Filippos Karapetis
400bda78d2
DREAMWEB: Fix another regression in selectOb() (thanks wjp)
2011-12-17 16:21:32 +02:00
Filippos Karapetis
956abddc5c
DREAMWEB: Fix regression in selectOb() (thanks wjp)
2011-12-17 15:50:48 +02:00
Filippos Karapetis
b1edf24462
DREAMWEB: Fix a regression in businessMan(), and updated its comments
2011-12-17 15:43:10 +02:00
Filippos Karapetis
7d38ba5619
DREAMWEB: Fix another regression in isRyanHolding() (thanks wjp)
2011-12-17 15:25:56 +02:00
Filippos Karapetis
1277958053
DREAMWEB: Fix regression in isRyanHolding()
2011-12-17 15:23:06 +02:00
Filippos Karapetis
710072c55b
DREAMWEB: Fix regression in getOpenedSize()
2011-12-17 14:33:17 +02:00
Filippos Karapetis
05c5e224b4
DREAMWEB: Port 'findinvpos', 'selectob' to C++ and fix a regression in identifyOb()
2011-12-17 13:48:12 +02:00
Paul Gilbert
8dec805d85
TSAGE: Bugfix for #3460485 - Animation running too slowly
2011-12-17 15:38:29 +11:00
Paul Gilbert
3e6e5bc0ce
TSAGE: Bugfix to allow loading savegames in Blue Force directly from the launcher
2011-12-17 13:28:12 +11:00
Paul Gilbert
24740b30bd
TSAGE: Disallow saving and loading via the GMM when a dialog is active
2011-12-17 13:13:44 +11:00
Strangerke
114e857d78
TSAGE: R2R - Implement scene 2800
2011-12-17 02:03:36 +01:00
Filippos Karapetis
f9d4886e50
DREAMWEB: Port 'usestereo' to C++
2011-12-17 02:04:31 +02:00
Filippos Karapetis
b289533e4d
DREAMWEB: Fix regression in identifyOb
2011-12-17 01:39:29 +02:00
Filippos Karapetis
b371c46af9
DREAMWEB: Port 'checkinside' to C++
2011-12-17 00:43:09 +02:00
Paul Gilbert
29a20ed7dd
TSAGE: Implemented R2R Scene 850 - Deck #5 By Lift
2011-12-17 09:05:09 +11:00
Filippos Karapetis
654a60a90c
DREAMWEB: Rewrote useCashCard() in C++ and got rid of moneyPoke() and its associated offsets in the data blob
2011-12-17 00:01:45 +02:00
Filippos Karapetis
2887686d56
DREAMWEB: Port 'showslots' to C++
2011-12-16 22:47:33 +02:00
Filippos Karapetis
984010faae
DREAMWEB: Port 'identifyob' to C++
2011-12-16 22:29:41 +02:00
Filippos Karapetis
12cac260c9
DREAMWEB: Port 'isryanholding' to C++
2011-12-16 22:04:47 +02:00
Filippos Karapetis
70fd1b6043
Merge pull request #144 from fingolfin/dreamweb-cleanup
...
Dreamweb cleanup
2011-12-16 10:54:31 -08:00
Max Horn
1d09f7c12a
DREAMWEB: Some more cleanup
2011-12-16 18:10:27 +01:00
Max Horn
2f0c671256
DREAMWEB: Move most of people.cpp to DreamBase
2011-12-16 17:44:59 +01:00
Max Horn
8cb92c2367
DREAMWEB: Convert fadeScreenDownHalf to C++
2011-12-16 17:44:59 +01:00
Max Horn
010714ce5b
DREAMWEB: Move more to DreamBase; fix regression in introMonks1()
2011-12-16 17:44:36 +01:00
Max Horn
202f9d18f1
DREAMWEB: Move more things to DreamBase; cleanup some code
2011-12-16 17:43:33 +01:00
Max Horn
027249ec30
DREAMWEB: Remove some dead code
2011-12-16 16:37:06 +01:00
Max Horn
f878f0453a
DREAMWEB: Convert useGun to C++
2011-12-16 16:25:38 +01:00
Willem Jan Palenstijn
86c3c8b462
DREAMWEB: Fix regressions in helicopter and poolGuard
2011-12-16 11:02:51 +01:00
Filippos Karapetis
84be5b0446
DREAMWEB: Rename 'reelCallbacksCPP' to reelCallbacks'
2011-12-16 00:46:05 +02:00
Filippos Karapetis
a6b2b9c7ff
DREAMWEB: Enable the C++ callback of poolGuard()
2011-12-16 00:42:25 +02:00
Filippos Karapetis
30b4037ffb
DREAMWEB: Port 'poolguard' to C++
...
