Ben Castricum
ebaab44cd1
ALL: Leave out instructions for engine data issues
2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd
ALL: Change instructions for engine data file issues
...
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74
ALL: Unify 'wrong version of engine data' message
2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c
ALL: Unify 'corrupted engine data' message
2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
Eugene Sandulenko
33abb6118f
ALL: Change main engine header guard defines to <directory>_<engine>_H
...
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Ori Avtalion
cba3909dfd
HUGO: Reduce header dependencies
2016-04-13 15:23:11 +03:00
Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
1e74033618
HUGO: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Thierry Crozat
5d668d13b3
HUGO: Add missing POTFILES
2016-02-20 21:24:03 +00:00
Thierry Crozat
79bfe91bfe
HUGO: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Johannes Schickel
0fa13039a2
HUGO: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Torbjörn Andersson
531029f54a
HUGO: Avoid drawing text above screen (bug #6799 )
...
When drawing cursor text, don't draw it above the top of the screen,
since this would lead to memory corruption and crashes. I'm not quite
sure this is all of bug #6799 since it also mentioned that "sometimes
simply using a hotspot will be enough", but it's a start.
2015-02-05 00:04:04 +01:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
a331f4aea9
HUGO: Make GPL headers consistent in themselves.
2014-02-18 02:39:35 +01:00
Johannes Schickel
5094cb90a2
HUGO: Indent REGISTER_PLUGIN_* for consistency.
2014-02-17 23:02:24 +01:00
Strangerke
d7c86f3913
HUGO: Remove a useless variable assignation
2014-02-09 11:39:00 +01:00
Strangerke
fd50556d1e
HUGO: Reduce the scope of some variables
2014-02-09 11:37:30 +01:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
79ecd017e2
HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0
2013-11-01 14:15:19 +01:00
Strangerke
40c6569940
HUGO: Fix CID 1003560, 1002882
2013-10-31 08:25:19 +01:00
Strangerke
ba50475dfa
HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198
2013-10-31 08:13:16 +01:00
Strangerke
f1817431df
HUGO: Fix CID 1063173, 1002888, 1002886
2013-10-31 08:06:14 +01:00
Johannes Schickel
61fcf86679
HUGO: Do not set Surface::pixels directly anymore.
2013-08-03 04:14:07 +02:00
Johannes Schickel
2578ec6e2f
HUGO: Take advantage of Surface::getPixels.
2013-08-03 04:02:51 +02:00
Johannes Schickel
578715b6f6
HUGO: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:32 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
...
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Strangerke
8fc8c69345
HUGO: Fix some uninitialized variables. CID 1002887
2013-04-26 08:43:23 +02:00
Strangerke
2d41bae732
HUGO: Add missing initializations in intro constructors. CID 1002884 and 1002885
2013-04-21 13:46:10 +02:00
Strangerke
d7a4a12b67
HUGO: Initialize variables in Hugo engine constructor. CID 1002886
2013-04-19 00:21:37 +02:00
Strangerke
6548104b96
HUGO: Fix Uninitialized scalar variables
2013-04-17 08:13:19 +02:00
Johannes Schickel
b0ba4b01a4
COMMON: Add wrapper for isprint.
...
This is done in the spirit of 658080deed
.
2012-12-13 21:08:47 +01:00
Filippos Karapetis
ef671f20b1
HUGO: Use surface width instead of its pitch when copying to raw memory blobs
...
This is according to wjp's suggestion - the pitch didn't make sense there
2012-09-14 03:35:18 +03:00
Filippos Karapetis
fb6a5a140d
HUGO: Switch to the common PCX decoder
2012-09-13 01:51:21 +03:00
Johannes Schickel
3b14ff33ca
HUGO: Slight cleanup in querySaveMetaInfos.
2012-07-03 18:39:50 +02:00
Strangerke
e8546a46a0
HUGO: Remove F9 key handling
2012-06-18 21:30:51 +02:00
Strangerke
6e11720e29
HUGO: Missing file in previous commit
2012-06-18 21:27:58 +02:00
Strangerke
53ee7f52a9
HUGO: Remove dead code
2012-06-18 21:23:39 +02:00
Strangerke
179427c78f
HUGO: Rename pointers
2012-06-13 21:18:37 +02:00
Strangerke
999ae29de4
HUGO: Rename structs and enums
2012-06-13 20:58:01 +02:00
Strangerke
fbc2c6d08a
HUGO: More renaming
2012-06-13 17:44:09 +02:00
Strangerke
0c7fcff8a3
HUGO: Use Common::Point in pathfinding
2012-06-13 16:28:47 +02:00