Marcus Comstedt
0d6c83212a
DC: Allow plugins to be grouped into subdirectories
...
By letting the user select which group of plugins to load, an out of
memory condition can be avoided while still allowing all plugins to be
stored on the same disc.
2018-07-17 13:06:02 +02:00
rsn8887
eb49ef0626
PSP2: Improve pointer response to slow finger motion
2018-07-15 03:30:42 -05:00
Matthew Stewart
a5a45fdae1
SDL: Clip mouse range in convertVirtualToWindow
2018-07-08 22:30:31 +01:00
Matthew Stewart
a382a6dd30
SDL: Clip mouse range in convertWindowToVirtual
...
When the graphics scale was 2x or higher, it was possible for the mouse
to pass the size of the screen specified by "initSize".
2018-07-08 22:30:31 +01:00
Cameron Cawley
d93fe85994
BACKENDS: Fix compilation with SDL 1.2
2018-07-08 22:20:28 +01:00
Thierry Crozat
89f1b1c96e
GUI: Add Stretch Mode selection in Options dialog
2018-07-08 16:54:51 +01:00
Thierry Crozat
812ce59ee4
SDL: Implement stretch mode API
...
Four modes are supported:
- Use original size with no scaling
- Scale by an integral amount as much as possible but not bigger
than the window.
- Scale to fit the window while respecting the aspect ratio. There
may be black bars on the left and right, or on the top and bottom,
but not both. This is the default, and the old behaviour.
- Scale and stretch to fit the window. In this mode the aspecy ratio
is not respected and there is no black bars.
The mode is controled by the "scaling_mode" value (between 0 and 3) in
the config file.
Also add Crtl-Alt-s hotkey to cycle through scaling modes
2018-07-08 16:54:51 +01:00
Thierry Crozat
8526c2c31a
OSYSTEM: Add Stretch Mode API
2018-07-08 16:54:51 +01:00
Cameron Cawley
c9f2091bc9
RISCOS: Convert documentation to RISCOS-LATIN1 when packaging
2018-06-29 16:45:26 +00:00
rsn8887
e5103a3e8b
PSP2: enable additional memory
2018-06-14 23:18:52 -05:00
Cameron Cawley
ae8b5dc086
RISCOS: Add a script to open the README file based on the system territory
2018-06-15 01:15:52 +01:00
Cameron Cawley
478d7b2ee7
WIN32: Fix fallback in getSystemLanguage
2018-06-03 17:43:30 +01:00
Cameron Cawley
ada05fd726
WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDL
2018-06-03 17:43:30 +01:00
Cameron Cawley
e1c83f8e87
WIN32: Move Windows-specific implementation of getSystemLanguage out of OSystem_SDL
2018-06-03 17:43:30 +01:00
Bastien Bouclet
106416c857
DC: Fix the build after the detection result rework
2018-05-28 18:55:47 +02:00
Bastien Bouclet
61f9398b04
Merge pull request #1187 from bgK/detection-refactor-unknown
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ENGINES: Return unknown game variants with the list of detected games
2018-05-28 18:43:15 +02:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Adrian Frühwirth
bc949250de
JANITORIAL: Convert line endings from CRLF/mixed to LF
2018-05-24 15:30:55 +02:00
Bastien Bouclet
90b78c5446
ENGINES: Merge GameDescriptor and DetectedGame
2018-05-10 09:04:23 +02:00
Adrian Frühwirth
9ea943a81e
DS: Use CLIP in VBlankHandler()
2018-05-07 19:54:45 +02:00
Cameron Cawley
b224b592c6
BACKENDS: Replace usage of stricmp/strcmpi/strcasecmp
2018-05-06 01:12:56 +02:00
Adrian Frühwirth
88d4e5475d
PSP: Fix UB (use of deallocated memory)
2018-05-05 17:54:46 +02:00
Paul Gilbert
f5238c66d5
XEEN: Add an optional param to CD playback to specify sound type
2018-05-05 10:46:20 -04:00
Thierry Crozat
e79fc3ac76
OSX: Handle encoding conversion for clipboard text
2018-04-29 21:47:10 +01:00
Thierry Crozat
0dae57ab2f
SDL: Handle encoding conversion for clipboard text
2018-04-29 21:47:10 +01:00
Thierry Crozat
3fe0e3c38e
OSYSTEM: Add API to copy text to clipboard
...
This has also been implemented for the SDL2 and macOS backends.
