Commit Graph

21394 Commits

Author SHA1 Message Date
md5
3b75ff9132 SCI: Added a warning for SCI0 games like in bug #3297881
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this
situation
2011-05-12 04:34:20 +03:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Littleboy
b38d965fdf LASTEXPRESS: Implement last part of inventory handling 2011-05-11 14:20:46 -04:00
Paul Gilbert
82dd68093a TSAGE: Don't show cursor after restoring a game if a cut-scene is now active 2011-05-11 23:06:10 +10:00
Paul Gilbert
0c3c0f2121 TSAGE: Added missing code for loading scene regions in the CD/FW versions of the game 2011-05-11 23:01:15 +10:00
Paul Gilbert
bfc9414487 TSAGE: Bugfix to show cursor after restoring a savegame 2011-05-11 21:58:11 +10:00
Paul Gilbert
5e4b20b3d7 TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100 2011-05-11 21:32:52 +10:00
Paul Gilbert
f88acd489d TSAGE: Completely remove the resetting of _scrollFollower. It needs to be maintained between scenes 2011-05-11 21:11:11 +10:00
Paul Gilbert
0639e98df5 TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000 2011-05-11 21:06:12 +10:00
Paul Gilbert
2b112a9c58 TSAGE: Rework parts of the cursor code to better match the original
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-05-11 20:28:30 +10:00
Paul Gilbert
e448ad0f5d TSAGE: Further fix for resetting _scrollFollower 2011-05-11 19:13:16 +10:00
Paul Gilbert
3cbbd5cfac TSAGE: Reset the Globals::_scrollFollower to NULL when a scene ends 2011-05-11 19:09:55 +10:00
Littleboy
33c3e19cea LASTEXPRESS: Implement item selection and scene loading 2011-05-10 19:18:32 -04:00
Littleboy
2bc865f01a LASTEXPRESS: Implement highlight of inventory items 2011-05-10 19:18:30 -04:00
Littleboy
8d4622d70d LASTEXPRESS: Draw portrait non-highlighted in Inventory::show() 2011-05-10 19:18:29 -04:00
Littleboy
3088acf69a LASTEXPRESS: Add button pressed state for inventory handling 2011-05-10 19:18:26 -04:00
Littleboy
1516ba7367 LASTEXPRESS: Implement skeleton code for selected item and inventory selection 2011-05-10 19:18:22 -04:00
strangerke
9b896e473e TSAGE: Fix a glitch in setCursor() 2011-05-10 23:51:20 +02:00
Paul Gilbert
5bf8a0bf84 TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene #7600 2011-05-10 22:56:53 +10:00
Max Horn
b8d858a00b TINSEL: Cleanup reel saving code 2011-05-10 14:43:54 +02:00
Max Horn
43ca9c86ab TINSEL: Remove unnecessary casts 2011-05-10 14:43:53 +02:00
Paul Gilbert
26aca5ac43 TSAGE: Standardised on checks for showing the Save and Restore dialogs 2011-05-10 22:38:05 +10:00
Paul Gilbert
2e34747712 TSAGE: Further tweaks to movement in Scene #6100 2011-05-10 21:49:32 +10:00
Paul Gilbert
ef282206b0 TSAGE: Tweaked mouse movement in Scene #6100 when mouse is in the centre of the screen 2011-05-10 20:50:40 +10:00
Max Horn
559fda409d SCI: Line wrap some comments 2011-05-09 14:46:17 +02:00
Max Horn
389b613190 SCI: Fix warning about potential strict-aliasing rules violation 2011-05-09 14:42:45 +02:00
Max Horn
76cf7bc907 SCI: Slight cleanup to undithering code 2011-05-09 14:41:49 +02:00
Paul Gilbert
d4e4148a39 TSAGE: Bugfix for restoring savegames saved when palette effects are active 2011-05-08 19:08:35 +10:00
Paul Gilbert
0da8f92f0f TSAGE: Fix memory leak when exiting whilst any palette rotation is active 2011-05-08 18:15:46 +10:00
eriktorbjorn
94c7e37ac3 QUEEN: Delete the parser before closing the driver.
Deleting the parser may fire off a series of events, so it's
probably a good idea to keep the driver open for that. I have not
seen this error anywhere else, except maybe in the unit tests.
2011-05-07 22:19:59 +02:00
Matthew Hoops
8dd17a2ae1 AGI: Replace Winnie macros with functions
From patch #3298149
2011-05-07 15:25:55 -04:00
D G Turner
80ae039d7a TSAGE: Close Memory Leak in GfxSurface::create(). 2011-05-07 15:17:12 +01:00
Matthew Hoops
3e1b3baaac M4: Fix a typo; cleanup 2011-05-06 23:16:10 -04:00
Matthew Hoops
58d318d389 M4: Fix the title of riddle 2011-05-06 23:12:19 -04:00
Matthew Hoops
daa2732bee M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
strangerke
99da647e8f TSAGE: Fix a bug and a couple of glitches in scene 9700 2011-05-07 00:28:41 +02:00
strangerke
41af0b0dc8 TSAGE: Scene 5200 - Suppress dead code (present but not executed in the original) 2011-05-06 22:38:17 +02:00
strangerke
787f8b4bb6 TSAGE: Finally fix the dialogue bug in scene 4000 2011-05-06 22:31:23 +02:00
strangerke
86daaedf96 TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000 2011-05-06 20:45:43 +02:00
Sven Hesse
6fb232b9ff GOB: Create a SafeSubReadStream for files in STKs
Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
f0087e4608 SWORD2: Replace SafeSubReadStream with the same-name class in Common 2011-05-06 16:47:48 +02:00
Paul Gilbert
d77502eaf4 TSAGE: Bugfix for hotspot issues in Scene #7000 2011-05-06 22:54:54 +10:00
Paul Gilbert
67975303e6 TSAGE: Bugfix for self-closing drawers in Scene #7700 2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91 TSAGE: Hopefully fix some Valgrind reported warnings 2011-05-06 22:07:53 +10:00
Paul Gilbert
cfd8cfe7cf TSAGE: Added missing destructors for Globals fields 2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653 TSAGE: Initialise player fields to fix Valgrind warning 2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c TSAGE: Review all Speakers 2011-05-06 08:39:22 +02:00
Matthew Hoops
04dd4cabdf SCUMM: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:46:33 -04:00
Matthew Hoops
1f39e0b6c6 MOHAWK: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:35:31 -04:00
Matthew Hoops
0f0ae4576e SCI: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:27:28 -04:00