Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
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- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
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- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
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- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00