34623 Commits

Author SHA1 Message Date
Eugene Sandulenko
3d1ac3cc78 FULLPIPE: Implement sceneHandler09_hangerStartCycle() 2014-02-17 00:14:52 +02:00
Strangerke
0657b7a072 TSAGE: Fix again #6507 - Regression introduced in a41db1939cdff632d16aa3849e23b844c46bafef 2014-02-16 22:57:52 +01:00
Strangerke
591b38ed42 AVALANCHE: Silence warnings in MSVC 2014-02-16 22:52:33 +01:00
Strangerke
9bc001da90 TSAGE: Fix F5 in Help screen 2014-02-16 22:22:25 +01:00
uruk
dc3477b092 AVALANCHE: Implement ShootEmUp::setup() and connected functions. 2014-02-16 22:13:19 +01:00
Strangerke
828baf963a TSAGE: Fix bug #6509 - Topmost line of scene isn't drawn 2014-02-16 21:51:50 +01:00
Strangerke
a41db1939c TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menu 2014-02-16 19:25:32 +01:00
Strangerke
f6a7e00407 FULLPIPE: Janitorial - Remove trailing spaces 2014-02-16 18:48:31 +01:00
Strangerke
e370716c18 SWORD1: Janitorial - Remove trailing spaces 2014-02-16 18:45:53 +01:00
Strangerke
0b63ea185d ZVISION: Janitorial - Remove trailing spaces 2014-02-16 18:45:17 +01:00
Strangerke
81f0a5dc42 WINTERMUTE: Janitorial - Remove trailing spaces 2014-02-16 18:41:25 +01:00
Strangerke
85b3526860 SCUMM: Janitorial - Remove trailing spaces 2014-02-16 18:39:02 +01:00
Strangerke
b808d4818e NEVERHOOD: Janitorial - Remove trailing spaces 2014-02-16 18:37:48 +01:00
Strangerke
c39f7d95c9 DRACI: Janitorial - Remove trailing spaces 2014-02-16 18:36:24 +01:00
Strangerke
54dbb67777 CGE: Janitorial - Remove trailing spaces 2014-02-16 18:35:14 +01:00
Strangerke
0261045ead TSAGE: Janitorial - Remove trailing spaces 2014-02-16 18:32:36 +01:00
Strangerke
2bc174a3d0 MORTEVIELLE: Janitorial - Remove trailing spaces 2014-02-16 18:24:19 +01:00
Strangerke
7c53ba31a4 AVALANCHE: Janitorial - Remove trailing spaces 2014-02-16 18:21:37 +01:00
uruk
9b51c60beb Merge branch 'master' of https://github.com/scummvm/scummvm 2014-02-16 15:24:28 +01:00
uruk
5829615820 AVALANCHE: Implement ShootEmUp::instructions().
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
Strangerke
8df46608ad QUEEN: Silent some CppCheck warnings by reducing some variable scopes 2014-02-16 14:39:59 +01:00
Strangerke
9f4628c2ef QUEEN: Fix previous commit 2014-02-15 18:08:29 +01:00
Strangerke
e071136108 QUEEN: Add detection of French versions reported in bug #6534 2014-02-15 18:02:44 +01:00
uruk
f8cea0ebea AVALANCHE: Really use KeyCodes instead of ASCII values in Help. 2014-02-15 15:17:27 +01:00
Eugene Sandulenko
0d62136b41 FULLPIPE: Implement sceneHandler09_startAuntie() 2014-02-15 12:38:32 +02:00
Eugene Sandulenko
61e4e14012 FULLPIPE: Implement sceneHandler09_spitterClick() 2014-02-14 23:47:57 +02:00
Johannes Schickel
94f7d01882 TOUCHE: Use keycodes for hotkey handling. 2014-02-14 20:09:14 +01:00
Johannes Schickel
4e290bf475 TOON: Use keycodes for hotkey handling. 2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a TOON: Ignore hotkeys when *any* modifier is used.
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380 TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
uruk
616d9959f3 AVALANCHE: Move/rename/implement SEU::titles(). 2014-02-14 17:12:09 +01:00
uruk
6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00
uruk
370e5969b5 AVALANCHE: Don't use cctype in Help anymore. 2014-02-14 05:09:34 +01:00
uruk
b46224ef3d AVALANCHE: Get rid of continueHelp(), fix run().
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011 AVALANCHE: Implement mouse control in Help. 2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function. 2014-02-14 03:18:11 +01:00
uruk
3d528b512f AVALANCHE: Use keycodes instead of ASCII values in Help. 2014-02-14 02:43:49 +01:00
Eugene Sandulenko
50c98d9ee1 FULLPIPE: More initializations in scene09 2014-02-13 22:53:28 +02:00
Eugene Sandulenko
14590b4c68 FULLPIPE: Implement sceneHandler09_winArcade() 2014-02-13 22:47:28 +02:00
Torbjörn Andersson
2b40502503 HOPKINS: Fix bug that could cause the music to stop prematurely
The SoundManager filled the sound handles with zeroes, which made
the mixer confuse them with active sound handle zero. In my case,
this happened to be the intro music, and the music was stopped when
playWavSample() wrongly thought its sound handle was in use.
2014-02-13 00:38:04 +01:00
Strangerke
12e9c31f41 CGE: Add an option to toggle color blind mode from the launcher 2014-02-13 00:01:41 +01:00
Eugene Sandulenko
aaf9ebfd68 FULLPIPE: Enable scene09 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
a1b7a36cdd FULLPIPE: Implement sceneHandler09() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
f9ecd6518a FULLPIPE: Implement sceneHandler09_updateScreenCallback() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
2c5e338d33 FULLPIPE: Implement scene09_updateCursor() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
893667fc9e FULLPIPE: Plug scene09 in 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
7c549a3eed FULLPIPE: Further work on scene09_initScene() 2014-02-13 00:50:41 +02:00
Eugene Sandulenko
d48d4b325c FULLPIPE: Implement scene09_setupGrit() 2014-02-13 00:50:40 +02:00
Eugene Sandulenko
417426a165 FULLPIPE: Even more work on scene09_initScene() 2014-02-13 00:50:40 +02:00
Eugene Sandulenko
7d0dc05622 FULLPIPE: More work on scene09_initScene() 2014-02-13 00:50:40 +02:00