Commit Graph

54565 Commits

Author SHA1 Message Date
Thierry Crozat
40941af7b9 OSX: Fix Sparkle compilation on older systems
This patch was provided by fingolfin (see patch #3582260). It replaces
use of methods introduced in MacOS X 10.4 with methods that exists
since MacOS X 10.0.
2012-11-18 01:29:09 +00:00
Thierry Crozat
5de0d081b7 OSX: Add missing include for NSURL
This fixes compilation on older systems (apparently on newer
systems it was already included indirectly).
2012-11-18 01:29:09 +00:00
Max Horn
a49f55878a OSX: Improve native OS X browser dialog
Signed-off-by: Thierry Crozat <criezy@scummvm.org>
2012-11-18 01:29:08 +00:00
athrxx
93eb6ec64a KYRA: (EOB) - implement simplified EGA dithering for EOB II 2012-11-18 00:03:23 +01:00
athrxx
c8a73d30cf KYRA: (EOB) - cleaning up CGA/EGA graphics code
- fix some glitches in CGA rendering mode
- revert most of 66da4777d4 (instead of having lots of EGA dithering routines throughout the whole EOB code we're going to implement some post-processing code in updateScreen())
2012-11-18 00:03:22 +01:00
D G Turner
c63ba1fd5f BUILD: Fix aos4dist target when building outside source directory. 2012-11-17 17:58:05 +00:00
Torbjörn Andersson
38b2a8518f SCUMM: Fix the "drafts" debugger command for Mac Loom
Mac Loom's drafts appear to be stored from variable 55 and upwards.
I'm working under the assumption that there's either only one
version of Loom for the Mac, or that they all behave the same. I
could be wrong about that.
2012-11-16 22:13:23 +01:00
Torbjörn Andersson
8658d008d5 SCUMM: Remove obsolete part of the "drafts" debugger command
It was never quite clear exactly what "drafts fix" did. It wasn't
guaranteed to work on all versions of Loom - or at all - and I
haven't heard any reports about the data structure getting
corrupted for years.
2012-11-16 21:30:56 +01:00
D G Turner
19eea946ec CONFIGURE: Use correct prefixed binaries for AmigaOS cross-compile. 2012-11-16 10:18:02 +00:00
Filippos Karapetis
542b99bfe7 GROOVIE: Added documentation for the GameSpeed enum 2012-11-15 18:26:15 +02:00
Johannes Schickel
29efcce7c0 README: Break some lines on 79 characters again. 2012-11-15 17:18:24 +01:00
Johannes Schickel
eb9e7210ef README: Describe "walkspeed" for Kyra2+Kyra3. 2012-11-15 17:16:17 +01:00
Filippos Karapetis
298ab8970f README: Change wording of the Kyrandia walkspeed setting to "number"
This is changed from "int" to "number" for uniformity with the rest
of the game options (plus, "number" is better understood by
non-programmers, whereas "int" is more cryptic)
2012-11-15 17:56:34 +02:00
Filippos Karapetis
fb0788d12f SCI: Properly reset the palVary signal when loading (bug #3575569) 2012-11-15 14:57:55 +02:00
Filippos Karapetis
2c8cd2d653 MT32: Make all constant tables in the MT32Emu namespace static
Added in munt commit d4f8ebf54be0a8255af08bb24f1962afa8378096
2012-11-15 14:40:04 +02:00
Filippos Karapetis
42b8f3db4d DREAMWEB: Add an extra line showing the available terminal commands
This is possible, since the game is freeware now. It is very
helpful when playing the game in order to avoid referring to the
manual. The extra help text is shown when the player uses the
'help' command inside the game terminal.

Also, the list of games where copy protection is skipped has been
reordered alphabetically in the README
2012-11-15 14:30:42 +02:00
Filippos Karapetis
3233edf9b8 MT32: Update the MT32 emulator to the latest munt revision
Previous munt revision was 189f607c88e7404ad99abcf4b90f23b103003ed1
(Feb 09, 2012).
Current munt revision is f969d2081d41b669c1bfebd0026b5419c09517ae
(Nov 15, 2012)
2012-11-15 14:30:41 +02:00
Matthew Hoops
97854df1a8 README: Mark only the DOS EGA version of Loom as skipping copy protection 2012-11-14 18:32:42 -05:00
Matthew Hoops
51b2904cc1 VIDEO: Improve a Cinepak heuristic
Brings it inline with the FFmpeg/libav version again
2012-11-14 18:30:54 -05:00
D G Turner
e6a4bd8055 CONFIGURE: Force static build when crosscompiling for AmigaOS. 2012-11-14 20:43:27 +00:00
Matthew Hoops
6a1fa88b56 VIDEO: Clarify some VideoDecoder documentation 2012-11-14 13:35:16 -05:00
D G Turner
459752f20b TONY: Fixed scripted exit to use engine method, rather than error().
This fixes bug #3586252 ("TONY: Game errors out when exiting via the
menu").
2012-11-14 09:37:19 +00:00
D G Turner
05d97f33ec BUILD: Remove stripping of executables on "make install".
This is now standard behaviour, and the current situation creates
problems for distribution packagers trying to generate debug packages.

