scummvm/scumm
Torbjörn Andersson 560c03f6ab Hack to fix the placement of the green transparency on the tank in the Hall
of Oddities in Sam & Max. As far as I can tell, this was a bug in the
original game as well, so this is one of the rare cases where I think a
hack is ok even as a long-term solution.

svn-id: r8347
2003-06-06 10:01:26 +00:00
..
smush some more cleanup 2003-06-04 23:51:25 +00:00
.cvsignore
actor.cpp Hack to fix the placement of the green transparency on the tank in the Hall 2003-06-06 10:01:26 +00:00
actor.h Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) 2003-06-01 18:20:38 +00:00
akos.cpp Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. 2003-06-05 06:59:53 +00:00
akos.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp some box debugging code 2003-05-31 16:20:20 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen 2003-06-01 14:30:26 +00:00
charset.cpp some cleanup & refactoring (CJK fonts have proper shadows now, for example); preparations to merge NutRenderer and SmushFont 2003-06-04 23:32:09 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) 2003-06-01 18:20:38 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp Clean up debugger Restart function and move to SCUMM restart function 2003-06-02 05:38:45 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely 2003-06-04 23:03:23 +00:00
dialogs.h
gfx.cpp v1 object drawing updates from aquadran 2003-06-06 07:35:19 +00:00
gfx.h fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
imuse_digi.cpp don't be so verbose on low debug levels 2003-05-31 15:04:51 +00:00
imuse_digi.h
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp Fixed MT-32 welcome message 2003-06-01 04:15:10 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp some more cleanup 2003-06-04 23:51:25 +00:00
nut_renderer.h some more cleanup 2003-06-04 23:51:25 +00:00
object.cpp v1 object drawing updates from aquadran 2003-06-06 07:35:19 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp Synchronize channels playing the same frequency. This prevents 2003-06-05 08:45:24 +00:00
player_v2.h Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. 2003-06-01 16:42:29 +00:00
resource_v2.cpp readClassicIndexFile updates from aquadran 2003-06-04 12:48:50 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp
resource.cpp cleanup 2003-05-31 11:57:18 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp added v1 gfx codec, (not working) 2003-06-05 17:22:15 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp Add MANIAC64 to these two MANIAC checks 2003-06-04 13:15:06 +00:00
script_v5.cpp looks like a glitch? 2003-06-04 23:15:42 +00:00
script_v6.cpp cleanup 2003-06-05 07:17:57 +00:00
script_v8.cpp use enqueueText for FT, too 2003-06-02 23:54:52 +00:00
script.cpp Clean up debugger Restart function and move to SCUMM restart function 2003-06-02 05:38:45 +00:00
scumm.h added v1 gfx codec, (not working) 2003-06-05 17:22:15 +00:00
scummvm.cpp fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
sound.cpp Don't attempt to play music/sfx on v1 games 2003-06-04 13:33:50 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp fix for bug #749355 2003-06-05 10:22:16 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp v1 object drawing updates from aquadran 2003-06-06 07:35:19 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00