boot logo
* return to previous scene
* hide cursor
2020-10-24 00:59:01 +02:00
Vladimir Serbinenko
3c97ebd4f9
VIDEO: support multi-track audios in 3DO videos
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It's used in plumbers with first track being speech and second track
being music
2020-10-24 00:59:01 +02:00
Vladimir Serbinenko
ce6eb34121
VIDEO: uplift 3do movie decoder from sherlock engine
...
The format is generic to 3DO and is also used by plumbers.
I think it's also accelerated on 3DO so probably is used by
a lot of 3DO titles
2020-10-24 00:59:01 +02:00
Vladimir Serbinenko
f3f0d0228a
IMAGE: Add decoder for CEL 3DO format
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This format is used by 3DO version of Plumbers Don't Wear Ties
but it's a generic format on 3DO similar to BMP on windows.
2020-10-24 00:59:01 +02:00
Eugene Sandulenko
86b84d8879
I18N: Update translation (Dutch)
...
Currently translated at 99.5% (1480 of 1486 strings)
2020-10-23 14:38:56 +00:00
anonymous
52f182ef4e
I18N: Update translation (Dutch)
...
Currently translated at 99.5% (1480 of 1486 strings)
2020-10-23 14:36:17 +00:00
Marcel Souza Lemes
46a60d4750
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1486 of 1486 strings)
2020-10-23 03:43:52 +00:00
Eugene Sandulenko
2134a2dc72
BACKENDS: DIALOGS: Properly store last path in Gtk file browser
2020-10-23 00:32:21 +02:00
Cameron Cawley
7da4faf5a5
SDL: Fix the mouse being grabbed when returning from full screen
2020-10-22 17:03:53 +02:00
Paweł Kołodziejski
db89c680a1
WINTERMUTE: Replace glInterleavedArrays calls
2020-10-22 16:43:15 +02:00
Eugene Sandulenko
702c843e06
AD: Fix hang when autogen target is for a single word
2020-10-22 13:59:55 +02:00
Eugene Sandulenko
8350f283d0
AD: Process corner cases in name autogeneration
...
- When there are more than one non-alphanum at the end, like "Quest..."
- When there is no alphanum at all: "::::"
- Added error messages if anything else is not caught
2020-10-22 12:13:13 +02:00
Eugene Sandulenko
cc2db8211a
AD: Fix crash when fanmade game has only one word
2020-10-22 11:58:11 +02:00
Paul Gilbert
df3c64a9ef
GLK: COMPREHEND: Properly offset the _strings2 array for OO-Topos
2020-10-21 22:19:46 -07:00
Paul Gilbert
e6674e1cb8
GLK: COMPREHEND: Per-turn script for OO-Topos now working
2020-10-21 22:15:03 -07:00
Paul Gilbert
0f56a48fe4
GLK: COMPREHEND: Handling of v2 inverted comparisons
2020-10-21 20:26:00 -07:00
Paul Gilbert
8b01000876
GLK: COMPREHEND: Proper handling of specified noun in v2 opcodes
2020-10-21 20:26:00 -07:00
Paul Gilbert
facceff957
GLK: COMPREHEND: Further v2 opcode verification
2020-10-21 20:26:00 -07:00
Paul Gilbert
7c6e5c0f15
GLK: COMPREHEND: Properly get item for opcodes
2020-10-21 20:26:00 -07:00