..
smush
some more cleanup
2003-06-04 23:51:25 +00:00
.cvsignore
actor.cpp
Hack to fix the placement of the green transparency on the tank in the Hall
2003-06-06 10:01:26 +00:00
actor.h
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
2003-06-01 18:20:38 +00:00
akos.cpp
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
2003-06-05 06:59:53 +00:00
akos.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
base-costume.cpp
Fxi win32 compile
2003-05-29 10:43:57 +00:00
base-costume.h
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
2003-06-05 02:46:08 +00:00
bomp.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
bomp.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
boxes.cpp
some box debugging code
2003-05-31 16:20:20 +00:00
boxes.h
ScummPoint -> ScummVM::Point
2003-05-15 21:57:38 +00:00
bundle.cpp
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
bundle.h
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
camera.cpp
added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
2003-06-01 14:30:26 +00:00
charset.cpp
some cleanup & refactoring (CJK fonts have proper shadows now, for example); preparations to merge NutRenderer and SmushFont
2003-06-04 23:32:09 +00:00
charset.h
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
2003-06-04 14:37:43 +00:00
costume.cpp
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068 )
2003-06-01 18:20:38 +00:00
costume.h
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
2003-05-30 21:37:58 +00:00
debugger.cpp
Clean up debugger Restart function and move to SCUMM restart function
2003-06-02 05:38:45 +00:00
debugger.h
added box matrix debug command
2003-05-31 14:32:35 +00:00
dialogs.cpp
put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely
2003-06-04 23:03:23 +00:00
dialogs.h
gfx.cpp
v1 object drawing updates from aquadran
2003-06-06 07:35:19 +00:00
gfx.h
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
2003-06-06 05:27:45 +00:00
imuse_digi.cpp
don't be so verbose on low debug levels
2003-05-31 15:04:51 +00:00
imuse_digi.h
imuse_internal.h
Some last SysEx cleanup.
2003-06-01 04:05:13 +00:00
imuse_player.cpp
Hack to fix odd usage of the ParameterFader
2003-06-01 19:16:34 +00:00
imuse.cpp
Fixed MT-32 welcome message
2003-06-01 04:15:10 +00:00
imuse.h
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
2003-05-23 18:35:53 +00:00
instrument.cpp
fix gcc compile
2003-06-01 10:53:21 +00:00
instrument.h
Added command line options for
2003-05-17 03:06:16 +00:00
intern.h
more camera spliting
2003-05-29 23:44:24 +00:00
module.mk
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
2003-05-30 19:00:33 +00:00
nut_renderer.cpp
some more cleanup
2003-06-04 23:51:25 +00:00
nut_renderer.h
some more cleanup
2003-06-04 23:51:25 +00:00
object.cpp
v1 object drawing updates from aquadran
2003-06-06 07:35:19 +00:00
object.h
const as const can!
2003-05-28 20:01:47 +00:00
player_v2.cpp
Synchronize channels playing the same frequency. This prevents
2003-06-05 08:45:24 +00:00
player_v2.h
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
2003-06-01 16:42:29 +00:00
resource_v2.cpp
readClassicIndexFile updates from aquadran
2003-06-04 12:48:50 +00:00
resource_v3.cpp
don't use _gameDataPath directly; minor cleanup
2003-05-24 22:13:01 +00:00
resource_v4.cpp
resource.cpp
cleanup
2003-05-31 11:57:18 +00:00
resource.h
const as const can!
2003-05-28 20:01:47 +00:00
saveload.cpp
added v1 gfx codec, (not working)
2003-06-05 17:22:15 +00:00
saveload.h
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
2003-05-28 18:13:30 +00:00
script_v2.cpp
Add MANIAC64 to these two MANIAC checks
2003-06-04 13:15:06 +00:00
script_v5.cpp
looks like a glitch?
2003-06-04 23:15:42 +00:00
script_v6.cpp
cleanup
2003-06-05 07:17:57 +00:00
script_v8.cpp
use enqueueText for FT, too
2003-06-02 23:54:52 +00:00
script.cpp
Clean up debugger Restart function and move to SCUMM restart function
2003-06-02 05:38:45 +00:00
scumm.h
added v1 gfx codec, (not working)
2003-06-05 17:22:15 +00:00
scummvm.cpp
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
2003-06-06 05:27:45 +00:00
sound.cpp
Don't attempt to play music/sfx on v1 games
2003-06-04 13:33:50 +00:00
sound.h
many pedantic warning fixes (and some actual potential buglets fixed, too)
2003-05-21 18:09:49 +00:00
string.cpp
fix for bug #749355
2003-06-05 10:22:16 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
2003-05-22 14:10:20 +00:00
verbs.cpp
v1 object drawing updates from aquadran
2003-06-06 07:35:19 +00:00
verbs.h
some more ScummVM::Rect
2003-05-15 22:36:43 +00:00