Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
2af3759a78
SWORD25: Fixed the thumbnail creation code, and removed a hack
2011-05-05 20:13:06 +03:00
md5
9abc42019a
SWORD25: Remove unused code
2011-05-05 12:54:31 +03:00
Filippos Karapetis
42670975ac
SWORD25: Removed a lot of debug/unimplemented/unused functions
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svn-id: r55600
2011-01-28 20:52:52 +00:00
Filippos Karapetis
7ed5a92823
SWORD25: Removed some more unused/unimplemented debug code
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svn-id: r55595
2011-01-28 17:02:02 +00:00
Filippos Karapetis
1250785822
SWORD25: Replaced BS_ASSERT() with assert()
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svn-id: r55464
2011-01-23 15:01:24 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
ee4770ffb6
ENGINES: Change 'colour' to 'color'
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Only changed this in engines where 'color' was/is already used
almost exclusively
svn-id: r54288
2010-11-17 12:22:08 +00:00
Max Horn
8217efc74a
SWORD25: Disable script triggered screenshots
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svn-id: r53840
2010-10-25 23:34:36 +00:00
Max Horn
85e3ddc309
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
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This also gets rid of an evil use of atexit.
svn-id: r53753
2010-10-24 01:30:53 +00:00
Max Horn
c483a22f2a
SWORD25: Get rid of global SharedPtr instances
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svn-id: r53734
2010-10-23 15:44:04 +00:00
Eugene Sandulenko
d94435eebd
SWORD25: Enforce code naming conventions in gfx/graphicengine*
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svn-id: r53621
2010-10-19 20:51:21 +00:00
Max Horn
2b5de8c892
SWORD25: Adapted a few things to our code formatting conventions; translated rest of graphicengine.h to german
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svn-id: r53476
2010-10-15 12:17:20 +00:00
Max Horn
9b4d41d2d2
SWORD25: Convert object registries to singletons
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svn-id: r53431
2010-10-13 15:41:34 +00:00
Max Horn
85fa23afbe
SWORD25: Get rid of kernel/bs_stdint.h
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svn-id: r53405
2010-10-13 10:51:20 +00:00
Max Horn
02322c562c
SWORD25: Get rid of Kernel::GetMicroTicks()
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svn-id: r53403
2010-10-13 10:41:30 +00:00
Eugene Sandulenko
1e15d8efb7
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
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svn-id: r53390
2010-10-13 00:07:27 +00:00
Paul Gilbert
80521ed5dd
SWORD25: Further savegame work, including savegame screenshots
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This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block.
svn-id: r53373
2010-10-12 23:59:23 +00:00
Eugene Sandulenko
69cae2e7dd
SWORD25: Got rid of OpenGLGfx class
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svn-id: r53356
2010-10-12 23:51:36 +00:00
Eugene Sandulenko
dcf70dc6a6
SWORD25: Remove redundant colorspace defines and code.
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svn-id: r53312
2010-10-12 23:33:23 +00:00
Eugene Sandulenko
06bce68860
SWORD25: Comply to the code conventions for several classes
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svn-id: r53310
2010-10-12 23:32:32 +00:00
Eugene Sandulenko
086f5961b6
SWORD25: unsigned int -> uint
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svn-id: r53309
2010-10-12 23:30:00 +00:00
Paul Gilbert
1d16dfd281
SWORD25: Refactored engine to remove BS_Rect class
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svn-id: r53265
2010-10-12 23:09:12 +00:00
Eugene Sandulenko
b01994a53b
SWORD25: removed BS_ prefix from rest of the classes.
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The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
2010-10-12 22:59:01 +00:00
Eugene Sandulenko
be44216e5c
SWORD25: eliminated BS_ prefix in all but kernel/
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svn-id: r53259
2010-10-12 22:55:59 +00:00
Eugene Sandulenko
485ff15d23
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
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svn-id: r53258
2010-10-12 22:53:49 +00:00
Eugene Sandulenko
a1d22a063b
SWORD25: Fix warnings
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svn-id: r53254
2010-10-12 22:50:28 +00:00
Eugene Sandulenko
23eace8f7d
SWORD25: Next step of graphics code conversion.
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Now it does not depend on glsprite library and may even show something
svn-id: r53229
2010-10-12 22:40:20 +00:00
Eugene Sandulenko
ab85540a1b
SWORD25: More compilation fixes
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Now almost everything compiles fine. Several files were tricked
and there are references to tinyxml.h and of course fmod and agg.
OpenGL gfx renderer removed from the project, we need to create
our own from the scratch.
svn-id: r53224
2010-10-12 22:37:13 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
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svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
ccba0891fd
SWORD25: Converted further files from old hashmap.h to Common::HashMap
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This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct.
svn-id: r53211
2010-10-12 22:24:37 +00:00
Eugene Sandulenko
293bf95c01
SWORD25: Replacing headers with ScummVM ones plus original (C)
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svn-id: r53188
2010-10-12 22:13:00 +00:00
Paul Gilbert
e78b19a650
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
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This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
2010-10-12 21:55:38 +00:00
Eugene Sandulenko
69b618a8f5
SWORD25: Compilation fixes
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Majority of files now compile under Windoze.
svn-id: r53182
2010-10-12 21:54:21 +00:00
Eugene Sandulenko
e8bca8b8fe
SWORD25: Fixed rest of the include paths
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svn-id: r53181
2010-10-12 21:52:41 +00:00
Eugene Sandulenko
a683a420a9
SWORD25: Importing original sources
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svn-id: r53171
2010-10-12 21:38:20 +00:00