This is the last of the people-related functions, so the assembly-like
wrappers of addToPeopleList() and showGameReel() have been removed. Also,
madManText() has been simplified
2011-12-16 00:41:27 +02:00
Filippos Karapetis
66618f4e02
DREAMWEB: Port 'endgameseq' to C++
2011-12-16 00:15:04 +02:00
Filippos Karapetis
6792fa2fb6
DREAMWEB: Port 'businessman' to C++
2011-12-16 00:02:57 +02:00
Filippos Karapetis
60f9b91ced
DREAMWEB: Port 'mugger' to C++, remove the unused 'findpuztext' function and fix tasm-recover
2011-12-15 23:45:09 +02:00
Filippos Karapetis
5bf9c1e024
Merge pull request #143 from fingolfin/dreamweb-cleanup
...
Dreamweb cleanup
2011-12-15 13:24:23 -08:00
Filippos Karapetis
2a96ee48d4
DREAMWEB: Fix regression in helicopter()
2011-12-15 23:21:57 +02:00
Johannes Schickel
772aecf5f8
OPENGLSDL: Simplify the code a bit.
2011-12-15 21:53:09 +01:00
Johannes Schickel
c91b6d7d35
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
...
Formerly they always used a height of 240 * scaleFactor, which would for
exmaple make the games requesting a 1x scaler use a height of 240 if AR
is enabled.
This was a regression from b8dcd9a25e
.
2011-12-15 21:48:14 +01:00
Matthew Hoops
7ac5bcd6f1
COMMON: QuickTime mdat atoms should be leaves
2011-12-15 12:59:42 -05:00
Tarek Soliman
a4acaeb327
MAEMO: Don't explicitly link to libpthread
2011-12-15 10:41:21 -06:00
Tarek Soliman
6a08869838
CONFIGURE: Don't link against libpng by default
...
Except for the PSP port, nothing is actually using libpng symbols.
It is being linked against if it is available at compile time.
This needlessly creates a dependency.
2011-12-15 10:41:20 -06:00
Strangerke
2ce198575f
TSAGE: R2R - Cleanup
2011-12-15 17:09:45 +01:00
Strangerke
f0d47faaba
TSAGE: R2R - Implement scene 2750, fix bug in scene 2700
2011-12-15 16:59:45 +01:00
Max Horn
d1ed87bece
DREAMWEB: Convert notHeldError to C++, move stuff to DreamBase
2011-12-15 14:09:53 +01:00
Strangerke
e7a436545d
TSAGE: R2R - Fix bug in scene 2700, thanks to fingolfin
2011-12-15 13:52:20 +01:00
Max Horn
9ebcaa33e7
DREAMWEB: Move even more stuff to DreamBase
2011-12-15 13:45:43 +01:00
Max Horn
9972fc613a
DREAMWEB: Move more methods to DreamBase
2011-12-15 13:45:43 +01:00
Max Horn
719f3ec178
DREAMWEB: Convert a bunch of stuff to C++
...
Specifically, I started with openOb() and withWhat() which allowed to
remove offset_commandline and offset_openchangesize. A clean conversion of
these required a conversion of printMessage2 and getOpenedSize.
2011-12-15 13:44:40 +01:00
Strangerke
ee43bfed74
TSAGE: R2R - Implement Scene 2700
2011-12-15 13:09:43 +01:00
Paul Gilbert
d97d8b1d06
TSAGE: Implemented R2R Scene 250 - Lift
2011-12-15 21:28:01 +11:00