Commit Graph

11074 Commits

Author SHA1 Message Date
Travis Howell
3a416ff478 Update HE issues
svn-id: r14997
2004-09-10 12:29:43 +00:00
James Brown
a427d72d04 Store SCUMM md5s in save game. Save format bump.
svn-id: r14996
2004-09-10 12:13:03 +00:00
Travis Howell
71866c1287 Correct HSHD sounds
svn-id: r14995
2004-09-10 12:07:53 +00:00
Travis Howell
f16ee4dfaf *** empty log message ***
svn-id: r14994
2004-09-10 11:01:17 +00:00
Travis Howell
c1fe9cefd3 Rename opcode
svn-id: r14993
2004-09-10 10:55:43 +00:00
Travis Howell
00452c4073 Ooops
svn-id: r14992
2004-09-10 10:45:22 +00:00
Travis Howell
98f8433396 Missed line
svn-id: r14991
2004-09-10 10:43:10 +00:00
Travis Howell
0ed136f0c6 Add HE vars
svn-id: r14990
2004-09-10 10:39:10 +00:00
Travis Howell
a33a6cfe07 Update HE72+ vars
svn-id: r14989
2004-09-10 09:22:31 +00:00
Travis Howell
9a22fe5c2d Add updated fredd2
svn-id: r14988
2004-09-10 03:36:39 +00:00
Travis Howell
0a3ca185e0 Check _scummVar size of restart too.
svn-id: r14987
2004-09-10 02:03:31 +00:00
Travis Howell
67f7c40446 Ooops, actually clear _roomVars.
svn-id: r14986
2004-09-10 01:55:37 +00:00
Travis Howell
c7d28132b4 Save game changes for HE80+ games.
svn-id: r14985
2004-09-10 01:03:01 +00:00
Travis Howell
655728fe7d Change needed for HE 71 too.
svn-id: r14984
2004-09-09 14:07:51 +00:00
Travis Howell
9eb69ed03a Use screen width, not hard coded value.
svn-id: r14983
2004-09-09 13:54:32 +00:00
Travis Howell
1502b39634 Correction
svn-id: r14982
2004-09-09 11:50:23 +00:00
Gregory Montoir
3232d22f5f correction
svn-id: r14981
2004-09-09 11:12:22 +00:00
Travis Howell
1131a70e00 Add HE 70 version changes.
svn-id: r14980
2004-09-09 10:44:17 +00:00
Travis Howell
62ba3e9a58 Corrections
svn-id: r14979
2004-09-09 10:36:10 +00:00
Eugene Sandulenko
b4fa1914e4 Fix bug in ScummEngine_v7he::getCharsetOffset()
svn-id: r14978
2004-09-09 10:08:39 +00:00
Travis Howell
84549db76a Oops
svn-id: r14977
2004-09-09 07:32:03 +00:00
Travis Howell
5e9b5a0594 Ooops
svn-id: r14976
2004-09-09 07:29:49 +00:00
Travis Howell
f6b4532086 Duplicate
svn-id: r14975
2004-09-09 04:44:46 +00:00
Travis Howell
2bc880a929 Add later spy fox 1 version.
svn-id: r14974
2004-09-09 04:27:57 +00:00
Travis Howell
1e0e9e0e03 Fix dog regression.
svn-id: r14973
2004-09-09 04:16:57 +00:00
Travis Howell
9f95f2a614 Add extra opcodes for freddi2
Allow akos to play any actor sound.

svn-id: r14972
2004-09-09 04:05:31 +00:00
Travis Howell
95a5e3d951 Minor correction
svn-id: r14971
2004-09-09 02:21:48 +00:00
Travis Howell
6f7a3713b3 Disable for now
svn-id: r14970
2004-09-09 02:20:03 +00:00
Travis Howell
d95dde2963 Cases don't exist in HE80.
svn-id: r14969
2004-09-09 02:10:05 +00:00
Eugene Sandulenko
0d647f4101 Implement HE 80+ wiz-based cursors. Current implementation is a dirty
hack because drawWizImage has much more code in these games comparably
to 72 games. Also they pass cursor parameters in a quite obscure way.

svn-id: r14968
2004-09-09 01:53:23 +00:00
Travis Howell
f6d2be2848 Add missing section for C022
svn-id: r14967
2004-09-08 22:36:05 +00:00
Eugene Sandulenko
d28581ed46 Semi-working akos codec32.
svn-id: r14966
2004-09-08 21:38:44 +00:00
Gregory Montoir
7593129d98 some AKOS tweaks for HE72/80
svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
1a9d6e023b Fix pjs-demo
svn-id: r14964
2004-09-08 14:49:15 +00:00
Eugene Sandulenko
31aeef307e Add freddi3 target.
svn-id: r14963
2004-09-08 12:28:29 +00:00
Travis Howell
8227fcddf4 Should be reading array id resource.
svn-id: r14962
2004-09-08 12:14:56 +00:00
Travis Howell
ea06200446 Fix array issue.
svn-id: r14961
2004-09-08 10:36:06 +00:00
Torbjörn Andersson
df9e6ef758 Fingolfin's suggested fix for bug #1004919.
svn-id: r14959
2004-09-08 09:24:18 +00:00
Torbjörn Andersson
412f7105f0 Fixed evil regression #2. Restarting the game, or using the "start" debug
command, would close the global script variables and player object
resources, without reopening them again. This made them fair game for the
resource expiration mechanism. The player object is probably referenced
often enough to stay alive, but the variables died on me pretty quickly,
causing ScummVM to crash.

I've also added a "reslist" debug command to make this sort of things
easier to spot. By default it only lists resources with refCount > 0. Use
"reslist 0" to see all the cached resources as well.

svn-id: r14958
2004-09-08 07:10:54 +00:00
Travis Howell
d662863db1 Lower debug level
svn-id: r14957
2004-09-08 07:10:43 +00:00
Travis Howell
fc60379b21 Caused crash.
svn-id: r14956
2004-09-08 06:46:52 +00:00
Travis Howell
c9a4f23e51 No shadow palette in later games.
svn-id: r14955
2004-09-08 06:38:31 +00:00
Travis Howell
8d6e15b34a Verified values.
No extra object data in later HE games.

svn-id: r14954
2004-09-08 06:35:38 +00:00
Travis Howell
6b0b39c7d6 Add extra index types.
Remove duplicate code.

svn-id: r14953
2004-09-08 05:58:36 +00:00
Travis Howell
6bc9a84c20 Add more akos codes for HE80+.
svn-id: r14952
2004-09-08 00:19:18 +00:00
Torbjörn Andersson
933cbeb91e Fixed debug output.
svn-id: r14951
2004-09-07 17:52:03 +00:00
Travis Howell
93ae834333 Should be HE99
svn-id: r14950
2004-09-07 14:31:19 +00:00
Travis Howell
b7fe39812a Add target
svn-id: r14949
2004-09-07 14:26:51 +00:00
Travis Howell
74d9f1a37d Add cases
svn-id: r14948
2004-09-07 14:16:08 +00:00
Travis Howell
4cc31b030a Add case
svn-id: r14947
2004-09-07 13:57:58 +00:00