Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Sven Hesse
5b02192477
GOB: Add Font::hasChar()
2012-07-30 01:44:45 +02:00
Sven Hesse
00fa997039
GOB: Move drawString into Font
2012-07-30 01:24:18 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Johannes Schickel
04d4162357
GOB: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:32 +01:00
Sven Hesse
113d5a5a9a
GOB: Make flags optional in Video::initSurfDesc
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svn-id: r55728
2011-02-02 16:48:46 +00:00
Sven Hesse
076b9c9e53
GOB: Remove the vidMode parameter from Video::initSurfDesc
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svn-id: r55727
2011-02-02 16:48:04 +00:00
Sven Hesse
9810ec1442
GOB: Make Font::_itemSize unsigned
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This fixes a font drawing error in Adibou.
svn-id: r55681
2011-01-31 13:28:55 +00:00
Sven Hesse
8a1e9c8256
GOB: Remove unused old shade functions
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svn-id: r55274
2011-01-16 22:30:19 +00:00
Sven Hesse
199b5d06af
GOB: Remove unused declarations
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svn-id: r55269
2011-01-16 22:27:48 +00:00
Sven Hesse
4f2b58b117
GOB: Remove the now useless VGAVideoDriver
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svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
51fd528fe5
GOB: Change all drawing to use class Surface
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svn-id: r52947
2010-09-30 13:02:16 +00:00
Sven Hesse
e68b6e9f15
GOB: Remove dither stuff, commenting out most v6 drawing
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svn-id: r52945
2010-09-30 13:00:30 +00:00
Sven Hesse
3823ae285f
Giving Font its own real class
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svn-id: r42277
2009-07-09 02:54:10 +00:00
Sven Hesse
d6c99ae861
Renaming FontDesc::extraData to charWidths
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svn-id: r42149
2009-07-05 19:57:55 +00:00
Max Horn
3d3da173b0
GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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svn-id: r41305
2009-06-06 21:37:30 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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svn-id: r41299
2009-06-06 20:03:13 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
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svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
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svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
d0c88ca6a0
Playing half-sized videos fullscreen in the demoplayer
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svn-id: r40211
2009-04-29 19:58:43 +00:00
Sven Hesse
eaf22dc66c
Decreased the dithering LUT's depth to 5 bit per color component.
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The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore)
svn-id: r40195
2009-04-29 10:24:00 +00:00
Sven Hesse
d8972c3f2c
The video now works correctly in the non-interactive Urban Runner demo
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svn-id: r40128
2009-04-24 21:30:40 +00:00
Johannes Schickel
c8ae5fa9d2
Fixed compilation with g++4.3
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svn-id: r35532
2008-12-25 00:16:29 +00:00
Sven Hesse
74024ff3e5
Moving the dither code to graphics/
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svn-id: r35526
2008-12-24 15:57:43 +00:00
Sven Hesse
38e7eecb71
Added support for caching the palette LUT to a file
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svn-id: r35412
2008-12-17 16:06:16 +00:00
Sven Hesse
adae869c8a
Experimental semi-transparency for fillRect, used in the green/red menu areas of Urban Runner
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svn-id: r35406
2008-12-16 23:27:35 +00:00
Sven Hesse
5f8323bd50
Plugging leaks
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svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
fa07cfe7c6
Text now works in Urban Runner
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svn-id: r35311
2008-12-12 04:31:01 +00:00
Sven Hesse
4ec3826080
Working (minus text) menu in Urban Runner
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svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
c65886a3ea
Changing the Urban Runner sprite drawer to work more correctly. It does use YUV data, but I can use the ditherer there
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svn-id: r35308
2008-12-11 21:57:47 +00:00
Sven Hesse
c7fa7f888a
On second thought, an octree only works if the color to look up is in the palette.
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So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/
But as a result, the video actually looks okay now...
svn-id: r35298
2008-12-11 03:06:43 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Sven Hesse
741364602c
Urban Runner stubs
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svn-id: r34286
2008-09-02 20:15:42 +00:00
Sven Hesse
5d11b8f6ed
Ooops, forget that one
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svn-id: r32163
2008-05-17 23:59:56 +00:00
Sven Hesse
257aaa3ced
Restructured saving/loading and added a stub for Woodruff
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svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
edff41b1c3
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
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svn-id: r31846
2008-05-03 20:08:46 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
2d15e4af78
Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow computers)
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svn-id: r28664
2007-08-19 17:26:06 +00:00
Sven Hesse
d31d50ac3d
Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers)
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svn-id: r28456
2007-08-05 01:42:38 +00:00
Max Horn
e1bcd70436
Re-added __attribute__(packed)
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svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
70bae60c44
Removed some more superfluous semicolons in the gob engine
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svn-id: r26595
2007-04-25 19:52:26 +00:00
Max Horn
00b9bc7b36
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse
28df3debfd
- Fixed handling of the case split screen + vertical scrolling area
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- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
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- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ce8bfbb46e
Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
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svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00