Max Horn
|
b6ea449335
|
Renamed _localScriptList to _localScriptOffsets for clarity
svn-id: r16691
|
2005-01-29 15:49:57 +00:00 |
|
Max Horn
|
cffd917165
|
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
|
2005-01-10 22:06:49 +00:00 |
|
Torbjörn Andersson
|
f974b48a41
|
Fixed bug #1093845 after discussing with Fingolfin.
svn-id: r16449
|
2005-01-06 15:57:12 +00:00 |
|
Max Horn
|
47280d9433
|
Updated copyright
svn-id: r16398
|
2005-01-01 16:09:25 +00:00 |
|
Travis Howell
|
3cd3ac5030
|
Missed line
svn-id: r16232
|
2004-12-21 05:24:36 +00:00 |
|
Travis Howell
|
4f044039e4
|
_HEV7ActorPalette doesn't need to be saved.
svn-id: r16231
|
2004-12-21 04:38:26 +00:00 |
|
Gregory Montoir
|
da874257a5
|
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them
svn-id: r16132
|
2004-12-19 12:30:40 +00:00 |
|
Max Horn
|
1ae87c0fbb
|
Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
|
2004-11-28 21:24:02 +00:00 |
|
Gregory Montoir
|
27d0481597
|
fixed potiential problem in scumm save/load code
svn-id: r15922
|
2004-11-27 18:01:44 +00:00 |
|
Gregory Montoir
|
5e351b0c31
|
moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
|
2004-11-27 17:50:23 +00:00 |
|
Max Horn
|
876e738dce
|
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
|
2004-11-27 00:26:11 +00:00 |
|
Max Horn
|
ca41dba220
|
Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
svn-id: r15479
|
2004-10-08 23:06:19 +00:00 |
|
Max Horn
|
f488f4c15f
|
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
svn-id: r15455
|
2004-10-07 21:23:29 +00:00 |
|
Max Horn
|
a34efa68c2
|
Too many semicolons
svn-id: r15390
|
2004-10-03 10:02:32 +00:00 |
|
Travis Howell
|
3e4fd97f42
|
Number of local scripts is no longer constant
svn-id: r15352
|
2004-09-30 06:39:39 +00:00 |
|
Max Horn
|
899a64cbc9
|
cleanup
svn-id: r15222
|
2004-09-21 12:44:34 +00:00 |
|
Max Horn
|
768133d6e6
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
|
2004-09-18 22:42:45 +00:00 |
|
Travis Howell
|
8e2af996be
|
Ooops, broken saving.
svn-id: r15166
|
2004-09-18 14:08:00 +00:00 |
|
Travis Howell
|
167f5d543f
|
Save polygons
Move findObject changes to HE72
svn-id: r15118
|
2004-09-14 15:06:02 +00:00 |
|
James Brown
|
e0b156387e
|
Be a Less Lazier Programmer (tm): Lesson 1.
Typing your code instead of copy/pasting it from a few lines down.
svn-id: r15035
|
2004-09-12 12:18:46 +00:00 |
|
James Brown
|
0f2f3c0072
|
Be a Better Programmer (tm)
svn-id: r15034
|
2004-09-12 12:15:19 +00:00 |
|
James Brown
|
a427d72d04
|
Store SCUMM md5s in save game. Save format bump.
svn-id: r14996
|
2004-09-10 12:13:03 +00:00 |
|
Travis Howell
|
c7d28132b4
|
Save game changes for HE80+ games.
svn-id: r14985
|
2004-09-10 01:03:01 +00:00 |
|
Max Horn
|
152a5e97fe
|
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
|
2004-08-14 19:42:00 +00:00 |
|
Travis Howell
|
36846f537a
|
Limit to old saved game only.
svn-id: r14532
|
2004-08-10 02:19:16 +00:00 |
|
Travis Howell
|
d63d23ed07
|
Add patch #999887 - Possible fix for bug #998276
Also saves _currentMusic
svn-id: r14525
|
2004-08-09 01:07:48 +00:00 |
|
Travis Howell
|
b486e15959
|
Ooops
svn-id: r14356
|
2004-07-28 12:05:30 +00:00 |
|
Travis Howell
|
a50b6cf776
|
Add patch from madm00se for:
#869003 MIVGA: Guybrush shrinks & grows near end of game
svn-id: r14355
|
2004-07-28 11:56:14 +00:00 |
|
Travis Howell
|
f28adf7a6c
|
Keep compatbility with older saved games.
svn-id: r14339
|
2004-07-26 15:14:10 +00:00 |
|
Travis Howell
|
3a8f518b02
|
VAR_ROOM_FLAG should always be set after load of saved game.
