Paul Gilbert
416fb4f309
Corrected comments in the bug workaround list
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svn-id: r43529
2009-08-19 08:24:40 +00:00
Johannes Schickel
2f162c72c9
Comment out unused function (which was also currently only enabled when SCI32 is enabled).
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svn-id: r43528
2009-08-19 07:13:29 +00:00
Johannes Schickel
5e92db6001
Skip the whole Lore of the Lands special when the user does any input, like the original did.
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svn-id: r43527
2009-08-19 07:12:33 +00:00
Joost Peters
2ea0df7b2e
Take advantage of extra memory on newer PSP models
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svn-id: r43525
2009-08-19 01:40:22 +00:00
Kari Salminen
2bd1f51d92
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
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svn-id: r43523
2009-08-18 21:37:31 +00:00
Benjamin Haisch
0762bb7cf6
- PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
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- Fix sprite drawing glitch with vertically flipped sprites (bug #2825925 )
svn-id: r43521
2009-08-18 19:42:13 +00:00
Joost Peters
a35056b555
Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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svn-id: r43519
2009-08-18 18:06:50 +00:00
Joost Peters
ed2a733b2a
PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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svn-id: r43517
2009-08-18 17:12:01 +00:00
Johannes Schickel
3ade77dfb0
Typos.
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svn-id: r43515
2009-08-18 15:41:00 +00:00
Joost Peters
426dd7d241
PSP: disable dosbox OPL
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svn-id: r43514
2009-08-18 15:39:47 +00:00
Johannes Schickel
5c11ec51bc
- Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
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- Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
svn-id: r43513
2009-08-18 15:32:26 +00:00
Johannes Schickel
b33b90ecd0
Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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svn-id: r43512
2009-08-18 15:31:26 +00:00
Filippos Karapetis
db0cd620f6
Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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svn-id: r43510
2009-08-18 14:10:31 +00:00
Filippos Karapetis
766cdac9f3
Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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svn-id: r43509
2009-08-18 12:49:34 +00:00
Paul Gilbert
2b945eabf1
Bugfix for Castle Skorl problem reported on the list
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svn-id: r43507
2009-08-18 12:25:04 +00:00
Filippos Karapetis
ca9bbce9b3
- Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
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- The class table is now created in the segment manager constructor
svn-id: r43504
2009-08-18 10:01:18 +00:00
Filippos Karapetis
65ac355efa
Removed the maxMemory parameter of the resource manager and replaced it with a define
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svn-id: r43503
2009-08-18 09:12:41 +00:00
Filippos Karapetis
c9402c5559
Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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svn-id: r43500
2009-08-18 06:43:06 +00:00
Joost Peters
eb11cca788
PSP: increase optimization level and change clock rate to 333mhz
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svn-id: r43498
2009-08-17 23:54:40 +00:00
Walter van Niftrik
2fc7660e43
SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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svn-id: r43497
2009-08-17 23:11:25 +00:00
Filippos Karapetis
4a4ae33825
Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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svn-id: r43485
2009-08-17 18:25:51 +00:00
Walter van Niftrik
4b9bfe2013
SCI: Build fix.
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svn-id: r43483
2009-08-17 16:07:47 +00:00
Walter van Niftrik
260a2019b6
SCI: Add autodetection for DoSound. Cleanup.
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svn-id: r43482
2009-08-17 15:49:22 +00:00
Johannes Schickel
516dd5c9a4
Slight cleanup to makeLinearDiskStream interface.
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svn-id: r43481
2009-08-17 13:49:56 +00:00
Filippos Karapetis
77689a05a2
- Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
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- Removed leftover code which plays standalone tracks (it's not used anywhere)
svn-id: r43480
2009-08-17 13:25:44 +00:00
Filippos Karapetis
76a339ecd0
Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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svn-id: r43479
2009-08-17 13:16:40 +00:00
Joost Peters
62bcb2e51b
Commit (slightly) modified version of patch #2831248 : Allow suspend/resume for PSP
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svn-id: r43477
2009-08-17 12:57:37 +00:00
Johannes Schickel
e548e71ba1
Fix possible out of bounds access in Screen::drawShape.
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svn-id: r43475
2009-08-17 12:47:57 +00:00
Johannes Schickel
09a8fa4efb
Clear input queue before displaying the credits in Kyrandia 1.
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svn-id: r43474
2009-08-17 12:22:30 +00:00
Johannes Schickel
b7b6370463
Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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svn-id: r43473
2009-08-17 12:22:15 +00:00
Paul Gilbert
58ec3e67ef
Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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svn-id: r43471
2009-08-17 11:51:42 +00:00
Filippos Karapetis
a9eb98c218
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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svn-id: r43470
2009-08-17 11:49:07 +00:00
Paul Gilbert
c368f60a1d
Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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svn-id: r43468
2009-08-17 11:36:09 +00:00
Filippos Karapetis
a5e4eed30e
Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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svn-id: r43467
2009-08-17 11:11:38 +00:00
Filippos Karapetis
3dfb1c3a96
Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
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svn-id: r43466
2009-08-17 11:06:27 +00:00
Johannes Schickel
b0a5ec8947
- Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
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- Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
svn-id: r43465
2009-08-17 10:48:03 +00:00
Arnaud Boutonné
90336c88ac
Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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svn-id: r43464
2009-08-17 10:05:02 +00:00
Johannes Schickel
b8fd79486f
Formatting.
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svn-id: r43463
2009-08-17 09:57:09 +00:00
Arnaud Boutonné
e214755107
Suppress useless parentheses
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svn-id: r43462
2009-08-17 09:54:49 +00:00
Arnaud Boutonné
f3918d14d6
Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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svn-id: r43461
2009-08-17 09:50:35 +00:00
Filippos Karapetis
374dccc905
Cleanup
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svn-id: r43460
2009-08-17 09:19:53 +00:00
Johannes Schickel
71c9700420
Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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svn-id: r43459
2009-08-17 07:36:08 +00:00
Filippos Karapetis
c38f58598b
- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
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- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
svn-id: r43458
2009-08-17 05:55:21 +00:00
Eugene Sandulenko
0d4fc81698
Fix bug #2838551 : "PSP: AGI games are unbearably slow"
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svn-id: r43452
2009-08-16 19:48:13 +00:00
Walter van Niftrik
2ac6e260b6
SCI: Fix whitespace.
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svn-id: r43451
2009-08-16 19:20:09 +00:00
Walter van Niftrik
83e541900d
SCI: Fix regression in previous commit (QFG2).
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svn-id: r43450
2009-08-16 19:19:26 +00:00
Walter van Niftrik
00f4794c0a
SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
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as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
svn-id: r43449
2009-08-16 19:18:19 +00:00
Johannes Schickel
582eb13fa2
Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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svn-id: r43447
2009-08-16 17:38:09 +00:00
Johannes Schickel
c88cf041a4
Fix warning caused by -Wformat-security.
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svn-id: r43446
2009-08-16 17:36:31 +00:00
Johannes Schickel
ecb6423055
Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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svn-id: r43445
2009-08-16 17:36:16 +00:00