26479 Commits

Author SHA1 Message Date
Florian Kagerer
4c74db4463 add non-interactive lol demo
svn-id: r33556
2008-08-02 23:11:31 +00:00
Eugene Sandulenko
da2720d498 Fix bug #2035390: "GUI: setting game id to "scummvm" messes up list"
svn-id: r33554
2008-08-02 23:05:38 +00:00
Max Horn
b998a7ef07 Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
svn-id: r33553
2008-08-02 23:01:14 +00:00
Eugene Sandulenko
3047e084c1 Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Regressions possible.

svn-id: r33552
2008-08-02 22:51:53 +00:00
Max Horn
9034ce2a7c Fix for bug #1972625 'ALL: On-the-fly targets are written to the config file'
svn-id: r33550
2008-08-02 22:32:32 +00:00
Eugene Sandulenko
e6b1ff04ef Fix bug #1879606: "MANIACNES: Crash when game ends"
svn-id: r33546
2008-08-02 21:57:35 +00:00
Eugene Sandulenko
39449357af Fix bug #2023727: "MONKEY2: Misplaced Text"
svn-id: r33544
2008-08-02 21:36:08 +00:00
Eugene Sandulenko
7e808d7714 Fix bug #2007170: "DRASCULA: No Spaces in SaveGames Names"
svn-id: r33541
2008-08-02 21:22:05 +00:00
Eugene Sandulenko
4d10465cdf Fix crash when drascula.dat file is missing
svn-id: r33537
2008-08-02 21:05:46 +00:00
Kari Salminen
efd4a7a72f Made loadResourcesFromSave internally use the loadResource-function.
Fixes Operation Stealth savegame loading! HURRAH! FINALLY!

svn-id: r33530
2008-08-02 15:59:38 +00:00
Kari Salminen
6307c46604 - Combined loadAbs and loadResource into one function.
- Made resource loading functions (loadSpl, loadMsk etc)
  return the number of the animDataTable entry right after
  the loaded data.
- Made resource loading functions always load multiframe
  data into directly sequential animDataTable entries
  (Hopefully this won't break anything).

svn-id: r33529
2008-08-02 15:47:25 +00:00
Johannes Schickel
64fe71fed3 Added a member function loadSoundFile to Sound which accepts a filename string instead of a filename list id.
svn-id: r33527
2008-08-02 15:05:19 +00:00
Johannes Schickel
6e9bbd7348 Fixed yet another crash in kyra1 amiga.
svn-id: r33526
2008-08-02 14:42:44 +00:00
Travis Howell
2d647afbbf Detect both HOF non-interactive demos.
svn-id: r33525
2008-08-02 14:37:10 +00:00
Johannes Schickel
2e65c05991 Add warning when a voc file is not found.
svn-id: r33524
2008-08-02 14:35:43 +00:00
Florian Kagerer
b58beb242f HOF: bug fix for FM-Towns music when using output rates other than 22050 khz
svn-id: r33523
2008-08-02 14:35:38 +00:00
Johannes Schickel
a023dba941 Fixed regressions in kyra1 amiga.
svn-id: r33522
2008-08-02 14:32:05 +00:00
Johannes Schickel
0cbaaf736b Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".
svn-id: r33519
2008-08-02 11:57:06 +00:00
Johannes Schickel
8c5360c833 Fix for bug #2035459 "KYRA1: long savegame names cause garbage".
svn-id: r33518
2008-08-02 11:40:09 +00:00
Nicola Mettifogo
c349a8dcd9 * Increasing max number of allowed token on one line.
* Increasing buffer size to match old parser.

svn-id: r33512
2008-08-02 03:19:45 +00:00
Nicola Mettifogo
86079c20f5 Fixed issues detected by DrMcCoy's obnoxious compiler. ;)
svn-id: r33511
2008-08-02 02:43:05 +00:00
Nicola Mettifogo
3ec28ce42c Removed debug code I forgot a long time ago ;)
svn-id: r33510
2008-08-02 02:26:09 +00:00
Nicola Mettifogo
15aada52c4 * Added a preprocessor to deal with the crappy location scripts in BRA.
* Added some comments on how the parser and related code should be changed to make things smoother.

svn-id: r33509
2008-08-02 02:24:36 +00:00
Max Horn
a89fb6b7fb Moved Ludde & yaz0r to a new credits section, retired project leaders
svn-id: r33496
2008-08-01 16:33:22 +00:00
Max Horn
fb122a08eb Print a warning if unsupported XMIDI controllers are used
svn-id: r33495
2008-08-01 16:31:40 +00:00
Filippos Karapetis
3f56ff8742 Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, not ITE (in ITE, the 4 sprite lists are actually one)
svn-id: r33492
2008-08-01 14:27:40 +00:00
Filippos Karapetis
0145dd38d9 Added load confirmation dialog for IHNM, like in the original.
Fixes bug #1971699 - "IHNM: No Load Game Confirmation"

svn-id: r33490
2008-08-01 14:03:20 +00:00
Lars Persson
e89a01dc63 Enabled the correct features for standard builds
svn-id: r33478
2008-07-31 17:33:48 +00:00
Nicola Mettifogo
f5b7004fae * Removed references to the current _backgroundInfo from parser code.
* Re-enabled masks (in BRA DOS).

