Sven Hesse
40f1deae3a
Properly initialize _autoDouble, fixing demos that don't set a video mode on their own (like the Inca II (bat)demo)
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svn-id: r43665
2009-08-23 09:57:47 +00:00
Robin Watts
cef5230595
Remove more warnings from wince build.
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svn-id: r43663
2009-08-22 23:09:43 +00:00
Robin Watts
4a33ef34a3
Eliminate more warnings for buildbot.
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svn-id: r43662
2009-08-22 23:00:08 +00:00
Robin Watts
0ef33c86d5
Attempt to remove some warnings in the wince build that occur on the buildbot's
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version of gcc (5.1) but don't occur on my local copy (4.1.0).
svn-id: r43661
2009-08-22 22:41:31 +00:00
Andre Heider
5f0e495a4a
Removed unused var
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svn-id: r43659
2009-08-22 17:20:55 +00:00
Andre Heider
5238907845
configure support for AS and ASFLAGS, and .s files in Makefile. If a port has set _host_alias, default to the default GNU tools ranlib, strip, ar, as and windres
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svn-id: r43657
2009-08-22 16:30:20 +00:00
Sven Hesse
c70a874506
Properly fixing the Lost in Time temp sprite issue
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svn-id: r43654
2009-08-22 15:46:43 +00:00
Eugene Sandulenko
bed3980ab1
Move new configure key to more appropriate place
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svn-id: r43653
2009-08-22 15:11:50 +00:00
Eugene Sandulenko
9cd264ff85
Document --enable-verbose-build configure option
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svn-id: r43652
2009-08-22 15:01:46 +00:00
Eugene Sandulenko
95c5d24044
Second attempt to fix DC and iPhone backends compilation
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svn-id: r43651
2009-08-22 14:52:26 +00:00
Eugene Sandulenko
ad507d3387
Attempt to fix DC and iPhone backends compilation
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svn-id: r43650
2009-08-22 13:34:38 +00:00
Travis Howell
ee0e1bfcea
Fix endian regression, when clearing the buffer of non-cursor images.
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svn-id: r43649
2009-08-22 13:32:56 +00:00
Travis Howell
57ea8cc319
Correct game title.
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svn-id: r43648
2009-08-22 13:24:17 +00:00
Eugene Sandulenko
1cedb65771
Give meaningful name to variable
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svn-id: r43647
2009-08-22 13:18:26 +00:00
Travis Howell
811cea60e7
Correct game title.
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svn-id: r43645
2009-08-22 13:14:46 +00:00
Sven Hesse
e673bd5b95
Fixing some problems when calling the player with muted output
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svn-id: r43643
2009-08-22 13:11:55 +00:00
Sven Hesse
401e54825f
Hooking up the v2 spriteUncompressor into the v6 one
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svn-id: r43642
2009-08-22 13:11:30 +00:00
Andre Heider
529dc3e3f8
Fix OSX builds
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svn-id: r43637
2009-08-22 12:53:37 +00:00
Eugene Sandulenko
70b7ebb339
Patch #2826508 : "Motorola A1200/E6/A1600 (motoezx) patch"
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svn-id: r43636
2009-08-22 12:35:49 +00:00
Eugene Sandulenko
ea87405ae4
Patch #2840212 : "Quiet make process"
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svn-id: r43635
2009-08-22 11:03:00 +00:00
Travis Howell
bed502a7c7
Fix endian issue in copyFrameToBuffer().
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svn-id: r43633
2009-08-22 09:39:55 +00:00
Andre Heider
6c6ae69f3d
Fixed cursor transparency for 16bit HE games on big endian architectures
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svn-id: r43632
2009-08-22 09:22:23 +00:00
Andre Heider
5b2a1a7662
16bit support for the Wii port
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svn-id: r43631
2009-08-22 08:49:23 +00:00
Travis Howell
66d8adef9f
Backyard Soccer MLS requires 16bit color support too.