A standard "install-strip" target has been added to enable the previous
behaviour if needed.
2012-11-13 19:52:52 +00:00
D G Turner
43520ce4f3 TONY: Fix image loading on BE systems.
Thanks to wjp and fuzzie for working out the cause.
2012-11-13 09:18:28 +00:00
Willem Jan Palenstijn
8df3c1458d TONY: Fix resource loading on BE systems
Thanks to digitall for debugging and testing.
2012-11-12 08:42:20 +01:00
D G Turner
e782065591 TONY: Fix compiler warnings in Input class. 2012-11-12 03:48:19 +00:00
D G Turner
b8c1b46ae0 TONY: Cleanup whitespace formatting.
This is mainly removal of extraneous blank lines, reformatting indents
to tab characters and other minor non-functional changes to improve
compliance with Code Formatting Conventions.
2012-11-12 00:39:20 +00:00
D G Turner
0a709d955d TONY: Replace Input class internal buffers with Common standard.
The mouse position is now represented internally by Common::Point and
the keyDown buffer is an array of Common::Keycode values for depressed
keys.
2012-11-11 23:14:17 +00:00
D G Turner
659a4b8b14 TONY: Remove further unused code from Input class. 2012-11-11 23:14:02 +00:00
D G Turner
535180dc7b TONY: Remove unused functions from Input class. 2012-11-11 23:13:47 +00:00
Filippos Karapetis
faa7579241 SAGA: Add support for played time 2012-11-11 23:32:07 +02:00
Filippos Karapetis
1b5e96f429 SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't change"
The Spanish version uses different colors for portrait
backgrounds. Also, portrait colors are now set correctly when
loading games directly from the launcher.
2012-11-11 23:31:25 +02:00
Filippos Karapetis
3e8758b810 SCI: Add the French version of QFG3 (bug #3586214) 2012-11-11 21:18:21 +02:00
athrxx
086dd66a65 KYRA: fix several GCC compile issues in previous commits 2012-11-11 19:14:33 +01:00
athrxx
93e69aa4da KYRA: clean up audio resource handling
(this was really ugly, now it's somewhat less ugly)
2012-11-11 19:14:31 +01:00
athrxx
1bb8f22567 KYRA: finish implementation of new HOF sequence player code 2012-11-11 19:14:30 +01:00
athrxx
9840744acc KYRA: move HOF sequence player into its own class
(also cleaning up and fixing things while doing that)
2012-11-11 19:14:29 +01:00
athrxx
e016e7dfc2 KYRA: implement LOL sfx priority handling 2012-11-11 19:14:28 +01:00
athrxx
8789087be9 KYRA: fix LOL sfx volume 2012-11-11 19:14:27 +01:00
athrxx
17ed912ed5 AUDIO: remove unused variables in FM-TOWNS imuse driver 2012-11-11 19:14:26 +01:00
athrxx
4e65b67c30 KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox() 2012-11-11 19:14:26 +01:00
Strangerke
46348e7b90 TSAGE: R2R - Cleanup Scene50::process() 2012-11-09 23:31:14 +01:00
Strangerke
d8fb63467a TSAGE: Fix a bug reported by salty-horse (and Clang) 2012-11-09 22:03:52 +01:00
Filippos Karapetis
9d7b55eb60 SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Filippos Karapetis
f915daad6d SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
We no longer detect the sword1 files inside the "clusters" folder
2012-11-07 21:56:26 +02:00
Filippos Karapetis
3b5e92d4f3 SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"
We make sure that any leftover palVary timers are removed when
loading. This is an edge case, but it won't hurt to remove these
timers just in case
2012-11-07 18:11:09 +02:00
Filippos Karapetis
2c5769c23b SCI: Fix the detection entries for Slater & Charlie (bug #3578617)
The incorrect GUIO_NOSPEECH flag silenced the speech when the user
chose to override the game's audio settings
2012-11-07 02:53:44 +02:00
Filippos Karapetis
ffa5f637c8 AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946.
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162 AGI: Some cleanup of the debug console
- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Filippos Karapetis
023f6f10c7 SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674.
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00