Nicola Mettifogo
3fc72c63d9
Simplified scrolling calculations.
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svn-id: r35254
2008-12-06 06:13:48 +00:00
Nicola Mettifogo
7681461b16
Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues in scrollable locations are a bit messed up for the moment.
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svn-id: r35253
2008-12-06 04:51:04 +00:00
Paul Gilbert
7a49843047
Beginning of support for DW1 Demo - Interpret has been changed to support opcode differences, and CallLibraryRoutine has a new mapping list of routines
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svn-id: r35252
2008-12-06 02:07:30 +00:00
Filippos Karapetis
a4923c5ba4
Removed unused variable
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svn-id: r35251
2008-12-05 22:01:22 +00:00
Filippos Karapetis
72ba213b36
Removed more unneeded test code
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svn-id: r35250
2008-12-05 18:56:52 +00:00
Sven Hesse
bc5f25b5a0
Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something in Urban Runner (though it's far from pretty)
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svn-id: r35249
2008-12-05 18:47:50 +00:00
Paul Gilbert
bfd32c9516
Bugfix for correctly leaving from looking at the Rite of AshkEnte scroll
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svn-id: r35248
2008-12-05 10:18:39 +00:00
Sven Hesse
275485c983
Parsing fixes for Urban Runner
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svn-id: r35247
2008-12-05 03:38:50 +00:00
Filippos Karapetis
beb18533c3
Cleanup
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svn-id: r35246
2008-12-04 21:25:44 +00:00
Filippos Karapetis
c2d095b426
Do not redraw the whole scene if an overlay is drawn above it
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svn-id: r35245
2008-12-04 21:09:24 +00:00
Sven Hesse
faf8059cac
This should make the US version work
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svn-id: r35243
2008-12-04 19:42:42 +00:00
Sven Hesse
d01e9b6785
Correcting the language for GRB/USA
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svn-id: r35242
2008-12-04 19:24:25 +00:00
Filippos Karapetis
12f4c3b9b9
Removed more test code and performed some cleanup
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svn-id: r35241
2008-12-04 19:12:58 +00:00
Max Horn
b085afc451
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
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svn-id: r35240
2008-12-04 19:09:10 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Filippos Karapetis
b4cc40166e
Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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svn-id: r35238
2008-12-04 18:38:02 +00:00
Kari Salminen
5b74ea3d44
Fix typo.
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svn-id: r35237
2008-12-04 18:14:36 +00:00
Johannes Schickel
54a8468188
Added missing include.
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svn-id: r35236
2008-12-04 12:46:51 +00:00
Johannes Schickel
145fedba69
Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk compilation broken".
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svn-id: r35235
2008-12-04 12:21:31 +00:00
Johannes Schickel
9b77e926db
Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".
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svn-id: r35234
2008-12-04 11:59:30 +00:00
Nicola Mettifogo
664d696e55
Made readLineIntern() return a zero-length string when no printable text is read out of a script. This makes life easier for the parser, and also makes the introduction fully viewable.
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svn-id: r35233
2008-12-04 09:33:37 +00:00
Filippos Karapetis
e64e4833b3
Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk compilation broken".
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I've done the changes based on the corresponding SDL backend functions. Please verify that everything is working correctly, as I don't have a WinCE device to test this
svn-id: r35232
2008-12-04 08:10:32 +00:00
Sven Hesse
ebf2948e9a
Last Dynasty video mode switching (and removing a debug output)
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svn-id: r35231
2008-12-04 00:52:12 +00:00
Sven Hesse
0e954c85b3
A few more GobOpcodes that jump to the space shooter + fudging the result to something not resulting in a non-quitable state
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svn-id: r35230
2008-12-04 00:31:01 +00:00
Max Horn
abae99d645
Get rid of readLine_OLD for good
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svn-id: r35229
2008-12-03 22:55:30 +00:00
Gregory Montoir
9ad879af48
reworked bud tucker demo detection
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svn-id: r35228
2008-12-03 22:15:05 +00:00
Sven Hesse
353a239bdb
Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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Used in The Last Dynasty, which now plays a bit further (the video sequences, at least)
svn-id: r35227
2008-12-03 22:14:47 +00:00
Torbjörn Andersson
1edc1789b1
Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
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readLine() change could be more robust, but at least it should be no worse than
it was before.