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svn-id: r43630
2009-08-22 07:18:15 +00:00
Travis Howell
3c9d22aa95
Correct errors in load/save code for PC version of Waxworks.
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svn-id: r43628
2009-08-22 01:53:25 +00:00
Johannes Schickel
cb56c27b9a
Add FIXME about DefaultTimerManager implementation.
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svn-id: r43627
2009-08-22 00:41:22 +00:00
Andre Heider
34223f8a9f
Fixed crossBlit prototype
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svn-id: r43626
2009-08-22 00:27:13 +00:00
Travis Howell
7cb03ffa3e
Exclude 16bit specific code, when 16bit support is disabled.
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svn-id: r43625
2009-08-22 00:27:01 +00:00
Johannes Schickel
fd88dbacd7
Properly uninitialize timer used in AgiEngine.
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svn-id: r43623
2009-08-22 00:18:22 +00:00
Andre Heider
70ccc47acc
Removed redundant checks, the asserts() earlier do exactly the same.
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svn-id: r43622
2009-08-21 23:04:06 +00:00
Andre Heider
68fed4c62a
type fix
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svn-id: r43621
2009-08-21 22:56:09 +00:00
Robin Watts
a790e4953c
Updated comments.
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svn-id: r43620
2009-08-21 22:55:19 +00:00
Robin Watts
f9fe1cbbcc
Improved comments.
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svn-id: r43619
2009-08-21 22:48:54 +00:00
Joost Peters
978d9dfd10
some cleanup
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svn-id: r43618
2009-08-21 22:44:49 +00:00
Robin Watts
6166c85b06
Improved comments.
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svn-id: r43617
2009-08-21 22:42:51 +00:00
Robin Watts
71b9b5f497
Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?
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(bytedepth maybe?)
svn-id: r43616
2009-08-21 22:31:50 +00:00
Joost Peters
9a3218e673
unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and mostly useless)
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svn-id: r43615
2009-08-21 22:30:35 +00:00
Robin Watts
894635e91d
Attempt to fix builds that use the ARM screen column clear code; add new
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
2009-08-21 22:29:28 +00:00
Johannes Schickel
edc8ffdaba
Fix use of default directories in SCI detection code. So far all our detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment.
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svn-id: r43613
2009-08-21 22:25:55 +00:00
Eugene Sandulenko
4a5740cbe2
Set date for 1.0.0rc1 release
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svn-id: r43610
2009-08-21 20:39:46 +00:00
Matthew Hoops
6b21f1c932
Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.
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svn-id: r43608
2009-08-21 19:48:48 +00:00
Andre Heider
4155e8eebf
This hopefully fixes the GP2x build (and kicks off buildbot)
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svn-id: r43607
2009-08-21 19:45:49 +00:00
Joost Peters
7d350b215c
fix compilation after RGB API changes
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svn-id: r43606
2009-08-21 19:11:02 +00:00
Andre Heider
d6f3e28c2d
Fixed OSystem_Wii for the 16bit API changes
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svn-id: r43605
2009-08-21 18:53:28 +00:00
Andre Heider
007f68366f
Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
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svn-id: r43604
2009-08-21 18:16:37 +00:00
Matthew Hoops
c0d9543345
Fix detection of SCI32 resource maps and volumes
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svn-id: r43603
2009-08-21 18:12:13 +00:00
Andre Heider
d4d9c78fdd
Enable 16bit support only for backends which support it
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svn-id: r43602
2009-08-21 17:19:06 +00:00
Arnaud Boutonné
f9a3ca7db1
Add 31 title files to ignore (they are never present !)
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svn-id: r43601
2009-08-21 16:50:30 +00:00
Willem Jan Palenstijn
180b56dba4
SCI: disable RGB mode, as it's not ready to be used yet
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svn-id: r43600
2009-08-21 16:03:45 +00:00
Scott Thomas
58f8ec5d57
Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in here
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svn-id: r43598
2009-08-21 13:57:03 +00:00