Travis Howell
43278f9523
Set size of sprite fields
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svn-id: r17460
2005-04-08 23:32:30 +00:00
Travis Howell
dbc4d13b3d
load/save sprite data in HE90+ games.
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svn-id: r17459
2005-04-08 23:27:36 +00:00
Paweł Kołodziejski
c30dd3e9aa
update
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svn-id: r17458
2005-04-08 22:27:46 +00:00
Paweł Kołodziejski
5826b4eb91
fixed compilation and warnings
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svn-id: r17457
2005-04-08 22:27:12 +00:00
Paweł Kołodziejski
877d3fdad1
fixed warning
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svn-id: r17456
2005-04-08 22:02:12 +00:00
Max Horn
2787e5aab4
Change some iMuseDigital debug messages
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svn-id: r17455
2005-04-08 20:51:34 +00:00
Eugene Sandulenko
249134ede3
Add NES platform
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svn-id: r17454
2005-04-08 20:49:13 +00:00
Eugene Sandulenko
b8385b0af1
Patch from Quietust.
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Do not let invenotry arrows in MM NES trigger inventory script
svn-id: r17453
2005-04-08 15:14:49 +00:00
Travis Howell
00a7b8c1ff
Add HE item
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svn-id: r17452
2005-04-08 12:07:29 +00:00
Travis Howell
3efdccee37
Ooops
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svn-id: r17451
2005-04-08 12:05:15 +00:00
Travis Howell
2a5aaf9fc2
Add HE70+ version of seekFilePos opcode.
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svn-id: r17450
2005-04-08 11:10:01 +00:00
Travis Howell
328c588eab
Ooops
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svn-id: r17449
2005-04-08 07:50:46 +00:00
Travis Howell
c2aff3bf46
A few off by 1's.
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svn-id: r17448
2005-04-08 07:49:06 +00:00
Travis Howell
f04f741b8b
Change from Quietust:
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-Fix inventory in NES version of maniac
svn-id: r17447
2005-04-08 06:25:57 +00:00
Travis Howell
5bd6380b20
Set array data
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svn-id: r17446
2005-04-08 05:19:10 +00:00
Travis Howell
806c78655f
Add missing palette cpy.
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svn-id: r17445
2005-04-08 01:22:39 +00:00
Travis Howell
59703e4a57
HE99+ games store the base name is array 129, which is set on startup.
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svn-id: r17444
2005-04-08 00:38:12 +00:00
Eugene Sandulenko
ba3077ed0e
Patch from Quietust:
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1. properly handle costume colors in dark rooms (verified against disasm)
2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally
3. NES audio now obeys the volume control
4. in MM NES, o2_setObjPreposition is a no-op
5. o2_lights uses new-style light values (i.e. bitfields) in MM NES
6. o2_delay, use ssPaused identifier rather than a literal '1'
7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value
svn-id: r17443
2005-04-07 21:13:01 +00:00
Travis Howell
bac8f7a90c
Ooops
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svn-id: r17442
2005-04-07 15:01:31 +00:00
Torbjörn Andersson
e83559ce1c
Whitespace. (Yes, I'm bored. :-)
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svn-id: r17441
2005-04-07 13:00:56 +00:00
Travis Howell
6a743ff741
Move palette functions
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svn-id: r17440
2005-04-07 12:33:20 +00:00
Travis Howell
9ac823cf81
Correct palPtr
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svn-id: r17439
2005-04-07 12:23:44 +00:00
Torbjörn Andersson
c7bb5eacda
Whitespace
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svn-id: r17438
2005-04-07 12:11:35 +00:00
Travis Howell
c9dd533a2f
Original games ignored this index data.
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svn-id: r17437
2005-04-07 12:08:43 +00:00
Travis Howell
3060343786
Original games ignored this index data.
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svn-id: r17436
2005-04-07 11:59:13 +00:00
Travis Howell
c11827c219
Split readMAXS between HE versions
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svn-id: r17435
2005-04-07 11:43:38 +00:00
Travis Howell
810861fdf5
Move hePalettes allocation to HE99.
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svn-id: r17434
2005-04-07 11:15:10 +00:00
Travis Howell
6386746450
*** empty log message ***
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svn-id: r17433
2005-04-07 10:55:53 +00:00
Travis Howell
682df447a3
The reverse actor layering only applies to pajama3
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svn-id: r17432
2005-04-07 10:54:36 +00:00
Travis Howell
6ced0d698a
Add WIP on hePalette.
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svn-id: r17431
2005-04-07 10:43:51 +00:00
Torbjörn Andersson
49bab70ded
Applied some ScummVM formatting conventions.
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svn-id: r17430
2005-04-07 08:57:40 +00:00
Travis Howell
e6395f1eef
Update HE issues
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svn-id: r17429
2005-04-07 08:54:16 +00:00
Torbjörn Andersson
d5b2582aa5
Missed these.
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svn-id: r17428
2005-04-07 08:50:48 +00:00
Torbjörn Andersson
4d33534938
Applied some ScummVM formatting conventions.
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svn-id: r17427
2005-04-07 08:42:40 +00:00
Travis Howell
000a1f3be3
Excess ;
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svn-id: r17426
2005-04-07 07:36:54 +00:00
Eugene Sandulenko
668c889c8e
Patch from Quietust
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o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
2005-04-07 07:29:19 +00:00
Travis Howell
19ff0b0085
Add hePalette function.
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svn-id: r17424
2005-04-06 23:56:50 +00:00
Joost Peters
60a64494d1
use upper bits instead of lower bits when upscaling palette
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svn-id: r17423
2005-04-06 19:18:08 +00:00
Max Horn
fd6b2050ab
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
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svn-id: r17422
2005-04-06 18:57:58 +00:00
Max Horn
2911c2aeb8
oops
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svn-id: r17421
2005-04-06 17:42:39 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn
26e0ec1d24
itoa is not ANSI C and not portable. TODO: Implement the %b case
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svn-id: r17419
2005-04-06 17:24:18 +00:00
Torbjörn Andersson
d0615eb956
Removed unnecessary semi-colons.
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svn-id: r17418
2005-04-06 15:21:32 +00:00
Travis Howell
8efb9961d6
Use dirtybit
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svn-id: r17417
2005-04-06 15:09:51 +00:00
Travis Howell
03be8dc46e
Add missing code for decodeScriptString cases.
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svn-id: r17416
2005-04-06 15:01:46 +00:00
Eugene Sandulenko
e5b37bd2a2
Restore accidentally remove line
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svn-id: r17415
2005-04-06 14:34:42 +00:00
Eugene Sandulenko
a1769f0eae
o Implemented pDrawLetter
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o F5 now can be used to open menu
o Minor cleanup
svn-id: r17414
2005-04-06 14:33:31 +00:00
Torbjörn Andersson
224b2afbf1
Removed system includes.
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svn-id: r17413
2005-04-06 12:19:15 +00:00
Joost Peters
abe278b1ed
more accurate palette
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svn-id: r17412
2005-04-06 11:59:28 +00:00
Joost Peters
5d3dbc0d45
some endian fixes
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svn-id: r17411
2005-04-06 11:39:22 +00:00