459 Commits

Author SHA1 Message Date
Eugene Sandulenko
e3173172b9 Implement feature request #1393200: "target_md5 even for command line"
svn-id: r21457
2006-03-26 04:22:47 +00:00
Eugene Sandulenko
e373c9b7b5 - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp
- Removed locking of further directory adds because it did not work for themes.

svn-id: r21452
2006-03-25 19:30:10 +00:00
Eugene Sandulenko
f25d49f826 - Move AddDefaultDirectory() calls in somon engine to constructor
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp

svn-id: r21451
2006-03-25 19:18:09 +00:00
Eugene Sandulenko
22042bc637 - Implemented case insensitive file reading. Left old system as a fallback
in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
  now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
  weren't translated

svn-id: r21443
2006-03-25 04:17:17 +00:00
Eugene Sandulenko
60793c0e64 Positioned logo properly, added different version number rendering and
got rid of antialiasing artifacts

svn-id: r21270
2006-03-14 03:08:14 +00:00
Max Horn
46ee5c8f26 Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
svn-id: r21166
2006-03-09 12:52:10 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
4c1e4c6987 Added alternate DetectedGame constructor, to make it possible to add games to a detection list w/o first creating a temporary GameSettings struct
svn-id: r21144
2006-03-08 12:09:07 +00:00
Eugene Sandulenko
233c2a42f9 WIP of maemo port
svn-id: r21055
2006-03-04 01:32:04 +00:00
Lars Persson
e053cea9c0 Small loop adjustment to compile for VC6
svn-id: r20869
2006-02-25 10:24:52 +00:00
Paweł Kołodziejski
934ac1b6af fixed error for msvc7, it didn't find func without Common namespace
svn-id: r20832
2006-02-23 18:14:41 +00:00
Gregory Montoir
2570c498fc Added CINE plugin to PluginManager::loadPlugins() section
svn-id: r20814
2006-02-22 23:04:47 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa Grammar fix
svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
7967e30c73 Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
fbcecb98a1 Add 3DO platform for HE games
svn-id: r20714
2006-02-16 05:01:06 +00:00
Johannes Schickel
0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00
Eugene Sandulenko
6238fa2b29 We're in SVN now, so change version to "0.9.0svn"
svn-id: r20667
2006-02-13 12:57:06 +00:00
Lars Persson
692adbe614 Changed file paths from /epoc/ to /symbian/
svn-id: r20618
2006-02-12 14:42:43 +00:00
Eugene Sandulenko
609d185739 Another spot of non-standard "#else if" replaced by "#elif"
svn-id: r20608
2006-02-12 13:12:49 +00:00
Max Horn
24a5ba86a7 No need to force engines to implement errorString()
svn-id: r20589
2006-02-12 01:23:58 +00:00
Travis Howell
f661bbe9aa Fix compile
svn-id: r20587
2006-02-12 00:50:37 +00:00
Lars Persson
0b847325e1 'Changed Symbian configuration handling so it is using the basepath of the application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers

svn-id: r20586
2006-02-12 00:33:04 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Travis Howell
6703dc7fa1 Add patch #1374870 - New Lure of the Temptress module
svn-id: r20536
2006-02-11 12:54:56 +00:00
Max Horn
ee6fa83b1b Change CVS keywords to SVN keywords
svn-id: r20509
2006-02-11 09:53:21 +00:00
Max Horn
0ad58cdb95 Removed .cvsignore files
svn-id: r20424
2006-02-07 22:50:14 +00:00
Eugene Sandulenko
bfb912dbb1 Add undocumented option --gui-theme for easier theme debugging.
svn-id: r20332
2006-01-31 17:52:56 +00:00
Eugene Sandulenko
ec99279ef9 Oops. I should've test it before commit. Fixed now.
svn-id: r20286
2006-01-29 02:55:30 +00:00
Eugene Sandulenko
052a42f89f Added new debugN() function which doesn't append newline.
svn-id: r20285
2006-01-29 02:44:30 +00:00
Max Horn
7fddfa20c6 New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS)
svn-id: r20165
2006-01-25 20:53:25 +00:00
Travis Howell
207841e226 Add new platforms.
Sync. more changes.

svn-id: r20126
2006-01-21 23:59:04 +00:00
Max Horn
0b39c0ea9f Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
2006-01-21 13:01:20 +00:00
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Joost Peters
98a949f5b7 Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS engine in config file)
svn-id: r20063
2006-01-17 00:24:01 +00:00
Torbjörn Andersson
a61e62db95 Lowered FluidSynth's default gain, and added config file and command-line
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and
is probably measured in decibel, but to keep things simple, ScummVM uses
settings from 0 through 1000 instead. (Though currently there's no guard
against invalid settings.)

This is a slightly revised version of the non-GUI part of patch #1336171.

svn-id: r20030
2006-01-14 20:05:56 +00:00
Max Horn
978cbb3fd0 Typo
svn-id: r19889
2006-01-02 19:52:05 +00:00
Lars Persson
6ed67205ec 1. New build structure for Symbian builds to allow easier build and project updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.

Any comments are welcome.  Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.

svn-id: r19739
2005-12-03 21:29:13 +00:00
Eugene Sandulenko
edfae828f6 Patch #1341626: "New GP32 port"
svn-id: r19710
2005-11-27 02:35:57 +00:00
Gregory Montoir
fe9def0ac0 Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
2005-11-23 19:11:33 +00:00
Max Horn
9a09283a76 Fix compile error in plugin mode
svn-id: r19682
2005-11-21 09:52:22 +00:00
Max Horn
8262b6dc2a Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
svn-id: r19670
2005-11-19 17:57:24 +00:00
Max Horn
0063257a2b Fix another HOME buffer overflow attack vector
svn-id: r19376
2005-10-31 01:50:51 +00:00
Eugene Sandulenko
be8cd9e69a talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses them
too.

svn-id: r19154
2005-10-18 19:05:22 +00:00
Eugene Sandulenko
b725a206c0 Add possibility to disable SDL parachute on run-time. Option
--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.

SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.

svn-id: r19146
2005-10-18 03:52:21 +00:00