2018-04-29 21:47:10 +01:00
Thierry Crozat
e403167d03
IOS: Consolidate build instructions with the wiki
...
This replaces obsolete instructions to build ScummVM in the README.md
file with a link to the instructions on the wiki. The wiki has also
been updated with additional information that were contained in the
README.md.
and the wiki has been updated with additional instructions.
2018-04-29 11:56:18 +01:00
Adrian Frühwirth
a20f90cbb7
JANITORIAL: Fix formatting
2018-04-22 00:56:21 +02:00
Adrian Frühwirth
9bee9e1ba6
JANITORIAL: Fix whitespace
2018-04-19 12:08:31 +02:00
Cameron Cawley
925025ec54
DS: Only disable forbidden symbols when necessary
2018-04-07 22:12:18 +00:00
Adrian Frühwirth
9dd582180b
JANITORIAL: Fix formatting
...
Futile attempt at taming the mess. There is also much leftover
unused code which someone who knows what all of this does should
remove, if possible.
2018-04-08 00:06:01 +02:00
Bastien Bouclet
6409e99089
N64: Remove the port-specific integer type definitions
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They are identical to those detected by configure on buildbot
2018-04-07 12:44:47 +02:00
Matthew Stewart
c36a5f3395
DS: Fix touch input
2018-04-07 09:30:07 +02:00
Matthew Stewart
a43f914abe
DS: Fix building with ndstool
2018-04-07 09:30:07 +02:00
Cameron Cawley
9111998c49
DS: Fix compilation with devkitARM r47
2018-04-07 09:30:07 +02:00
Cameron Cawley
668084c58a
RISCOS: Package translated documentation
2018-04-07 09:27:08 +02:00
LMerckx
f0dfc19f29
SDL: Allow to load a custom game controller mapping file
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And add a specific joystick button to open virtual keyboard
2018-04-04 20:40:16 +02:00
rsn8887
a4fe03c0a5
PSP2: allow loading games from uma0: in addition to ux0:
2018-03-28 23:01:01 -05:00
Eugene Sandulenko
d6b5e3f611
BAKCENDS: Mark methods as override
2018-03-28 11:58:35 +02:00
rsn8887
880081aa2c
PSP2: make touch mouse clicks longer so all games receive them
...
Some games such as Gobliins or Dreamweb did not react to the
simulated touch mouse clicks because the clicks were too short.
This change ensures all games see the simulated clicks by
giving each click a minimum duration of 50 ms instead of being
as fast as possible.
2018-03-28 00:13:32 -05:00
rsn8887
ece8dedcf4
PSP2: prevent accidental clicks when moving pointer using touch
2018-03-23 18:11:13 -05:00
rsn8887
9af2b5ca3a
PSP2: fix touch sometimes not directly under finger
2018-03-20 03:14:11 -05:00
Bastien Bouclet
2e875a768d
SDL: Split joystick mouse event generation into two functions
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That way it is easier to implement relative mouse movement in
ResidualVM.
2018-03-18 13:09:00 +01:00
rsn8887
bfef3da347
PSP2: Implement three-finger drag as right-mouse button drag
2018-02-13 13:32:04 -06:00
Colin Snover
f3f5088824
SDL: Do not try to replace FILE with an incompatible type
...
It’s questionable that the SDL backend code is trying so hard to
maintain forbidden symbols at all since backend code is exactly
where such things are allowed, and it is a game of whack-a-mole
to keep system API changes from breaking this fragile system of
symbol redefinitions. Probably this should all just get replaced
with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at
least gets builds working again on up-to-date msys2/mingw-w64
compilers.
Fixes Trac#10405.
2018-02-09 14:26:42 +01:00
rsn8887
86b1e74b28
PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini
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Can change option to 'true' manually in scummvm.ini to force front
panel into indirect touchpad mode where the pointer doesn't jump
to finger.
2018-02-08 00:19:41 -06:00
rsn8887
d80ddcc246
PSP2: Prevent jumping touch cursor on right click
2018-01-28 19:49:16 -06:00
rsn8887
195d1f5dee
PSP2: Add 2-finger drag-and-drop touch motion
2018-01-28 18:29:17 -06:00
rsn8887
68274d1cc6
PSP2: Improve direct touch accuracy
2018-01-27 19:02:59 -06:00
Bastien Bouclet
1b0ffaf311
Merge pull request #1111 from bgK/gamepad-scale-mouse-speed-with-resolution
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SDL: Scale the joystick mouse speed with the vertical window size
2018-01-27 18:20:47 +01:00