svn-id: r35226
2008-12-03 21:52:51 +00:00
Filippos Karapetis
8d0ef7a05d
The "sound" debug command now works correctly in DW2
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svn-id: r35225
2008-12-03 21:47:31 +00:00
Torbjörn Andersson
a871e01151
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
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svn-id: r35224
2008-12-03 21:30:41 +00:00
Torbjörn Andersson
87db0af8a0
Removed unused variable.
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svn-id: r35223
2008-12-03 19:20:59 +00:00
Filippos Karapetis
d8e656a217
- Added back the English V1 CD version of DW1 (with *.gra files)
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- Added the US version of DW2
- Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct)
svn-id: r35222
2008-12-03 18:54:22 +00:00
Filippos Karapetis
157e051280
Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save game names lags"
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svn-id: r35221
2008-12-03 17:35:37 +00:00
Filippos Karapetis
b471aab57d
Make sure that savegame names are 0-terminated
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svn-id: r35220
2008-12-03 16:44:46 +00:00
Jordi Vilalta Prat
b66a9d4e03
Added Groovie credits
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svn-id: r35219
2008-12-03 15:04:15 +00:00
Nicola Mettifogo
1e4f2b5a90
Replaced remaining usages of readLine_OLD with readLine.
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svn-id: r35218
2008-12-03 12:23:50 +00:00
Filippos Karapetis
c20292c0f1
Simplify line reading with the simpler readLine(), instead of readLine_NEW
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svn-id: r35217
2008-12-03 11:51:51 +00:00
Filippos Karapetis
29f59d07f4
Simplify line reading with the simpler readLine(), instead of readLine_NEW
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svn-id: r35216
2008-12-03 11:47:57 +00:00
Max Horn
c290bb977c
Fix compiler warning
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svn-id: r35215
2008-12-03 11:05:07 +00:00
Max Horn
59dc18d9ef
cleanup
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svn-id: r35214
2008-12-03 10:59:06 +00:00
Filippos Karapetis
e7050a0c65
readLine_OLD -> readLine_NEW
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svn-id: r35213
2008-12-03 08:59:12 +00:00
Filippos Karapetis
318f716737
readLine_OLD -> readLine_NEW
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svn-id: r35212
2008-12-03 08:27:08 +00:00
Jordi Vilalta Prat
d34865d054
DW2: Add support for the Italian/Spanish release
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svn-id: r35211
2008-12-02 22:22:23 +00:00
Filippos Karapetis
3669360043
Added detection for the French version of DW2, as described in the forums
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svn-id: r35210
2008-12-02 22:16:44 +00:00
Sven Hesse
30b6294d38
Apparently, constraining the number of mixing samples to be divisible by 4 is too strict, so I'm changing readBufferTinsel6() around a bit to allow for any number of samples (at the cost of adding 2 variables and a bit complexity ;))
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svn-id: r35209
2008-12-02 21:58:48 +00:00
Gregory Montoir
a243d61b68
add missing _curFrame reset to 0
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svn-id: r35208
2008-12-02 21:26:41 +00:00
Filippos Karapetis
5bfb248301
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
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- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
2008-12-02 18:34:32 +00:00
Johannes Schickel
702b7be594
Should fix compilation on BE machines.
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svn-id: r35206
2008-12-02 17:53:58 +00:00
Filippos Karapetis
025cebdf6d
Disabled the workaround to skip the title screens of DW1 for now, as it can cause crashes with certain versions of the game
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svn-id: r35205
2008-12-02 17:22:30 +00:00
Paul Gilbert
b80cad991c
Added entry for Discworld 2 to the New Games section
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svn-id: r35204
2008-12-02 10:32:57 +00:00