Filippos Karapetis
1b5e96f429
SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't change"
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The Spanish version uses different colors for portrait
backgrounds. Also, portrait colors are now set correctly when
loading games directly from the launcher.
2012-11-11 23:31:25 +02:00
Filippos Karapetis
3e8758b810
SCI: Add the French version of QFG3 (bug #3586214 )
2012-11-11 21:18:21 +02:00
athrxx
086dd66a65
KYRA: fix several GCC compile issues in previous commits
2012-11-11 19:14:33 +01:00
athrxx
93e69aa4da
KYRA: clean up audio resource handling
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(this was really ugly, now it's somewhat less ugly)
2012-11-11 19:14:31 +01:00
athrxx
1bb8f22567
KYRA: finish implementation of new HOF sequence player code
2012-11-11 19:14:30 +01:00
athrxx
9840744acc
KYRA: move HOF sequence player into its own class
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(also cleaning up and fixing things while doing that)
2012-11-11 19:14:29 +01:00
athrxx
e016e7dfc2
KYRA: implement LOL sfx priority handling
2012-11-11 19:14:28 +01:00
athrxx
8789087be9
KYRA: fix LOL sfx volume
2012-11-11 19:14:27 +01:00
athrxx
17ed912ed5
AUDIO: remove unused variables in FM-TOWNS imuse driver
2012-11-11 19:14:26 +01:00
athrxx
4e65b67c30
KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox()
2012-11-11 19:14:26 +01:00
Torbjörn Andersson
8bb595453b
SCUMM: Added support for Macintosh music in Monkey Island 1
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This is based on the old Mac0-to-General MIDI conversion that we used
to do (and which this patch removes), as well as the code for playing
the Monkey Island 2 and Fate of Atlantis Macintosh music. I'm not sure
how accurate it is, particularly in tempo and volume, but at this
point it seems to work pretty well. Looping music is perhaps a bit
off, but it was before as well.
There is an annoying drawn out note in the music when you're following
the shopkeeper, but that appears to have been there in the original as
well.
2012-11-11 13:56:06 +01:00
Strangerke
46348e7b90
TSAGE: R2R - Cleanup Scene50::process()
2012-11-09 23:31:14 +01:00
Strangerke
d8fb63467a
TSAGE: Fix a bug reported by salty-horse (and Clang)
2012-11-09 22:03:52 +01:00
Filippos Karapetis
9d7b55eb60
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
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We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Filippos Karapetis
f915daad6d
SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
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We no longer detect the sword1 files inside the "clusters" folder
2012-11-07 21:56:26 +02:00
Filippos Karapetis
3b5e92d4f3
SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"
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We make sure that any leftover palVary timers are removed when
loading. This is an edge case, but it won't hurt to remove these
timers just in case
2012-11-07 18:11:09 +02:00
Filippos Karapetis
2c5769c23b
SCI: Fix the detection entries for Slater & Charlie (bug #3578617 )
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The incorrect GUIO_NOSPEECH flag silenced the speech when the user
chose to override the game's audio settings
2012-11-07 02:53:44 +02:00
Filippos Karapetis
ffa5f637c8
AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
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Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946 .
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162
AGI: Some cleanup of the debug console
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- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Filippos Karapetis
023f6f10c7
SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
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This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674
.
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00
Filippos Karapetis
c34704972e
SCI: reset _throttleLastTime when restarting
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This ensures that the load dialog in the ScummVM menu won't be
available at inappropriate times when a game is restarting (e.g QFG1,
during the starting warning dialogs - bug #3565505 )
2012-11-06 12:58:33 +02:00
Filippos Karapetis
20afbe95e6
DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately in Dreamweb"
2012-11-06 12:08:55 +02:00
Filippos Karapetis
06a2ac495d
DREAMWEB: Also filter out invalid characters in getNextWord()
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Thanks again to eriktorbjorn for spotting this. This one should be the
last place where we should filter out invalid characters
2012-11-06 01:47:03 +02:00
Filippos Karapetis
bdb8bdae2a
DREAMWEB: Filter out leftover invalid characters in game texts
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Thanks to eriktorbjorn for spotting the actual problem
2012-11-06 01:30:33 +02:00
Matthew Hoops
3b7224f052
MOHAWK: Add Rugrats Print Shop demo detection
2012-11-04 21:26:09 -05:00
Matthew Hoops
ce03ff344f
MOHAWK: Add detection for the Rugrats Adventure Game demo
2012-11-04 21:19:59 -05:00
Willem Jan Palenstijn
da0490f9b2
TONY: Fix endianness issue when saving/loading inventory
2012-11-02 21:26:34 +01:00
Paul Gilbert
b403a6f3ac
Merge pull request #290 from rasky/fix_sfx_volumes
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TONY: fix volumes of sound effects.