Other VAR_ROOM_FLAG setting in scumm5 specific.
svn-id: r14332
|
2004-07-26 04:03:11 +00:00 |
|
Travis Howell
|
4105fdd4f6
|
Merge palette functions.
svn-id: r14324
|
2004-07-25 11:29:38 +00:00 |
|
Travis Howell
|
9563fb9c6e
|
Revert small part of scumm/saveload.cpp revision 1.129.
Fixes bug #884171 - DOTT: Transition effect glitch (regression)
svn-id: r14240
|
2004-07-18 05:04:30 +00:00 |
|
Travis Howell
|
619c21a318
|
Set new VARS for older save games.
svn-id: r14227
|
2004-07-16 14:41:05 +00:00 |
|
Travis Howell
|
032405d6f7
|
Bump save game version for HE 7.0 changes
Remove mention of talkspeed default, since it no longer applies.
svn-id: r14191
|
2004-07-11 11:59:18 +00:00 |
|
Travis Howell
|
17802b8035
|
Rename var
Add some changes ready for next save game version (Commented out)
svn-id: r14189
|
2004-07-11 09:15:14 +00:00 |
|
Max Horn
|
6b722ff11b
|
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
|
2004-06-25 22:39:21 +00:00 |
|
Max Horn
|
de7c36f063
|
cleanup
svn-id: r14055
|
2004-06-25 21:48:12 +00:00 |
|
Paweł Kołodziejski
|
cdc7324951
|
stub for digital imuse save/load
svn-id: r13734
|
2004-05-02 10:07:59 +00:00 |
|
Torbjörn Andersson
|
dfe25fbfd8
|
Added note that the previous commit probably fixed bug #933610 as well.
svn-id: r13599
|
2004-04-20 07:21:25 +00:00 |
|
Torbjörn Andersson
|
ac967bde63
|
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
This should fix bug #936323. (There are still some game versions that use
50, but that can be fixed later, if the need arises.)
svn-id: r13598
|
2004-04-20 07:10:13 +00:00 |
|
Max Horn
|
17fe0497f5
|
Renamed StringTab::backup to StringTab::_default, as that describes better what it does
svn-id: r13476
|
2004-04-05 23:54:58 +00:00 |
|
Max Horn
|
71bbdbfae4
|
Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
svn-id: r13464
|
2004-04-04 20:20:09 +00:00 |
|
Max Horn
|
6aa6b49ed5
|
cleanup StringTab stuff
svn-id: r13448
|
2004-04-03 19:41:31 +00:00 |
|
Max Horn
|
14378cb56e
|
Renamed more OSystem methods
svn-id: r13410
|
2004-03-28 16:30:50 +00:00 |
|
Max Horn
|
faa12496e4
|
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
svn-id: r13325
|
2004-03-17 01:50:15 +00:00 |
|
Paweł Kołodziejski
|
41e6bba009
|
synced local imuse. many bug fixes, and few new bugs :)
svn-id: r13153
|
2004-03-02 20:35:48 +00:00 |
|
Travis Howell
|
244d19523f
|
Correct extra slow subtitles in zak/maniac with old saves.
svn-id: r12991
|
2004-02-22 16:15:49 +00:00 |
|
Travis Howell
|
42028e984f
|
Enable and use VAR_VOICE_MODE
svn-id: r12979
|
2004-02-22 03:08:18 +00:00 |
|
Travis Howell
|
fe667a67be
|
Correct VAR_CHARINC in old saves.
svn-id: r12955
|
2004-02-21 08:21:11 +00:00 |
|
Travis Howell
|
83935dd920
|
Revert recent change that breaks temporary saves (No music or even crashes)
svn-id: r12938
|
2004-02-20 01:31:29 +00:00 |
|