md5
3b75ff9132
SCI: Added a warning for SCI0 games like in bug #3297881
...
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this
situation
2011-05-12 04:34:20 +03:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Littleboy
b38d965fdf
LASTEXPRESS: Implement last part of inventory handling
2011-05-11 14:20:46 -04:00
Paul Gilbert
82dd68093a
TSAGE: Don't show cursor after restoring a game if a cut-scene is now active
2011-05-11 23:06:10 +10:00
Paul Gilbert
0c3c0f2121
TSAGE: Added missing code for loading scene regions in the CD/FW versions of the game
2011-05-11 23:01:15 +10:00
Paul Gilbert
bfc9414487
TSAGE: Bugfix to show cursor after restoring a savegame
2011-05-11 21:58:11 +10:00
Paul Gilbert
5e4b20b3d7
TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100
2011-05-11 21:32:52 +10:00
Paul Gilbert
f88acd489d
TSAGE: Completely remove the resetting of _scrollFollower. It needs to be maintained between scenes
2011-05-11 21:11:11 +10:00
Paul Gilbert
0639e98df5
TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000
2011-05-11 21:06:12 +10:00
Paul Gilbert
2b112a9c58
TSAGE: Rework parts of the cursor code to better match the original
...
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-05-11 20:28:30 +10:00
Paul Gilbert
e448ad0f5d
TSAGE: Further fix for resetting _scrollFollower
2011-05-11 19:13:16 +10:00
Paul Gilbert
3cbbd5cfac
TSAGE: Reset the Globals::_scrollFollower to NULL when a scene ends
2011-05-11 19:09:55 +10:00
Littleboy
33c3e19cea
LASTEXPRESS: Implement item selection and scene loading
2011-05-10 19:18:32 -04:00
Littleboy
2bc865f01a
LASTEXPRESS: Implement highlight of inventory items
2011-05-10 19:18:30 -04:00
Littleboy
8d4622d70d
LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()
2011-05-10 19:18:29 -04:00
Littleboy
3088acf69a
LASTEXPRESS: Add button pressed state for inventory handling
2011-05-10 19:18:26 -04:00
Littleboy
1516ba7367
LASTEXPRESS: Implement skeleton code for selected item and inventory selection
2011-05-10 19:18:22 -04:00
strangerke
9b896e473e
TSAGE: Fix a glitch in setCursor()
2011-05-10 23:51:20 +02:00
Paul Gilbert
5bf8a0bf84
TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene #7600
2011-05-10 22:56:53 +10:00
Max Horn
b8d858a00b
TINSEL: Cleanup reel saving code
2011-05-10 14:43:54 +02:00
Max Horn
43ca9c86ab
TINSEL: Remove unnecessary casts
2011-05-10 14:43:53 +02:00
Paul Gilbert
26aca5ac43
TSAGE: Standardised on checks for showing the Save and Restore dialogs
2011-05-10 22:38:05 +10:00
Paul Gilbert
2e34747712
TSAGE: Further tweaks to movement in Scene #6100
2011-05-10 21:49:32 +10:00
Paul Gilbert
ef282206b0
TSAGE: Tweaked mouse movement in Scene #6100 when mouse is in the centre of the screen
2011-05-10 20:50:40 +10:00
Max Horn
559fda409d
SCI: Line wrap some comments
2011-05-09 14:46:17 +02:00
Max Horn
389b613190
SCI: Fix warning about potential strict-aliasing rules violation
2011-05-09 14:42:45 +02:00
Max Horn
76cf7bc907
SCI: Slight cleanup to undithering code
2011-05-09 14:41:49 +02:00
Paul Gilbert
d4e4148a39
TSAGE: Bugfix for restoring savegames saved when palette effects are active
2011-05-08 19:08:35 +10:00
Paul Gilbert
0da8f92f0f
TSAGE: Fix memory leak when exiting whilst any palette rotation is active
2011-05-08 18:15:46 +10:00
eriktorbjorn
94c7e37ac3
QUEEN: Delete the parser before closing the driver.
...
Deleting the parser may fire off a series of events, so it's
probably a good idea to keep the driver open for that. I have not
seen this error anywhere else, except maybe in the unit tests.
2011-05-07 22:19:59 +02:00
Matthew Hoops
8dd17a2ae1
AGI: Replace Winnie macros with functions
...
From patch #3298149
2011-05-07 15:25:55 -04:00
D G Turner
80ae039d7a
TSAGE: Close Memory Leak in GfxSurface::create().
2011-05-07 15:17:12 +01:00
Matthew Hoops
3e1b3baaac
M4: Fix a typo; cleanup
2011-05-06 23:16:10 -04:00
Matthew Hoops
58d318d389
M4: Fix the title of riddle
2011-05-06 23:12:19 -04:00
Matthew Hoops
daa2732bee
M4: Allow Riddle to be run using the original directory structure
...
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
strangerke
99da647e8f
TSAGE: Fix a bug and a couple of glitches in scene 9700
2011-05-07 00:28:41 +02:00
strangerke
41af0b0dc8
TSAGE: Scene 5200 - Suppress dead code (present but not executed in the original)
2011-05-06 22:38:17 +02:00
strangerke
787f8b4bb6
TSAGE: Finally fix the dialogue bug in scene 4000
2011-05-06 22:31:23 +02:00
strangerke
86daaedf96
TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000
2011-05-06 20:45:43 +02:00
Sven Hesse
6fb232b9ff
GOB: Create a SafeSubReadStream for files in STKs
...
Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
f0087e4608
SWORD2: Replace SafeSubReadStream with the same-name class in Common
2011-05-06 16:47:48 +02:00
Paul Gilbert
d77502eaf4
TSAGE: Bugfix for hotspot issues in Scene #7000
2011-05-06 22:54:54 +10:00
Paul Gilbert
67975303e6
TSAGE: Bugfix for self-closing drawers in Scene #7700
2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91
TSAGE: Hopefully fix some Valgrind reported warnings
2011-05-06 22:07:53 +10:00
Paul Gilbert
cfd8cfe7cf
TSAGE: Added missing destructors for Globals fields
2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653
TSAGE: Initialise player fields to fix Valgrind warning
2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c
TSAGE: Review all Speakers
2011-05-06 08:39:22 +02:00
Matthew Hoops
04dd4cabdf
SCUMM: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:46:33 -04:00
Matthew Hoops
1f39e0b6c6
MOHAWK: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:35:31 -04:00
Matthew Hoops
0f0ae4576e
SCI: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:27:28 -04:00