Eugene Sandulenko
3d1ac3cc78
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
2014-02-17 00:14:52 +02:00
Strangerke
0657b7a072
TSAGE: Fix again #6507 - Regression introduced in a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16 22:57:52 +01:00
Strangerke
591b38ed42
AVALANCHE: Silence warnings in MSVC
2014-02-16 22:52:33 +01:00
Strangerke
9bc001da90
TSAGE: Fix F5 in Help screen
2014-02-16 22:22:25 +01:00
uruk
dc3477b092
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
2014-02-16 22:13:19 +01:00
Strangerke
828baf963a
TSAGE: Fix bug #6509 - Topmost line of scene isn't drawn
2014-02-16 21:51:50 +01:00
Strangerke
a41db1939c
TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu
2014-02-16 19:25:32 +01:00
Strangerke
f6a7e00407
FULLPIPE: Janitorial - Remove trailing spaces
2014-02-16 18:48:31 +01:00
Strangerke
e370716c18
SWORD1: Janitorial - Remove trailing spaces
2014-02-16 18:45:53 +01:00
Strangerke
0b63ea185d
ZVISION: Janitorial - Remove trailing spaces
2014-02-16 18:45:17 +01:00
Strangerke
81f0a5dc42
WINTERMUTE: Janitorial - Remove trailing spaces
2014-02-16 18:41:25 +01:00
Strangerke
85b3526860
SCUMM: Janitorial - Remove trailing spaces
2014-02-16 18:39:02 +01:00
Strangerke
b808d4818e
NEVERHOOD: Janitorial - Remove trailing spaces
2014-02-16 18:37:48 +01:00
Strangerke
c39f7d95c9
DRACI: Janitorial - Remove trailing spaces
2014-02-16 18:36:24 +01:00
Strangerke
54dbb67777
CGE: Janitorial - Remove trailing spaces
2014-02-16 18:35:14 +01:00
Strangerke
0261045ead
TSAGE: Janitorial - Remove trailing spaces
2014-02-16 18:32:36 +01:00
Strangerke
2bc174a3d0
MORTEVIELLE: Janitorial - Remove trailing spaces
2014-02-16 18:24:19 +01:00
Strangerke
7c53ba31a4
AVALANCHE: Janitorial - Remove trailing spaces
2014-02-16 18:21:37 +01:00
uruk
9b51c60beb
Merge branch 'master' of https://github.com/scummvm/scummvm
2014-02-16 15:24:28 +01:00
uruk
5829615820
AVALANCHE: Implement ShootEmUp::instructions().
...
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
Strangerke
8df46608ad
QUEEN: Silent some CppCheck warnings by reducing some variable scopes
2014-02-16 14:39:59 +01:00
Strangerke
9f4628c2ef
QUEEN: Fix previous commit
2014-02-15 18:08:29 +01:00
Strangerke
e071136108
QUEEN: Add detection of French versions reported in bug #6534
2014-02-15 18:02:44 +01:00
uruk
f8cea0ebea
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
2014-02-15 15:17:27 +01:00
Eugene Sandulenko
0d62136b41
FULLPIPE: Implement sceneHandler09_startAuntie()
2014-02-15 12:38:32 +02:00
Eugene Sandulenko
61e4e14012
FULLPIPE: Implement sceneHandler09_spitterClick()
2014-02-14 23:47:57 +02:00
Johannes Schickel
94f7d01882
TOUCHE: Use keycodes for hotkey handling.
2014-02-14 20:09:14 +01:00
Johannes Schickel
4e290bf475
TOON: Use keycodes for hotkey handling.
2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a
TOON: Ignore hotkeys when *any* modifier is used.
...
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380
TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
...
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
uruk
616d9959f3
AVALANCHE: Move/rename/implement SEU::titles().
2014-02-14 17:12:09 +01:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
370e5969b5
AVALANCHE: Don't use cctype in Help anymore.
2014-02-14 05:09:34 +01:00
uruk
b46224ef3d
AVALANCHE: Get rid of continueHelp(), fix run().
...
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011
AVALANCHE: Implement mouse control in Help.
2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
2014-02-14 03:18:11 +01:00
uruk
3d528b512f
AVALANCHE: Use keycodes instead of ASCII values in Help.
2014-02-14 02:43:49 +01:00
Eugene Sandulenko
50c98d9ee1
FULLPIPE: More initializations in scene09
2014-02-13 22:53:28 +02:00
Eugene Sandulenko
14590b4c68
FULLPIPE: Implement sceneHandler09_winArcade()
2014-02-13 22:47:28 +02:00
Torbjörn Andersson
2b40502503
HOPKINS: Fix bug that could cause the music to stop prematurely
...
The SoundManager filled the sound handles with zeroes, which made
the mixer confuse them with active sound handle zero. In my case,
this happened to be the intro music, and the music was stopped when
playWavSample() wrongly thought its sound handle was in use.
2014-02-13 00:38:04 +01:00
Strangerke
12e9c31f41
CGE: Add an option to toggle color blind mode from the launcher
2014-02-13 00:01:41 +01:00
Eugene Sandulenko
aaf9ebfd68
FULLPIPE: Enable scene09
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
a1b7a36cdd
FULLPIPE: Implement sceneHandler09()
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
f9ecd6518a
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
2c5e338d33
FULLPIPE: Implement scene09_updateCursor()
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
893667fc9e
FULLPIPE: Plug scene09 in
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
7c549a3eed
FULLPIPE: Further work on scene09_initScene()
2014-02-13 00:50:41 +02:00
Eugene Sandulenko
d48d4b325c
FULLPIPE: Implement scene09_setupGrit()
2014-02-13 00:50:40 +02:00
Eugene Sandulenko
417426a165
FULLPIPE: Even more work on scene09_initScene()
2014-02-13 00:50:40 +02:00
Eugene Sandulenko
7d0dc05622
FULLPIPE: More work on scene09_initScene()
2014-02-13 00:50:40 +02:00