Commit Graph

54870 Commits

Author SHA1 Message Date
Filippos Karapetis
1b5e96f429 SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't change"
The Spanish version uses different colors for portrait
backgrounds. Also, portrait colors are now set correctly when
loading games directly from the launcher.
2012-11-11 23:31:25 +02:00
Filippos Karapetis
3e8758b810 SCI: Add the French version of QFG3 (bug #3586214) 2012-11-11 21:18:21 +02:00
athrxx
086dd66a65 KYRA: fix several GCC compile issues in previous commits 2012-11-11 19:14:33 +01:00
athrxx
93e69aa4da KYRA: clean up audio resource handling
(this was really ugly, now it's somewhat less ugly)
2012-11-11 19:14:31 +01:00
athrxx
1bb8f22567 KYRA: finish implementation of new HOF sequence player code 2012-11-11 19:14:30 +01:00
athrxx
9840744acc KYRA: move HOF sequence player into its own class
(also cleaning up and fixing things while doing that)
2012-11-11 19:14:29 +01:00
athrxx
e016e7dfc2 KYRA: implement LOL sfx priority handling 2012-11-11 19:14:28 +01:00
athrxx
8789087be9 KYRA: fix LOL sfx volume 2012-11-11 19:14:27 +01:00
athrxx
17ed912ed5 AUDIO: remove unused variables in FM-TOWNS imuse driver 2012-11-11 19:14:26 +01:00
athrxx
4e65b67c30 KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox() 2012-11-11 19:14:26 +01:00
Torbjörn Andersson
8bb595453b SCUMM: Added support for Macintosh music in Monkey Island 1
This is based on the old Mac0-to-General MIDI conversion that we used
to do (and which this patch removes), as well as the code for playing
the Monkey Island 2 and Fate of Atlantis Macintosh music. I'm not sure
how accurate it is, particularly in tempo and volume, but at this
point it seems to work pretty well. Looping music is perhaps a bit
off, but it was before as well.