svn-id: r33474
2008-07-31 15:15:42 +00:00
Nicola Mettifogo
0679889d98 Disabled masks in BRA Amiga, because the decoding is not known yet.
svn-id: r33473
2008-07-31 14:20:51 +00:00
Torbjörn Andersson
b79f069c58 Applied my patch #2030058 ("Workaround for incorrectly compressed FotAQ"), and
made a mention in NEWS that speech is played correctly now. Of course, we
should still provide a correctly compressed version at some point.

svn-id: r33471
2008-07-31 13:45:58 +00:00
Johannes Schickel
342d0bd287 - Added Common::mem_fun_ref for object references instead of pointers.
- Added simple tests for a little bit functionallity from common/func.h

svn-id: r33470
2008-07-31 13:36:13 +00:00
Nicola Mettifogo
6ed4beb1bf Made changing of background more flexible, in that the engine can now configure its BackgroundInfo before passing it to Gfx.
svn-id: r33469
2008-07-31 12:50:43 +00:00
Nicola Mettifogo
591973c827 Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all z-buffering.
svn-id: r33468
2008-07-31 12:26:12 +00:00
Nicola Mettifogo
538fdcc61a Set correct font for dialogues in BRA Amiga.
svn-id: r33467
2008-07-31 11:29:37 +00:00
Kari Salminen
bc0ec3f6d8 Update MSVC project files for Kyra Lands of Lore additions.
svn-id: r33466
2008-07-31 11:16:48 +00:00
Johannes Schickel
eb9462c1a0 Removed debugging leftover.
svn-id: r33464
2008-07-31 10:52:29 +00:00
Johannes Schickel
5e0df8ad8e Committed slightly modified patch #2029395 "KYRA: Lands of Lore Intro + Character selection".
svn-id: r33463
2008-07-31 10:47:15 +00:00
Max Horn
278a5fbb57 This time properly reverted my accidental commits of the osystem&configman patch (I didn't mean to commit it in the first place, still waiting for any replies to my corresponding scummvm-devel mail). Sorry for messing up so badly
svn-id: r33459
2008-07-30 16:26:38 +00:00
Nicola Mettifogo
55e4eb8d15 Fixed Win32 build, after Fingolfin's commits (probably because of the revert in revision 33456).
svn-id: r33458
2008-07-30 16:06:46 +00:00
Max Horn
9e4bc56861 Simplify/optimize/cleanup detectGameFilebased further
svn-id: r33457
2008-07-30 15:48:16 +00:00
Max Horn
4632a33087 Revert my accidental commit of the OSystem changes (oops)
svn-id: r33456
2008-07-30 15:44:34 +00:00
Max Horn
fbe4f0dd48 Simplified advanced detector file sys scanning code
svn-id: r33455
2008-07-30 15:38:42 +00:00
Max Horn
04c05d3ca0 Advanced detector: split out part of detectGame into a new function detectGameFilebased; some cleanup
svn-id: r33453
2008-07-30 15:16:57 +00:00
Nicola Mettifogo
aa2ffe047b Reordered initialization order to kill a ton of warnings.
svn-id: r33452
2008-07-30 15:01:15 +00:00
Kari Salminen
81cb493158 Debug printing a couple more relevant variables in addAni.
svn-id: r33446
2008-07-30 11:36:14 +00:00
Kari Salminen
4210defa29 Added some debug aids related to addAni and the processSeqList crashing.
svn-id: r33444
2008-07-30 11:03:52 +00:00
Filippos Karapetis
8941a96bf0 Make sure that save game descriptions are 0-terminated
svn-id: r33438
2008-07-30 08:23:04 +00:00
Nicola Mettifogo
3dbeeaf8a1 * Unified implementation of flow control opcodes in NS and BRA
* Simplified script execution loop and context

svn-id: r33437
2008-07-30 07:58:25 +00:00
Max Horn
1e2988b7f7 Changed BufferedReadStream to not permanently decrease its buffer size at the end of a stream (this would fail when using BufferedSeekableReadStream and then seeking back from the end); this also fixes a bug which let you seek back beyond the start of a stream (not that we currently support that in other streams)
svn-id: r33436
2008-07-30 07:39:41 +00:00