Paweł Kołodziejski
395ab54ea9
some changes for v1 costumes
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svn-id: r8380
2003-06-07 10:44:54 +00:00
Jochen Hoenicke
f1b3e170e9
This should be the right check for header_len.
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I first thought that old games did not have GF_SMALL_HEADER.
svn-id: r8379
2003-06-07 09:48:10 +00:00
Paweł Kołodziejski
0c85e713ac
init costumes for v1 games
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svn-id: r8378
2003-06-07 04:24:57 +00:00
Max Horn
49b9a8fc9d
follow our coding conventions
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svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
55d3168c59
adhere to our coding style conventions; removed some unneccessary code
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svn-id: r8376
2003-06-07 00:45:32 +00:00
Max Horn
4303edcbbd
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
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svn-id: r8375
2003-06-07 00:33:46 +00:00
Max Horn
033c264ea5
Loom unification
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svn-id: r8373
2003-06-07 00:16:22 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Jonathan Gray
f22171f934
compilation fix
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svn-id: r8371
2003-06-07 00:08:47 +00:00
Max Horn
00b53b5e81
set _version to detector value
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svn-id: r8367
2003-06-06 23:56:56 +00:00
Max Horn
04db5c12ab
make version public
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svn-id: r8366
2003-06-06 23:55:00 +00:00
Torbjörn Andersson
229c5bb328
I have no idea if this is right, but at least sound seems to be working
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again in Maniac Mansion, Zak and EGA Loom.
svn-id: r8365
2003-06-06 23:22:59 +00:00
Max Horn
4b227da824
Preparations for removing GF_AFTER_V? flags
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svn-id: r8364
2003-06-06 22:51:33 +00:00
Max Horn
15d58d9f52
hook for V2 costumes (based on a brief glimpse at the costume resources; however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now)
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svn-id: r8363
2003-06-06 22:35:23 +00:00
Torbjörn Andersson
2d74732afb
Always reset the VAR_GAME_LOADED variable (if it's available). This seems
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to fix bug #740148 , at least partially.
svn-id: r8362
2003-06-06 21:59:56 +00:00
Jochen Hoenicke
ce0352eab2
Added a fix for music_timer in V3 games.
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svn-id: r8361
2003-06-06 21:56:37 +00:00
Max Horn
1cae280e79
rewrite code a bit: personally I find it much easier to understand what the code does this way (the &6 trick is cute, but obfuscates the meaning of the code)
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svn-id: r8360
2003-06-06 20:55:39 +00:00
Torbjörn Andersson
6e0a3ec6fa
Order matters! Inverse iris is transition effect 5 and nothing else.
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svn-id: r8350
2003-06-06 12:27:33 +00:00
Max Horn
62e3a110dd
added a currently disabled hack that can be used to get costumes used in V1 games (currently crashes since we don't support that custome format yet)
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svn-id: r8349
2003-06-06 11:59:29 +00:00
James Brown
c89b04488d
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
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svn-id: r8348
2003-06-06 10:47:12 +00:00
Torbjörn Andersson
560c03f6ab
Hack to fix the placement of the green transparency on the tank in the Hall
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of Oddities in Sam & Max. As far as I can tell, this was a bug in the
original game as well, so this is one of the rare cases where I think a
hack is ok even as a long-term solution.