There is an annoying drawn out note in the music when you're following
the shopkeeper, but that appears to have been there in the original as
well.
2012-11-11 13:56:06 +01:00
Strangerke
46348e7b90 TSAGE: R2R - Cleanup Scene50::process() 2012-11-09 23:31:14 +01:00
Strangerke
d8fb63467a TSAGE: Fix a bug reported by salty-horse (and Clang) 2012-11-09 22:03:52 +01:00
Filippos Karapetis
9d7b55eb60 SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Filippos Karapetis
f915daad6d SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
We no longer detect the sword1 files inside the "clusters" folder
2012-11-07 21:56:26 +02:00
Filippos Karapetis
3b5e92d4f3 SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"
We make sure that any leftover palVary timers are removed when
loading. This is an edge case, but it won't hurt to remove these
timers just in case
2012-11-07 18:11:09 +02:00
Filippos Karapetis
2c5769c23b SCI: Fix the detection entries for Slater & Charlie (bug #3578617)
The incorrect GUIO_NOSPEECH flag silenced the speech when the user
chose to override the game's audio settings
2012-11-07 02:53:44 +02:00
Filippos Karapetis
ffa5f637c8 AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946.
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162 AGI: Some cleanup of the debug console
- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Filippos Karapetis
023f6f10c7 SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674.
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00
Filippos Karapetis
c34704972e SCI: reset _throttleLastTime when restarting
This ensures that the load dialog in the ScummVM menu won't be
available at inappropriate times when a game is restarting (e.g QFG1,
during the starting warning dialogs - bug #3565505)
2012-11-06 12:58:33 +02:00
Filippos Karapetis
20afbe95e6 DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately in Dreamweb" 2012-11-06 12:08:55 +02:00
Filippos Karapetis
06a2ac495d DREAMWEB: Also filter out invalid characters in getNextWord()
Thanks again to eriktorbjorn for spotting this. This one should be the
last place where we should filter out invalid characters
2012-11-06 01:47:03 +02:00
Filippos Karapetis
bdb8bdae2a DREAMWEB: Filter out leftover invalid characters in game texts
Thanks to eriktorbjorn for spotting the actual problem
2012-11-06 01:30:33 +02:00
Matthew Hoops
3b7224f052 MOHAWK: Add Rugrats Print Shop demo detection 2012-11-04 21:26:09 -05:00
Matthew Hoops
ce03ff344f MOHAWK: Add detection for the Rugrats Adventure Game demo 2012-11-04 21:19:59 -05:00
Willem Jan Palenstijn
da0490f9b2 TONY: Fix endianness issue when saving/loading inventory 2012-11-02 21:26:34 +01:00
Paul Gilbert
b403a6f3ac Merge pull request #290 from rasky/fix_sfx_volumes
TONY: fix volumes of sound effects.
2012-11-01 03:38:04 -07:00
Matthew Hoops
fdc80fd952 PEGASUS: Improve on the WSC missing AI videos bug
Made the only hint available into the first hint
2012-10-29 11:17:50 -04:00
Matthew Hoops
e4898831a3 PEGASUS: Ease off the CPU in the overview 2012-10-29 11:17:50 -04:00
Johannes Schickel
0052ef2802 GUI: Check for screen changes in the saveload chooser selection code. 2012-10-28 21:44:05 +01:00
Willem Jan Palenstijn
38b8b6eff1 TONY: Fix AmigaOS build (bug #3580541) 2012-10-27 17:59:21 +02:00
Matthew Hoops
f67bd1f2e7 PEGASUS: Don't error out for two missing WSC AI videos 2012-10-26 23:22:27 -04:00
Giovanni Bajo
79d7d3d708 TONY: fix volumes of sound effects.
The game was using a logarithmic scale (through DirectSound)
so we need a log->linear conversion to feed the mixer.
2012-10-26 20:29:04 +02:00
Strangerke
86c23885d3 Merge pull request #289 from rasky/add_italian_version
Add detection for original Italian version.
2012-10-26 07:32:18 -07:00
Willem Jan Palenstijn
0bea0a28b1 TONY: Fix translation of Italian comment
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26 13:58:31 +02:00
Giovanni Bajo
a6eddd2e99 Add detection for original Italian version. 2012-10-26 12:52:15 +02:00
Eugene Sandulenko
a21f742114 CONFIGURE: Enable Tony engine 2012-10-25 15:20:30 -06:00
Einar Johan Trøan Sømåen
880ac5d494 VIDEO: Mark Theora-decoder as used by Wintermute. 2012-10-23 21:48:47 +02:00
Einar Johan Trøan Sømåen
1ef63578bb GRAPHICS: Mark decoders used by Wintermute as such. 2012-10-23 21:48:27 +02:00
Alyssa Milburn
d85a1a6815 Merge pull request #288 from murgo/master
ANDROID: Fixed tapping touchpad not sending left clicks
2012-10-23 00:48:46 -07:00
Einar Johan Trøan Sømåen
228785eda2 WINTERMUTE: Convert ' correctly from CP1252 2012-10-23 03:05:17 +02:00
Einar Johan Trøan Sømåen
4aa1c63eb1 WINTERMUTE: Add a hack to allow videos to loop 2012-10-23 02:34:27 +02:00
Johannes Schickel
b52274d011 CONFIGURE: Use -fPIC instead of -fpic on Linux and FreeBSD.
This allows compilation of plugins on PowerPC. This is done similar to what
was proposed in patch #3575572 "Fails to build on Linux PowerPC when using plugins".
I chose to use -fPIC unconditionally, since it will only make a difference on
platforms, which will require -fPIC, like PowerPC. On amd64 for example gcc
produces the same code.
2012-10-22 23:16:07 +02:00
Einar Johan Trøan Sømåen
4ba8819582 WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine 2012-10-22 23:01:00 +02:00
Filippos Karapetis
e7d4f88a57 SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in the forest"
This workaround has been added for now to stop the game from freezing.
A more correct solution would be to match our pathfinding algorithm
to what SSCI is doing, but with this workaround we can stop the more
immediate problem (game freezing) now.
2012-10-22 13:17:57 +03:00
Filippos Karapetis
1286710248 SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon choosing kid"
In several SCI0 games, the parameter to kDoSoundFade can be null.
We handle that case, instead of adding individual workarounds per game
2012-10-22 12:47:28 +03:00
Filippos Karapetis
bcf41fa7d2 SCI: Add another version of Castle of Dr. Brain (bug #3578286) 2012-10-22 12:32:11 +03:00
Filippos Karapetis
81c9bcc010 SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option" 2012-10-22 12:25:52 +03:00
Filippos Karapetis
146d00a799 SCI: Add the Inside the Chest / Benind the Developer's Shield demo 2012-10-22 12:19:13 +03:00