2012-11-01 03:38:04 -07:00
Matthew Hoops
fdc80fd952
PEGASUS: Improve on the WSC missing AI videos bug
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Made the only hint available into the first hint
2012-10-29 11:17:50 -04:00
Matthew Hoops
e4898831a3
PEGASUS: Ease off the CPU in the overview
2012-10-29 11:17:50 -04:00
Johannes Schickel
0052ef2802
GUI: Check for screen changes in the saveload chooser selection code.
2012-10-28 21:44:05 +01:00
Willem Jan Palenstijn
38b8b6eff1
TONY: Fix AmigaOS build (bug #3580541 )
2012-10-27 17:59:21 +02:00
Matthew Hoops
f67bd1f2e7
PEGASUS: Don't error out for two missing WSC AI videos
2012-10-26 23:22:27 -04:00
Giovanni Bajo
79d7d3d708
TONY: fix volumes of sound effects.
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The game was using a logarithmic scale (through DirectSound)
so we need a log->linear conversion to feed the mixer.
2012-10-26 20:29:04 +02:00
Strangerke
86c23885d3
Merge pull request #289 from rasky/add_italian_version
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Add detection for original Italian version.
2012-10-26 07:32:18 -07:00
Willem Jan Palenstijn
0bea0a28b1
TONY: Fix translation of Italian comment
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Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26 13:58:31 +02:00
Giovanni Bajo
a6eddd2e99
Add detection for original Italian version.
2012-10-26 12:52:15 +02:00
Eugene Sandulenko
a21f742114
CONFIGURE: Enable Tony engine
2012-10-25 15:20:30 -06:00
Einar Johan Trøan Sømåen
880ac5d494
VIDEO: Mark Theora-decoder as used by Wintermute.
2012-10-23 21:48:47 +02:00
Einar Johan Trøan Sømåen
1ef63578bb
GRAPHICS: Mark decoders used by Wintermute as such.
2012-10-23 21:48:27 +02:00
Alyssa Milburn
d85a1a6815
Merge pull request #288 from murgo/master
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ANDROID: Fixed tapping touchpad not sending left clicks
2012-10-23 00:48:46 -07:00
Einar Johan Trøan Sømåen
228785eda2
WINTERMUTE: Convert ' correctly from CP1252
2012-10-23 03:05:17 +02:00
Einar Johan Trøan Sømåen
4aa1c63eb1
WINTERMUTE: Add a hack to allow videos to loop
2012-10-23 02:34:27 +02:00
Johannes Schickel
b52274d011
CONFIGURE: Use -fPIC instead of -fpic on Linux and FreeBSD.
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This allows compilation of plugins on PowerPC. This is done similar to what
was proposed in patch #3575572 "Fails to build on Linux PowerPC when using plugins".
I chose to use -fPIC unconditionally, since it will only make a difference on
platforms, which will require -fPIC, like PowerPC. On amd64 for example gcc
produces the same code.
2012-10-22 23:16:07 +02:00
Einar Johan Trøan Sømåen
4ba8819582
WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine
2012-10-22 23:01:00 +02:00
Filippos Karapetis
e7d4f88a57
SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in the forest"
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This workaround has been added for now to stop the game from freezing.
A more correct solution would be to match our pathfinding algorithm
to what SSCI is doing, but with this workaround we can stop the more
immediate problem (game freezing) now.
2012-10-22 13:17:57 +03:00
Filippos Karapetis
1286710248
SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon choosing kid"
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In several SCI0 games, the parameter to kDoSoundFade can be null.
We handle that case, instead of adding individual workarounds per game
2012-10-22 12:47:28 +03:00
Filippos Karapetis
bcf41fa7d2
SCI: Add another version of Castle of Dr. Brain (bug #3578286 )
2012-10-22 12:32:11 +03:00
Filippos Karapetis
81c9bcc010
SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option"
2012-10-22 12:25:52 +03:00
Filippos Karapetis
146d00a799
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
2012-10-22 12:19:13 +03:00