svn-id: r8347
2003-06-06 10:01:26 +00:00
Jonathan Gray
620762b466
v1 object drawing updates from aquadran
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svn-id: r8346
2003-06-06 07:35:19 +00:00
Paweł Kołodziejski
00288b07f8
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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svn-id: r8345
2003-06-06 05:27:45 +00:00
Paweł Kołodziejski
1f846b55dc
changed height of virtscreen for v1 games
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svn-id: r8344
2003-06-06 04:20:41 +00:00
Max Horn
067609c832
cleanup
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svn-id: r8341
2003-06-06 00:16:34 +00:00
Max Horn
6f9b34df1e
unified some code
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svn-id: r8339
2003-06-05 23:55:57 +00:00
Paweł Kołodziejski
5e18dc19ff
a little better
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svn-id: r8333
2003-06-05 19:26:43 +00:00
Paweł Kołodziejski
da6ac080af
disabled mask for now
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svn-id: r8331
2003-06-05 18:37:11 +00:00
Paweł Kołodziejski
44e76b4da6
fixed my last commit
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svn-id: r8330
2003-06-05 18:30:29 +00:00
Paweł Kołodziejski
94bbf1b9a0
added v1 gfx codec, (not working)
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svn-id: r8329
2003-06-05 17:22:15 +00:00
Max Horn
41c03fa082
clarified comment
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svn-id: r8328
2003-06-05 15:31:34 +00:00
Max Horn
740e7cc0ff
restricted check to V2, stupid mistake
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svn-id: r8323
2003-06-05 10:33:13 +00:00
Max Horn
a61e845313
modified comment
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svn-id: r8322
2003-06-05 10:28:48 +00:00
Max Horn
c73ffd366a
Regenerate strip table when loading
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svn-id: r8321
2003-06-05 10:27:15 +00:00
Max Horn
c7d87b8a67
fix for bug #749355
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svn-id: r8320
2003-06-05 10:22:16 +00:00
Max Horn
6c35550334
proper const cast
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svn-id: r8319
2003-06-05 09:54:57 +00:00
Jochen Hoenicke
9533f5605a
Synchronize channels playing the same frequency. This prevents
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interference effects.
svn-id: r8318
2003-06-05 08:45:24 +00:00
Torbjörn Andersson
bd23bcd128
The Full Throttle end credits (press "W" to skip to them) look much nicer
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if the blast texts are drawn before the blast objects. This may cause
regressions, but if so perhaps we can fix them by conditionally making
blast texts produce a charset mask? Blast objects already honors the
charset mask, so the end result should be the same as if the object was
drawn first and the text afterwards.
svn-id: r8316
2003-06-05 07:25:36 +00:00
Torbjörn Andersson
fa6b0b6736
cleanup
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svn-id: r8315
2003-06-05 07:17:57 +00:00
Torbjörn Andersson
b8080605cc
Inverse iris transition effect for V2 games. Also, some transition effects
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weren't working properly unless the entire screen was first marked as not
dirty. I hope fixing that didn't break anything else.
svn-id: r8314
2003-06-05 07:05:37 +00:00
Torbjörn Andersson
b542fad7d4
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
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This was noticeable in Full Throttle and Curse of Monkey Island, at least.
I don't remember seeing it in The Dig.
svn-id: r8313
2003-06-05 06:59:53 +00:00
Paweł Kołodziejski
1cbd8b55ed
fixed compilation for vc6
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svn-id: r8312
2003-06-05 05:03:57 +00:00
Bertrand Augereau
0aff2d3461
did a bit of cleaning and added TODOs ;)
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svn-id: r8310
2003-06-05 03:19:07 +00:00
Bertrand Augereau
cf8d8617c9
use the global BaseCostumeRenderer instead of reinstancing it every time
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svn-id: r8309
2003-06-05 02:47:12 +00:00
Bertrand Augereau
3bbaa8edb5
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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svn-id: r8308
2003-06-05 02:46:08 +00:00
Bertrand Augereau
23196c1257
added a global CostumeRenderer in the VM, to avoid actors reinstancing it every time
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svn-id: r8307
2003-06-05 02:44:18 +00:00
Max Horn
870572ca49
there are a few places in maniac and zakdemo where we *do* have to store the run & color <grmbl>
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svn-id: r8306
2003-06-05 00:18:15 +00:00
Max Horn
c898d6117e
finished my drawBitmap optimisations
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svn-id: r8305
2003-06-05 00:12:23 +00:00
Max Horn
b4da713bfd
some more cleanup
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svn-id: r8304
2003-06-04 23:51:25 +00:00
Max Horn
565a100c83
some cleanup & refactoring (CJK fonts have proper shadows now, for example); preparations to merge NutRenderer and SmushFont
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svn-id: r8303
2003-06-04 23:32:09 +00:00